mirror of
https://github.com/bevyengine/bevy
synced 2024-11-10 15:14:50 +00:00
1ba7429371
# Objective Provide a starting point for #3951, or a partial solution. Providing a few comment blocks to discuss, and hopefully find better one in the process. ## Solution Since I am pretty new to pretty much anything in this context, I figured I'd just start with a draft for some file level doc blocks. For some of them I found more relevant details (or at least things I considered interessting), for some others there is less. ## Changelog - Moved some existing comments from main() functions in the 2d examples to the file header level - Wrote some more comment blocks for most other 2d examples TODO: - [x] 2d/sprite_sheet, wasnt able to come up with something good yet - [x] all other example groups... Also: Please let me know if the commit style is okay, or to verbose. I could certainly squash these things, or add more details if needed. I also hope its okay to raise this PR this early, with just a few files changed. Took me long enough and I dont wanted to let it go to waste because I lost motivation to do the whole thing. Additionally I am somewhat uncertain over the style and contents of the commets. So let me know what you thing please.
17 lines
463 B
Rust
17 lines
463 B
Rust
//! Prints out all keyboard events.
|
|
|
|
use bevy::{input::keyboard::KeyboardInput, prelude::*};
|
|
|
|
fn main() {
|
|
App::new()
|
|
.add_plugins(DefaultPlugins)
|
|
.add_system(print_keyboard_event_system)
|
|
.run();
|
|
}
|
|
|
|
/// This system prints out all keyboard events as they come in
|
|
fn print_keyboard_event_system(mut keyboard_input_events: EventReader<KeyboardInput>) {
|
|
for event in keyboard_input_events.iter() {
|
|
info!("{:?}", event);
|
|
}
|
|
}
|