mirror of
https://github.com/bevyengine/bevy
synced 2024-11-29 16:10:19 +00:00
28 lines
750 B
Rust
28 lines
750 B
Rust
use bevy::prelude::*;
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fn main() {
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App::build()
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.add_default_plugins()
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.add_startup_system(setup.system())
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.run();
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}
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fn setup(
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command_buffer: &mut CommandBuffer,
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asset_server: Res<AssetServer>,
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mut materials: ResMut<Assets<ColorMaterial>>,
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) {
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let texture_handle = asset_server.load("assets/branding/icon.png").unwrap();
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command_buffer
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.build()
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.add_entity(Camera2dEntity::default())
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.add_entity(SpriteEntity {
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rect: Rect {
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position: Vec2::new(300.0, 300.0),
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z_index: 0.5,
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..Default::default()
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},
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material: materials.add(texture_handle.into()),
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..Default::default()
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});
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}
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