bevy/examples/2d
Ben Harper ec01c2dc45
New circular primitives: Arc2d, CircularSector, CircularSegment (#13482)
# Objective

Adopted #11748

## Solution

I've rebased on main to fix the merge conflicts. ~~Not quite ready to
merge yet~~

* Clippy is happy and the tests are passing, but...
* ~~The new shapes in `examples/2d/2d_shapes.rs` don't look right at
all~~ Never mind, looks like radians and degrees just got mixed up at
some point?
* I have updated one doc comment based on a review in the original PR.

---------

Co-authored-by: Alexis "spectria" Horizon <spectria.limina@gmail.com>
Co-authored-by: Alexis "spectria" Horizon <118812919+spectria-limina@users.noreply.github.com>
Co-authored-by: Joona Aalto <jondolf.dev@gmail.com>
Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: Ben Harper <ben@tukom.org>
2024-05-23 16:12:46 +00:00
..
2d_shapes.rs New circular primitives: Arc2d, CircularSector, CircularSegment (#13482) 2024-05-23 16:12:46 +00:00
2d_viewport_to_world.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
bloom_2d.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
bounding_2d.rs pick nits from example bounding_2d (#12563) 2024-03-22 02:02:00 +00:00
custom_gltf_vertex_attribute.rs Intern mesh vertex buffer layouts so that we don't have to compare them over and over. (#12216) 2024-03-01 20:56:21 +00:00
mesh2d.rs Fix some doc warnings (#12961) 2024-04-14 15:23:44 +00:00
mesh2d_arcs.rs New circular primitives: Arc2d, CircularSector, CircularSegment (#13482) 2024-05-23 16:12:46 +00:00
mesh2d_manual.rs Make render phases render world resources instead of components. (#13277) 2024-05-21 18:23:04 +00:00
mesh2d_vertex_color_texture.rs Fix some doc warnings (#12961) 2024-04-14 15:23:44 +00:00
move_sprite.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
pixel_grid_snap.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
rotation.rs Move close_on_esc to bevy_dev_tools (#12855) 2024-04-03 01:29:06 +00:00
sprite.rs Update color and naming for consistency (#10367) 2023-11-04 02:09:23 +00:00
sprite_animation.rs new example: sprite animation in response to an event (#12996) 2024-04-23 21:44:03 +00:00
sprite_flipping.rs Update color and naming for consistency (#10367) 2023-11-04 02:09:23 +00:00
sprite_sheet.rs Deprecate SpriteSheetBundle and AtlasImageBundle (#12218) 2024-03-03 20:11:15 +00:00
sprite_slice.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
sprite_tile.rs Optional ImageScaleMode (#11780) 2024-02-09 20:36:32 +00:00
text2d.rs Fix green colors becoming darker in various examples (#12328) 2024-03-05 23:42:03 +00:00
texture_atlas.rs Deprecate SpriteSheetBundle and AtlasImageBundle (#12218) 2024-03-03 20:11:15 +00:00
transparency_2d.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
wireframe_2d.rs Support wireframes for 2D meshes (#12135) 2024-03-29 18:34:04 +00:00