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# Objective - Shader error cause by a missing import. - `pbr_functions.wgsl` was missing an import for the `ambient_light()` function, as `array_texture` doesn't import it. - Closes #7542. ## Solution - Add`#import bevy_pbr::pbr_ambient` into `array_texture` |
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android-res/mipmap-mdpi | ||
branding | ||
data | ||
fonts | ||
models | ||
pixel | ||
scenes | ||
shaders | ||
sounds | ||
textures |