mirror of
https://github.com/bevyengine/bevy
synced 2024-11-23 13:13:49 +00:00
17f045e2a0
# Objective - Fix #5631 ## Solution - Wait 50ms (configurable) after the last modification event before reloading an asset. --- ## Changelog - `AssetPlugin::watch_for_changes` is now a `ChangeWatcher` instead of a `bool` - Fixed https://github.com/bevyengine/bevy/issues/5631 ## Migration Guide - Replace `AssetPlugin::watch_for_changes: true` with e.g. `ChangeWatcher::with_delay(Duration::from_millis(200))` --------- Co-authored-by: François <mockersf@gmail.com>
40 lines
1.4 KiB
Rust
40 lines
1.4 KiB
Rust
//! Hot reloading allows you to modify assets files to be immediately reloaded while your game is
|
|
//! running. This lets you immediately see the results of your changes without restarting the game.
|
|
//! This example illustrates hot reloading mesh changes.
|
|
|
|
use bevy::{asset::ChangeWatcher, prelude::*, utils::Duration};
|
|
|
|
fn main() {
|
|
App::new()
|
|
.add_plugins(DefaultPlugins.set(AssetPlugin {
|
|
// Tell the asset server to watch for asset changes on disk:
|
|
watch_for_changes: ChangeWatcher::with_delay(Duration::from_millis(200)),
|
|
..default()
|
|
}))
|
|
.add_systems(Startup, setup)
|
|
.run();
|
|
}
|
|
|
|
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|
// Load our mesh:
|
|
let scene_handle = asset_server.load("models/monkey/Monkey.gltf#Scene0");
|
|
|
|
// Any changes to the mesh will be reloaded automatically! Try making a change to Monkey.gltf.
|
|
// You should see the changes immediately show up in your app.
|
|
|
|
// mesh
|
|
commands.spawn(SceneBundle {
|
|
scene: scene_handle,
|
|
..default()
|
|
});
|
|
// light
|
|
commands.spawn(PointLightBundle {
|
|
transform: Transform::from_xyz(4.0, 5.0, 4.0),
|
|
..default()
|
|
});
|
|
// camera
|
|
commands.spawn(Camera3dBundle {
|
|
transform: Transform::from_xyz(2.0, 2.0, 6.0).looking_at(Vec3::ZERO, Vec3::Y),
|
|
..default()
|
|
});
|
|
}
|