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# Objective My attempt at implementing #7515 ## Solution Added struct `Pitch` and implemented on it `Source` trait. ## Changelog ### Added - File pitch.rs to bevy_audio crate - Struct `Pitch` and type aliases for `AudioSourceBundle<Pitch>` and `SpatialAudioSourceBundle<Pitch>` - New example showing how to use `PitchBundle` ### Changed - `AudioPlugin` now adds system for `Pitch` audio --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> |
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.. | ||
audio.rs | ||
audio_control.rs | ||
decodable.rs | ||
pitch.rs | ||
spatial_audio_2d.rs | ||
spatial_audio_3d.rs |