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https://github.com/bevyengine/bevy
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ed2b8e0f35
# Objective Add basic bubbling to observers, modeled off `bevy_eventlistener`. ## Solution - Introduce a new `Traversal` trait for components which point to other entities. - Provide a default `TraverseNone: Traversal` component which cannot be constructed. - Implement `Traversal` for `Parent`. - The `Event` trait now has an associated `Traversal` which defaults to `TraverseNone`. - Added a field `bubbling: &mut bool` to `Trigger` which can be used to instruct the runner to bubble the event to the entity specified by the event's traversal type. - Added an associated constant `SHOULD_BUBBLE` to `Event` which configures the default bubbling state. - Added logic to wire this all up correctly. Introducing the new associated information directly on `Event` (instead of a new `BubblingEvent` trait) lets us dispatch both bubbling and non-bubbling events through the same api. ## Testing I have added several unit tests to cover the common bugs I identified during development. Running the unit tests should be enough to validate correctness. The changes effect unsafe portions of the code, but should not change any of the safety assertions. ## Changelog Observers can now bubble up the entity hierarchy! To create a bubbling event, change your `Derive(Event)` to something like the following: ```rust #[derive(Component)] struct MyEvent; impl Event for MyEvent { type Traverse = Parent; // This event will propagate up from child to parent. const AUTO_PROPAGATE: bool = true; // This event will propagate by default. } ``` You can dispatch a bubbling event using the normal `world.trigger_targets(MyEvent, entity)`. Halting an event mid-bubble can be done using `trigger.propagate(false)`. Events with `AUTO_PROPAGATE = false` will not propagate by default, but you can enable it using `trigger.propagate(true)`. If there are multiple observers attached to a target, they will all be triggered by bubbling. They all share a bubbling state, which can be accessed mutably using `trigger.propagation_mut()` (`trigger.propagate` is just sugar for this). You can choose to implement `Traversal` for your own types, if you want to bubble along a different structure than provided by `bevy_hierarchy`. Implementers must be careful never to produce loops, because this will cause bevy to hang. ## Migration Guide + Manual implementations of `Event` should add associated type `Traverse = TraverseNone` and associated constant `AUTO_PROPAGATE = false`; + `Trigger::new` has new field `propagation: &mut Propagation` which provides the bubbling state. + `ObserverRunner` now takes the same `&mut Propagation` as a final parameter. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: Torstein Grindvik <52322338+torsteingrindvik@users.noreply.github.com> Co-authored-by: Carter Anderson <mcanders1@gmail.com>
75 lines
1.6 KiB
TOML
75 lines
1.6 KiB
TOML
[package]
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name = "benches"
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edition = "2021"
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description = "Benchmarks that test Bevy's performance"
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publish = false
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license = "MIT OR Apache-2.0"
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[dev-dependencies]
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glam = "0.27"
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rand = "0.8"
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rand_chacha = "0.3"
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criterion = { version = "0.3", features = ["html_reports"] }
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bevy_app = { path = "../crates/bevy_app" }
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bevy_ecs = { path = "../crates/bevy_ecs", features = ["multi_threaded"] }
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bevy_hierarchy = { path = "../crates/bevy_hierarchy" }
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bevy_internal = { path = "../crates/bevy_internal" }
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bevy_math = { path = "../crates/bevy_math" }
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bevy_reflect = { path = "../crates/bevy_reflect" }
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bevy_render = { path = "../crates/bevy_render" }
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bevy_tasks = { path = "../crates/bevy_tasks" }
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bevy_utils = { path = "../crates/bevy_utils" }
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[profile.release]
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opt-level = 3
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lto = true
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[[bench]]
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name = "change_detection"
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path = "benches/bevy_ecs/change_detection.rs"
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harness = false
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[[bench]]
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name = "ecs"
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path = "benches/bevy_ecs/benches.rs"
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harness = false
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[[bench]]
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name = "reflect_list"
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path = "benches/bevy_reflect/list.rs"
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harness = false
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[[bench]]
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name = "reflect_map"
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path = "benches/bevy_reflect/map.rs"
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harness = false
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[[bench]]
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name = "reflect_struct"
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path = "benches/bevy_reflect/struct.rs"
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harness = false
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[[bench]]
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name = "parse_reflect_path"
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path = "benches/bevy_reflect/path.rs"
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harness = false
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[[bench]]
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name = "iter"
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path = "benches/bevy_tasks/iter.rs"
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harness = false
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[[bench]]
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name = "bezier"
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path = "benches/bevy_math/bezier.rs"
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harness = false
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[[bench]]
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name = "torus"
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path = "benches/bevy_render/torus.rs"
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harness = false
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[[bench]]
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name = "entity_hash"
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path = "benches/bevy_ecs/world/entity_hash.rs"
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harness = false
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