bevy/crates
Nixy eb7f554ef7
Implement Debug for SpriteBundle and SpriteSheetBundle (#10506)
# Objective
Implement Debug trait for SpriteBundle and SpriteSheetBundle
It's helpful and other basic bundles like TransformBundle and
VisibilityBundle already implement this trait
2024-02-19 16:38:48 +00:00
..
bevy_a11y Release 0.13.0 (#11920) 2024-02-17 09:24:25 +00:00
bevy_animation Rework animation to be done in two phases. (#11707) 2024-02-19 14:59:54 +00:00
bevy_app Use is method instead of downcast_ref::<T>().is_some() in App::is_plugin_added (#11949) 2024-02-18 22:17:17 +00:00
bevy_asset Qualify embedded_asset expansion with $crate:: (#11961) 2024-02-18 21:52:32 +00:00
bevy_audio Release 0.13.0 (#11920) 2024-02-17 09:24:25 +00:00
bevy_core Release 0.13.0 (#11920) 2024-02-17 09:24:25 +00:00
bevy_core_pipeline rename Camera3dBundle's 'dither' field to 'deband_dither' to align with Camera2dBundle (#11939) 2024-02-19 14:01:35 +00:00
bevy_derive Release 0.13.0 (#11920) 2024-02-17 09:24:25 +00:00
bevy_diagnostic Release 0.13.0 (#11920) 2024-02-17 09:24:25 +00:00
bevy_dylib Release 0.13.0 (#11920) 2024-02-17 09:24:25 +00:00
bevy_dynamic_plugin Release 0.13.0 (#11920) 2024-02-17 09:24:25 +00:00
bevy_ecs refactor: Extract parallel queue abstraction (#7348) 2024-02-19 16:31:15 +00:00
bevy_ecs_compile_fail_tests Deprecated Various Component Methods from Query and QueryState (#9920) 2024-02-04 01:01:59 +00:00
bevy_encase_derive Release 0.13.0 (#11920) 2024-02-17 09:24:25 +00:00
bevy_gilrs Release 0.13.0 (#11920) 2024-02-17 09:24:25 +00:00
bevy_gizmos Release 0.13.0 (#11920) 2024-02-17 09:24:25 +00:00
bevy_gltf Rework animation to be done in two phases. (#11707) 2024-02-19 14:59:54 +00:00
bevy_hierarchy Release 0.13.0 (#11920) 2024-02-17 09:24:25 +00:00
bevy_input Release 0.13.0 (#11920) 2024-02-17 09:24:25 +00:00
bevy_internal Rework animation to be done in two phases. (#11707) 2024-02-19 14:59:54 +00:00
bevy_log Release 0.13.0 (#11920) 2024-02-17 09:24:25 +00:00
bevy_macro_utils Update to toml_edit 0.22 (#11973) 2024-02-19 08:11:29 +00:00
bevy_macros_compile_fail_tests Standardize toml format with taplo (#10594) 2023-11-21 01:04:14 +00:00
bevy_math Add single-f32 constructors for a few (very few) primitives (#11934) 2024-02-18 07:43:45 +00:00
bevy_mikktspace Release 0.13.0 (#11920) 2024-02-17 09:24:25 +00:00
bevy_pbr Release 0.13.0 (#11920) 2024-02-17 09:24:25 +00:00
bevy_ptr Release 0.13.0 (#11920) 2024-02-17 09:24:25 +00:00
bevy_reflect Rework animation to be done in two phases. (#11707) 2024-02-19 14:59:54 +00:00
bevy_reflect_compile_fail_tests bevy_reflect_derive: Clean up attribute logic (#11777) 2024-02-12 15:16:27 +00:00
bevy_render refactor: Extract parallel queue abstraction (#7348) 2024-02-19 16:31:15 +00:00
bevy_scene Release 0.13.0 (#11920) 2024-02-17 09:24:25 +00:00
bevy_sprite Implement Debug for SpriteBundle and SpriteSheetBundle (#10506) 2024-02-19 16:38:48 +00:00
bevy_tasks Release 0.13.0 (#11920) 2024-02-17 09:24:25 +00:00
bevy_text Release 0.13.0 (#11920) 2024-02-17 09:24:25 +00:00
bevy_time Release 0.13.0 (#11920) 2024-02-17 09:24:25 +00:00
bevy_transform Release 0.13.0 (#11920) 2024-02-17 09:24:25 +00:00
bevy_ui Release 0.13.0 (#11920) 2024-02-17 09:24:25 +00:00
bevy_utils refactor: Extract parallel queue abstraction (#7348) 2024-02-19 16:31:15 +00:00
bevy_window typo (#11955) 2024-02-18 20:16:15 +00:00
bevy_winit Release 0.13.0 (#11920) 2024-02-17 09:24:25 +00:00