bevy/examples/3d/ssao.rs
Edgar Geier f18f28874a
Allow tuples and single plugins in add_plugins, deprecate add_plugin (#8097)
# Objective

- Better consistency with `add_systems`.
- Deprecating `add_plugin` in favor of a more powerful `add_plugins`.
- Allow passing `Plugin` to `add_plugins`.
- Allow passing tuples to `add_plugins`.

## Solution

- `App::add_plugins` now takes an `impl Plugins` parameter.
- `App::add_plugin` is deprecated.
- `Plugins` is a new sealed trait that is only implemented for `Plugin`,
`PluginGroup` and tuples over `Plugins`.
- All examples, benchmarks and tests are changed to use `add_plugins`,
using tuples where appropriate.

---

## Changelog

### Changed

- `App::add_plugins` now accepts all types that implement `Plugins`,
which is implemented for:
  - Types that implement `Plugin`.
  - Types that implement `PluginGroup`.
  - Tuples (up to 16 elements) over types that implement `Plugins`.
- Deprecated `App::add_plugin` in favor of `App::add_plugins`.

## Migration Guide

- Replace `app.add_plugin(plugin)` calls with `app.add_plugins(plugin)`.

---------

Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2023-06-21 20:51:03 +00:00

198 lines
6.1 KiB
Rust

//! A scene showcasing screen space ambient occlusion.
use bevy::{
core_pipeline::experimental::taa::{TemporalAntiAliasBundle, TemporalAntiAliasPlugin},
pbr::{
ScreenSpaceAmbientOcclusionBundle, ScreenSpaceAmbientOcclusionQualityLevel,
ScreenSpaceAmbientOcclusionSettings,
},
prelude::*,
render::camera::TemporalJitter,
};
use std::f32::consts::PI;
fn main() {
App::new()
.insert_resource(AmbientLight {
brightness: 5.0,
..default()
})
.add_plugins((DefaultPlugins, TemporalAntiAliasPlugin))
.add_systems(Startup, setup)
.add_systems(Update, update)
.run();
}
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
asset_server: Res<AssetServer>,
) {
commands
.spawn(Camera3dBundle {
camera: Camera {
hdr: true,
..default()
},
transform: Transform::from_xyz(-2.0, 2.0, -2.0).looking_at(Vec3::ZERO, Vec3::Y),
..default()
})
.insert(ScreenSpaceAmbientOcclusionBundle::default())
.insert(TemporalAntiAliasBundle::default());
let material = materials.add(StandardMaterial {
base_color: Color::rgb(0.5, 0.5, 0.5),
perceptual_roughness: 1.0,
reflectance: 0.0,
..default()
});
commands.spawn(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
material: material.clone(),
transform: Transform::from_xyz(0.0, 0.0, 1.0),
..default()
});
commands.spawn(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
material: material.clone(),
transform: Transform::from_xyz(0.0, -1.0, 0.0),
..default()
});
commands.spawn(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
material,
transform: Transform::from_xyz(1.0, 0.0, 0.0),
..default()
});
commands.spawn((
PbrBundle {
mesh: meshes.add(Mesh::from(shape::UVSphere {
radius: 0.4,
sectors: 72,
stacks: 36,
})),
material: materials.add(StandardMaterial {
base_color: Color::rgb(0.4, 0.4, 0.4),
perceptual_roughness: 1.0,
reflectance: 0.0,
..default()
}),
..default()
},
SphereMarker,
));
commands.spawn(DirectionalLightBundle {
directional_light: DirectionalLight {
shadows_enabled: true,
..default()
},
transform: Transform::from_rotation(Quat::from_euler(
EulerRot::ZYX,
0.0,
PI * -0.15,
PI * -0.15,
)),
..default()
});
commands.spawn(
TextBundle::from_section(
"",
TextStyle {
font: asset_server.load("fonts/FiraMono-Medium.ttf"),
font_size: 26.0,
color: Color::BLACK,
},
)
.with_style(Style {
position_type: PositionType::Absolute,
bottom: Val::Px(10.0),
left: Val::Px(10.0),
..default()
}),
);
}
fn update(
camera: Query<
(
Entity,
Option<&ScreenSpaceAmbientOcclusionSettings>,
Option<&TemporalJitter>,
),
With<Camera>,
>,
mut text: Query<&mut Text>,
mut sphere: Query<&mut Transform, With<SphereMarker>>,
mut commands: Commands,
keycode: Res<Input<KeyCode>>,
time: Res<Time>,
) {
let mut sphere = sphere.single_mut();
sphere.translation.y = (time.elapsed_seconds() / 1.7).sin() * 0.7;
let (camera_entity, ssao_settings, temporal_jitter) = camera.single();
let mut commands = commands.entity(camera_entity);
if keycode.just_pressed(KeyCode::Key1) {
commands.remove::<ScreenSpaceAmbientOcclusionSettings>();
}
if keycode.just_pressed(KeyCode::Key2) {
commands.insert(ScreenSpaceAmbientOcclusionSettings {
quality_level: ScreenSpaceAmbientOcclusionQualityLevel::Low,
});
}
if keycode.just_pressed(KeyCode::Key3) {
commands.insert(ScreenSpaceAmbientOcclusionSettings {
quality_level: ScreenSpaceAmbientOcclusionQualityLevel::Medium,
});
}
if keycode.just_pressed(KeyCode::Key4) {
commands.insert(ScreenSpaceAmbientOcclusionSettings {
quality_level: ScreenSpaceAmbientOcclusionQualityLevel::High,
});
}
if keycode.just_pressed(KeyCode::Key5) {
commands.insert(ScreenSpaceAmbientOcclusionSettings {
quality_level: ScreenSpaceAmbientOcclusionQualityLevel::Ultra,
});
}
if keycode.just_pressed(KeyCode::Space) {
if temporal_jitter.is_some() {
commands.remove::<TemporalJitter>();
} else {
commands.insert(TemporalJitter::default());
}
}
let mut text = text.single_mut();
let text = &mut text.sections[0].value;
text.clear();
let (o, l, m, h, u) = match ssao_settings.map(|s| s.quality_level) {
None => ("*", "", "", "", ""),
Some(ScreenSpaceAmbientOcclusionQualityLevel::Low) => ("", "*", "", "", ""),
Some(ScreenSpaceAmbientOcclusionQualityLevel::Medium) => ("", "", "*", "", ""),
Some(ScreenSpaceAmbientOcclusionQualityLevel::High) => ("", "", "", "*", ""),
Some(ScreenSpaceAmbientOcclusionQualityLevel::Ultra) => ("", "", "", "", "*"),
_ => unreachable!(),
};
text.push_str("SSAO Quality:\n");
text.push_str(&format!("(1) {o}Off{o}\n"));
text.push_str(&format!("(2) {l}Low{l}\n"));
text.push_str(&format!("(3) {m}Medium{m}\n"));
text.push_str(&format!("(4) {h}High{h}\n"));
text.push_str(&format!("(5) {u}Ultra{u}\n\n"));
text.push_str("Temporal Antialiasing:\n");
text.push_str(match temporal_jitter {
Some(_) => "(Space) Enabled",
None => "(Space) Disabled",
});
}
#[derive(Component)]
struct SphereMarker;