mirror of
https://github.com/bevyengine/bevy
synced 2024-11-23 05:03:47 +00:00
3e8e6c5671
adds an example using UI for something more related to a game than the current UI examples. Example with a game menu: * new game - will display settings for 5 seconds before returning to menu * preferences - can modify the settings, with two sub menus * quit - will quit the game I wanted a more complex UI example before starting the UI rewrite to have ground for comparison Co-authored-by: François <8672791+mockersf@users.noreply.github.com>
535 lines
11 KiB
TOML
535 lines
11 KiB
TOML
[package]
|
|
name = "bevy"
|
|
version = "0.6.0"
|
|
edition = "2021"
|
|
categories = ["game-engines", "graphics", "gui", "rendering"]
|
|
description = "A refreshingly simple data-driven game engine and app framework"
|
|
exclude = ["assets/**/*", "tools/**/*", ".github/**/*", "crates/**/*"]
|
|
homepage = "https://bevyengine.org"
|
|
keywords = ["game", "engine", "gamedev", "graphics", "bevy"]
|
|
license = "MIT OR Apache-2.0"
|
|
readme = "README.md"
|
|
repository = "https://github.com/bevyengine/bevy"
|
|
|
|
[workspace]
|
|
exclude = ["benches", "crates/bevy_ecs_compile_fail_tests"]
|
|
members = ["crates/*", "examples/ios", "tools/ci", "errors"]
|
|
|
|
[features]
|
|
default = [
|
|
"bevy_audio",
|
|
"bevy_gilrs",
|
|
"bevy_winit",
|
|
"render",
|
|
"png",
|
|
"hdr",
|
|
"vorbis",
|
|
"x11",
|
|
"filesystem_watcher",
|
|
]
|
|
|
|
# Force dynamic linking, which improves iterative compile times
|
|
dynamic = ["bevy_dylib"]
|
|
|
|
# Rendering support
|
|
render = [
|
|
"bevy_internal/bevy_core_pipeline",
|
|
"bevy_internal/bevy_pbr",
|
|
"bevy_internal/bevy_gltf",
|
|
"bevy_internal/bevy_render",
|
|
"bevy_internal/bevy_sprite",
|
|
"bevy_internal/bevy_text",
|
|
"bevy_internal/bevy_ui",
|
|
]
|
|
|
|
# Optional bevy crates
|
|
bevy_audio = ["bevy_internal/bevy_audio"]
|
|
bevy_core_pipeline = ["bevy_internal/bevy_core_pipeline"]
|
|
bevy_dynamic_plugin = ["bevy_internal/bevy_dynamic_plugin"]
|
|
bevy_gilrs = ["bevy_internal/bevy_gilrs"]
|
|
bevy_gltf = ["bevy_internal/bevy_gltf"]
|
|
bevy_pbr = ["bevy_internal/bevy_pbr"]
|
|
bevy_render = ["bevy_internal/bevy_render"]
|
|
bevy_sprite = ["bevy_internal/bevy_sprite"]
|
|
bevy_text = ["bevy_internal/bevy_text"]
|
|
bevy_ui = ["bevy_internal/bevy_ui"]
|
|
bevy_winit = ["bevy_internal/bevy_winit"]
|
|
|
|
# Tracing features
|
|
trace_chrome = ["trace", "bevy_internal/trace_chrome"]
|
|
trace_tracy = ["trace", "bevy_internal/trace_tracy"]
|
|
trace = ["bevy_internal/trace"]
|
|
wgpu_trace = ["bevy_internal/wgpu_trace"]
|
|
|
|
# Image format support for texture loading (PNG and HDR are enabled by default)
|
|
hdr = ["bevy_internal/hdr"]
|
|
png = ["bevy_internal/png"]
|
|
dds = ["bevy_internal/dds"]
|
|
tga = ["bevy_internal/tga"]
|
|
jpeg = ["bevy_internal/jpeg"]
|
|
bmp = ["bevy_internal/bmp"]
|
|
|
|
# Audio format support (MP3 is enabled by default)
|
|
flac = ["bevy_internal/flac"]
|
|
mp3 = ["bevy_internal/mp3"]
|
|
vorbis = ["bevy_internal/vorbis"]
|
|
wav = ["bevy_internal/wav"]
|
|
|
|
# Enable watching file system for asset hot reload
|
|
filesystem_watcher = ["bevy_internal/filesystem_watcher"]
|
|
|
|
serialize = ["bevy_internal/serialize"]
|
|
|
|
# Display server protocol support (X11 is enabled by default)
|
|
wayland = ["bevy_internal/wayland"]
|
|
x11 = ["bevy_internal/x11"]
|
|
|
|
# Enable rendering of font glyphs using subpixel accuracy
|
|
subpixel_glyph_atlas = ["bevy_internal/subpixel_glyph_atlas"]
|
|
|
|
# Enable systems that allow for automated testing on CI
|
|
bevy_ci_testing = ["bevy_internal/bevy_ci_testing"]
|
|
|
|
[dependencies]
|
|
bevy_dylib = { path = "crates/bevy_dylib", version = "0.6.0", default-features = false, optional = true }
|
|
bevy_internal = { path = "crates/bevy_internal", version = "0.6.0", default-features = false }
|
|
|
|
[target.'cfg(target_arch = "wasm32")'.dependencies]
|
|
bevy_internal = { path = "crates/bevy_internal", version = "0.6.0", default-features = false, features = ["webgl"] }
|
|
|
|
[dev-dependencies]
|
|
anyhow = "1.0.4"
|
|
rand = "0.8.0"
|
|
ron = "0.7.0"
|
|
serde = { version = "1", features = ["derive"] }
|
|
bytemuck = "1.7"
|
|
# Needed to poll Task examples
|
|
futures-lite = "1.11.3"
|
|
|
|
[[example]]
|
|
name = "hello_world"
|
|
path = "examples/hello_world.rs"
|
|
|
|
# 2D Rendering
|
|
[[example]]
|
|
name = "contributors"
|
|
path = "examples/2d/contributors.rs"
|
|
|
|
[[example]]
|
|
name = "many_sprites"
|
|
path = "examples/2d/many_sprites.rs"
|
|
|
|
[[example]]
|
|
name = "mesh2d"
|
|
path = "examples/2d/mesh2d.rs"
|
|
|
|
[[example]]
|
|
name = "mesh2d_manual"
|
|
path = "examples/2d/mesh2d_manual.rs"
|
|
|
|
[[example]]
|
|
name = "rect"
|
|
path = "examples/2d/rect.rs"
|
|
|
|
[[example]]
|
|
name = "sprite"
|
|
path = "examples/2d/sprite.rs"
|
|
|
|
[[example]]
|
|
name = "sprite_flipping"
|
|
path = "examples/2d/sprite_flipping.rs"
|
|
|
|
[[example]]
|
|
name = "sprite_sheet"
|
|
path = "examples/2d/sprite_sheet.rs"
|
|
|
|
[[example]]
|
|
name = "text2d"
|
|
path = "examples/2d/text2d.rs"
|
|
|
|
[[example]]
|
|
name = "texture_atlas"
|
|
path = "examples/2d/texture_atlas.rs"
|
|
|
|
# 3D Rendering
|
|
[[example]]
|
|
name = "3d_scene"
|
|
path = "examples/3d/3d_scene.rs"
|
|
|
|
[[example]]
|
|
name = "lighting"
|
|
path = "examples/3d/lighting.rs"
|
|
|
|
[[example]]
|
|
name = "load_gltf"
|
|
path = "examples/3d/load_gltf.rs"
|
|
|
|
[[example]]
|
|
name = "many_cubes"
|
|
path = "examples/3d/many_cubes.rs"
|
|
|
|
[[example]]
|
|
name = "msaa"
|
|
path = "examples/3d/msaa.rs"
|
|
|
|
[[example]]
|
|
name = "orthographic"
|
|
path = "examples/3d/orthographic.rs"
|
|
|
|
[[example]]
|
|
name = "parenting"
|
|
path = "examples/3d/parenting.rs"
|
|
|
|
[[example]]
|
|
name = "pbr"
|
|
path = "examples/3d/pbr.rs"
|
|
|
|
[[example]]
|
|
name = "shadow_biases"
|
|
path = "examples/3d/shadow_biases.rs"
|
|
|
|
[[example]]
|
|
name = "shadow_caster_receiver"
|
|
path = "examples/3d/shadow_caster_receiver.rs"
|
|
|
|
[[example]]
|
|
name = "spherical_area_lights"
|
|
path = "examples/3d/spherical_area_lights.rs"
|
|
|
|
[[example]]
|
|
name = "texture"
|
|
path = "examples/3d/texture.rs"
|
|
|
|
[[example]]
|
|
name = "update_gltf_scene"
|
|
path = "examples/3d/update_gltf_scene.rs"
|
|
|
|
[[example]]
|
|
name = "wireframe"
|
|
path = "examples/3d/wireframe.rs"
|
|
|
|
# Application
|
|
[[example]]
|
|
name = "custom_loop"
|
|
path = "examples/app/custom_loop.rs"
|
|
|
|
[[example]]
|
|
name = "drag_and_drop"
|
|
path = "examples/app/drag_and_drop.rs"
|
|
|
|
[[example]]
|
|
name = "empty"
|
|
path = "examples/app/empty.rs"
|
|
|
|
[[example]]
|
|
name = "empty_defaults"
|
|
path = "examples/app/empty_defaults.rs"
|
|
|
|
[[example]]
|
|
name = "headless"
|
|
path = "examples/app/headless.rs"
|
|
|
|
[[example]]
|
|
name = "logs"
|
|
path = "examples/app/logs.rs"
|
|
|
|
[[example]]
|
|
name = "plugin"
|
|
path = "examples/app/plugin.rs"
|
|
|
|
[[example]]
|
|
name = "plugin_group"
|
|
path = "examples/app/plugin_group.rs"
|
|
|
|
[[example]]
|
|
name = "return_after_run"
|
|
path = "examples/app/return_after_run.rs"
|
|
|
|
[[example]]
|
|
name = "thread_pool_resources"
|
|
path = "examples/app/thread_pool_resources.rs"
|
|
|
|
[[example]]
|
|
name = "headless_defaults"
|
|
path = "examples/app/headless_defaults.rs"
|
|
|
|
[[example]]
|
|
name = "without_winit"
|
|
path = "examples/app/without_winit.rs"
|
|
|
|
# Assets
|
|
[[example]]
|
|
name = "asset_loading"
|
|
path = "examples/asset/asset_loading.rs"
|
|
|
|
[[example]]
|
|
name = "custom_asset"
|
|
path = "examples/asset/custom_asset.rs"
|
|
|
|
[[example]]
|
|
name = "custom_asset_io"
|
|
path = "examples/asset/custom_asset_io.rs"
|
|
|
|
[[example]]
|
|
name = "hot_asset_reloading"
|
|
path = "examples/asset/hot_asset_reloading.rs"
|
|
|
|
# Async Tasks
|
|
[[example]]
|
|
name = "async_compute"
|
|
path = "examples/async_tasks/async_compute.rs"
|
|
|
|
# Audio
|
|
[[example]]
|
|
name = "audio"
|
|
path = "examples/audio/audio.rs"
|
|
|
|
# Diagnostics
|
|
[[example]]
|
|
name = "log_diagnostics"
|
|
path = "examples/diagnostics/log_diagnostics.rs"
|
|
|
|
[[example]]
|
|
name = "custom_diagnostic"
|
|
path = "examples/diagnostics/custom_diagnostic.rs"
|
|
|
|
# ECS (Entity Component System)
|
|
[[example]]
|
|
name = "ecs_guide"
|
|
path = "examples/ecs/ecs_guide.rs"
|
|
|
|
[[example]]
|
|
name = "component_change_detection"
|
|
path = "examples/ecs/component_change_detection.rs"
|
|
|
|
[[example]]
|
|
name = "event"
|
|
path = "examples/ecs/event.rs"
|
|
|
|
[[example]]
|
|
name = "fixed_timestep"
|
|
path = "examples/ecs/fixed_timestep.rs"
|
|
|
|
[[example]]
|
|
name = "hierarchy"
|
|
path = "examples/ecs/hierarchy.rs"
|
|
|
|
[[example]]
|
|
name = "iter_combinations"
|
|
path = "examples/ecs/iter_combinations.rs"
|
|
|
|
[[example]]
|
|
name = "parallel_query"
|
|
path = "examples/ecs/parallel_query.rs"
|
|
|
|
[[example]]
|
|
name = "removal_detection"
|
|
path = "examples/ecs/removal_detection.rs"
|
|
|
|
[[example]]
|
|
name = "startup_system"
|
|
path = "examples/ecs/startup_system.rs"
|
|
|
|
[[example]]
|
|
name = "state"
|
|
path = "examples/ecs/state.rs"
|
|
|
|
[[example]]
|
|
name = "system_chaining"
|
|
path = "examples/ecs/system_chaining.rs"
|
|
|
|
[[example]]
|
|
name = "system_param"
|
|
path = "examples/ecs/system_param.rs"
|
|
|
|
[[example]]
|
|
name = "system_sets"
|
|
path = "examples/ecs/system_sets.rs"
|
|
|
|
[[example]]
|
|
name = "timers"
|
|
path = "examples/ecs/timers.rs"
|
|
|
|
# Games
|
|
[[example]]
|
|
name = "alien_cake_addict"
|
|
path = "examples/game/alien_cake_addict.rs"
|
|
|
|
[[example]]
|
|
name = "breakout"
|
|
path = "examples/game/breakout.rs"
|
|
|
|
[[example]]
|
|
name = "game_menu"
|
|
path = "examples/game/game_menu.rs"
|
|
|
|
# Input
|
|
[[example]]
|
|
name = "char_input_events"
|
|
path = "examples/input/char_input_events.rs"
|
|
|
|
[[example]]
|
|
name = "gamepad_input"
|
|
path = "examples/input/gamepad_input.rs"
|
|
|
|
[[example]]
|
|
name = "gamepad_input_events"
|
|
path = "examples/input/gamepad_input_events.rs"
|
|
|
|
[[example]]
|
|
name = "keyboard_input"
|
|
path = "examples/input/keyboard_input.rs"
|
|
|
|
[[example]]
|
|
name = "keyboard_modifiers"
|
|
path = "examples/input/keyboard_modifiers.rs"
|
|
|
|
[[example]]
|
|
name = "keyboard_input_events"
|
|
path = "examples/input/keyboard_input_events.rs"
|
|
|
|
[[example]]
|
|
name = "mouse_input"
|
|
path = "examples/input/mouse_input.rs"
|
|
|
|
[[example]]
|
|
name = "mouse_input_events"
|
|
path = "examples/input/mouse_input_events.rs"
|
|
|
|
[[example]]
|
|
name = "touch_input"
|
|
path = "examples/input/touch_input.rs"
|
|
|
|
[[example]]
|
|
name = "touch_input_events"
|
|
path = "examples/input/touch_input_events.rs"
|
|
|
|
# Reflection
|
|
[[example]]
|
|
name = "reflection"
|
|
path = "examples/reflection/reflection.rs"
|
|
|
|
[[example]]
|
|
name = "generic_reflection"
|
|
path = "examples/reflection/generic_reflection.rs"
|
|
|
|
[[example]]
|
|
name = "reflection_types"
|
|
path = "examples/reflection/reflection_types.rs"
|
|
|
|
[[example]]
|
|
name = "trait_reflection"
|
|
path = "examples/reflection/trait_reflection.rs"
|
|
|
|
# Scene
|
|
[[example]]
|
|
name = "scene"
|
|
path = "examples/scene/scene.rs"
|
|
|
|
# Shaders
|
|
[[example]]
|
|
name = "shader_defs"
|
|
path = "examples/shader/shader_defs.rs"
|
|
|
|
[[example]]
|
|
name = "shader_material"
|
|
path = "examples/shader/shader_material.rs"
|
|
|
|
[[example]]
|
|
name = "shader_material_glsl"
|
|
path = "examples/shader/shader_material_glsl.rs"
|
|
|
|
[[example]]
|
|
name = "shader_instancing"
|
|
path = "examples/shader/shader_instancing.rs"
|
|
|
|
[[example]]
|
|
name = "animate_shader"
|
|
path = "examples/shader/animate_shader.rs"
|
|
|
|
[[example]]
|
|
name = "compute_shader_game_of_life"
|
|
path = "examples/shader/compute_shader_game_of_life.rs"
|
|
|
|
# Tools
|
|
[[example]]
|
|
name = "bevymark"
|
|
path = "examples/tools/bevymark.rs"
|
|
|
|
# UI (User Interface)
|
|
[[example]]
|
|
name = "button"
|
|
path = "examples/ui/button.rs"
|
|
|
|
[[example]]
|
|
name = "font_atlas_debug"
|
|
path = "examples/ui/font_atlas_debug.rs"
|
|
|
|
[[example]]
|
|
name = "text"
|
|
path = "examples/ui/text.rs"
|
|
|
|
[[example]]
|
|
name = "text_debug"
|
|
path = "examples/ui/text_debug.rs"
|
|
|
|
[[example]]
|
|
name = "ui"
|
|
path = "examples/ui/ui.rs"
|
|
|
|
# Window
|
|
[[example]]
|
|
name = "clear_color"
|
|
path = "examples/window/clear_color.rs"
|
|
|
|
[[example]]
|
|
name = "multiple_windows"
|
|
path = "examples/window/multiple_windows.rs"
|
|
|
|
[[example]]
|
|
name = "scale_factor_override"
|
|
path = "examples/window/scale_factor_override.rs"
|
|
|
|
[[example]]
|
|
name = "transparent_window"
|
|
path = "examples/window/transparent_window.rs"
|
|
|
|
[[example]]
|
|
name = "window_settings"
|
|
path = "examples/window/window_settings.rs"
|
|
|
|
# WASM
|
|
[[example]]
|
|
name = "hello_wasm"
|
|
path = "examples/wasm/hello_wasm.rs"
|
|
required-features = []
|
|
|
|
[[example]]
|
|
name = "assets_wasm"
|
|
path = "examples/wasm/assets_wasm.rs"
|
|
required-features = ["bevy_winit"]
|
|
|
|
[[example]]
|
|
name = "headless_wasm"
|
|
path = "examples/wasm/headless_wasm.rs"
|
|
required-features = []
|
|
|
|
[[example]]
|
|
name = "winit_wasm"
|
|
path = "examples/wasm/winit_wasm.rs"
|
|
required-features = ["bevy_winit"]
|
|
|
|
# Android
|
|
[[example]]
|
|
crate-type = ["cdylib"]
|
|
name = "android"
|
|
path = "examples/android/android.rs"
|
|
|
|
[package.metadata.android]
|
|
apk_label = "Bevy Example"
|
|
assets = "assets"
|
|
res = "assets/android-res"
|
|
icon = "@mipmap/ic_launcher"
|
|
build_targets = ["aarch64-linux-android", "armv7-linux-androideabi"]
|
|
min_sdk_version = 16
|
|
target_sdk_version = 29
|