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# Objective Fix #1991. Allow users to have a bit more control over the creation and finalization of the threads in `TaskPool`. ## Solution Add new methods to `TaskPoolBuilder` that expose callbacks that are called to initialize and finalize each thread in the `TaskPool`. Unlike the proposed solution in #1991, the callback is argument-less. If an an identifier is needed, `std:🧵:current` should provide that information easily. Added a unit test to ensure that they're being called correctly. |
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examples | ||
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Cargo.toml | ||
README.md |
bevy_tasks
A refreshingly simple task executor for bevy. :)
This is a simple threadpool with minimal dependencies. The main usecase is a scoped fork-join, i.e. spawning tasks from
a single thread and having that thread await the completion of those tasks. This is intended specifically for
bevy
as a lighter alternative to rayon
for this specific usecase. There are also utilities for
generating the tasks from a slice of data. This library is intended for games and makes no attempt to ensure fairness
or ordering of spawned tasks.
It is based on async-executor
, a lightweight executor that allows the end user to manage their own threads.
async-executor
is based on async-task, a core piece of async-std.
Dependencies
A very small dependency list is a key feature of this module
├── async-executor
│ ├── async-task
│ ├── concurrent-queue
│ │ └── cache-padded
│ └── fastrand
├── num_cpus
│ └── libc
├── parking
└── futures-lite