.. |
bevy_animation
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Basic adaptive batching for parallel query iteration (#4777)
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2023-01-20 08:47:20 +00:00 |
bevy_app
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Pipelined Rendering (#6503)
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2023-01-19 23:45:46 +00:00 |
bevy_asset
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fix load_internal_binary_asset with debug_asset_server (#7246)
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2023-01-18 02:07:26 +00:00 |
bevy_audio
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AudioOutput is actually a normal resource now, not a non-send resource (#7262)
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2023-01-18 17:20:26 +00:00 |
bevy_core
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Break CorePlugin into TaskPoolPlugin , TypeRegistrationPlugin , FrameCountPlugin . (#7083)
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2023-01-05 11:42:35 +00:00 |
bevy_core_pipeline
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Changed Msaa to Enum (#7292)
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2023-01-20 14:25:21 +00:00 |
bevy_derive
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Fix ndk-macro link (#7027)
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2022-12-25 05:06:03 +00:00 |
bevy_diagnostic
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Fix various typos (#7096)
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2023-01-06 00:43:30 +00:00 |
bevy_dylib
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Release 0.9.0 (#6568)
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2022-11-12 20:01:29 +00:00 |
bevy_dynamic_plugin
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Adapt path type of dynamically_load_plugin (#6734)
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2022-12-05 23:39:43 +00:00 |
bevy_ecs
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Revise SystemParam docs (#7274)
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2023-01-20 13:39:23 +00:00 |
bevy_ecs_compile_fail_tests
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Fix clippy lints and failed test with Rust 1.66 (#6945)
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2022-12-15 18:05:15 +00:00 |
bevy_encase_derive
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add helper for macro to get either bevy::x or bevy_x depending on how it was imported (#7164)
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2023-01-11 21:12:02 +00:00 |
bevy_gilrs
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Gamepad events refactor (#6965)
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2023-01-09 19:24:52 +00:00 |
bevy_gltf
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enum Visibility component (#6320)
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2022-12-25 00:39:29 +00:00 |
bevy_hierarchy
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Add ReplaceChildren and ClearChildren EntityCommands (#6035)
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2023-01-16 21:24:15 +00:00 |
bevy_input
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Fix incorrect behavior of just_pressed and just_released in Input<GamepadButton> (#7238)
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2023-01-16 21:09:24 +00:00 |
bevy_internal
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Pipelined Rendering (#6503)
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2023-01-19 23:45:46 +00:00 |
bevy_log
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Fix suppression of all console logs when trace_tracy is enabled (#6955)
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2022-12-20 23:45:43 +00:00 |
bevy_macro_utils
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Add bevy_ecs::schedule_v3 module (#6587)
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2023-01-17 01:39:17 +00:00 |
bevy_math
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Improve code/comments for Ray::intersect_plane and its tests (#6823)
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2022-12-05 22:49:06 +00:00 |
bevy_mikktspace
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Release 0.9.0 (#6568)
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2022-11-12 20:01:29 +00:00 |
bevy_pbr
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Changed Msaa to Enum (#7292)
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2023-01-20 14:25:21 +00:00 |
bevy_ptr
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Improve safety for CommandQueue internals (#7039)
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2023-01-19 03:04:39 +00:00 |
bevy_reflect
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bevy_reflect: Add simple enum support to reflection paths (#6560)
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2023-01-11 16:46:27 +00:00 |
bevy_reflect_compile_fail_tests
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bevy_reflect: Add compile fail tests for bevy_reflect (#7041)
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2023-01-02 21:07:33 +00:00 |
bevy_render
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Changed Msaa to Enum (#7292)
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2023-01-20 14:25:21 +00:00 |
bevy_scene
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Fix beta clippy lints (#7154)
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2023-01-11 09:51:22 +00:00 |
bevy_sprite
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Changed Msaa to Enum (#7292)
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2023-01-20 14:25:21 +00:00 |
bevy_tasks
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Pipelined Rendering (#6503)
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2023-01-19 23:45:46 +00:00 |
bevy_text
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Windows as Entities (#5589)
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2023-01-19 00:38:28 +00:00 |
bevy_time
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Add bevy_ecs::schedule_v3 module (#6587)
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2023-01-17 01:39:17 +00:00 |
bevy_transform
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Basic adaptive batching for parallel query iteration (#4777)
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2023-01-20 08:47:20 +00:00 |
bevy_ui
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remove the image loaded check for nodes without images in extract_uinodes (#7280)
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2023-01-20 01:05:30 +00:00 |
bevy_utils
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Add bevy_ecs::schedule_v3 module (#6587)
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2023-01-17 01:39:17 +00:00 |
bevy_window
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revert stage changed for window closing (#7296)
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2023-01-20 14:25:23 +00:00 |
bevy_winit
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Windows as Entities (#5589)
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2023-01-19 00:38:28 +00:00 |