mirror of
https://github.com/bevyengine/bevy
synced 2024-11-22 12:43:34 +00:00
c2c19e5ae4
**Ready for review. Examples migration progress: 100%.** # Objective - Implement https://github.com/bevyengine/bevy/discussions/15014 ## Solution This implements [cart's proposal](https://github.com/bevyengine/bevy/discussions/15014#discussioncomment-10574459) faithfully except for one change. I separated `TextSpan` from `TextSpan2d` because `TextSpan` needs to require the `GhostNode` component, which is a `bevy_ui` component only usable by UI. Extra changes: - Added `EntityCommands::commands_mut` that returns a mutable reference. This is a blocker for extension methods that return something other than `self`. Note that `sickle_ui`'s `UiBuilder::commands` returns a mutable reference for this reason. ## Testing - [x] Text examples all work. --- ## Showcase TODO: showcase-worthy ## Migration Guide TODO: very breaking ### Accessing text spans by index Text sections are now text sections on different entities in a hierarchy, Use the new `TextReader` and `TextWriter` system parameters to access spans by index. Before: ```rust fn refresh_text(mut query: Query<&mut Text, With<TimeText>>, time: Res<Time>) { let text = query.single_mut(); text.sections[1].value = format_time(time.elapsed()); } ``` After: ```rust fn refresh_text( query: Query<Entity, With<TimeText>>, mut writer: UiTextWriter, time: Res<Time> ) { let entity = query.single(); *writer.text(entity, 1) = format_time(time.elapsed()); } ``` ### Iterating text spans Text spans are now entities in a hierarchy, so the new `UiTextReader` and `UiTextWriter` system parameters provide ways to iterate that hierarchy. The `UiTextReader::iter` method will give you a normal iterator over spans, and `UiTextWriter::for_each` lets you visit each of the spans. --------- Co-authored-by: ickshonpe <david.curthoys@googlemail.com> Co-authored-by: Carter Anderson <mcanders1@gmail.com>
190 lines
5.6 KiB
Rust
190 lines
5.6 KiB
Rust
//! This example demonstrates the built-in 3d shapes in Bevy.
|
|
//! The scene includes a patterned texture and a rotation for visualizing the normals and UVs.
|
|
//!
|
|
//! You can toggle wireframes with the space bar except on wasm. Wasm does not support
|
|
//! `POLYGON_MODE_LINE` on the gpu.
|
|
|
|
use std::f32::consts::PI;
|
|
|
|
#[cfg(not(target_arch = "wasm32"))]
|
|
use bevy::pbr::wireframe::{WireframeConfig, WireframePlugin};
|
|
use bevy::{
|
|
color::palettes::basic::SILVER,
|
|
prelude::*,
|
|
render::{
|
|
render_asset::RenderAssetUsages,
|
|
render_resource::{Extent3d, TextureDimension, TextureFormat},
|
|
},
|
|
};
|
|
|
|
fn main() {
|
|
App::new()
|
|
.add_plugins((
|
|
DefaultPlugins.set(ImagePlugin::default_nearest()),
|
|
#[cfg(not(target_arch = "wasm32"))]
|
|
WireframePlugin,
|
|
))
|
|
.add_systems(Startup, setup)
|
|
.add_systems(
|
|
Update,
|
|
(
|
|
rotate,
|
|
#[cfg(not(target_arch = "wasm32"))]
|
|
toggle_wireframe,
|
|
),
|
|
)
|
|
.run();
|
|
}
|
|
|
|
/// A marker component for our shapes so we can query them separately from the ground plane
|
|
#[derive(Component)]
|
|
struct Shape;
|
|
|
|
const SHAPES_X_EXTENT: f32 = 14.0;
|
|
const EXTRUSION_X_EXTENT: f32 = 16.0;
|
|
const Z_EXTENT: f32 = 5.0;
|
|
|
|
fn setup(
|
|
mut commands: Commands,
|
|
mut meshes: ResMut<Assets<Mesh>>,
|
|
mut images: ResMut<Assets<Image>>,
|
|
mut materials: ResMut<Assets<StandardMaterial>>,
|
|
) {
|
|
let debug_material = materials.add(StandardMaterial {
|
|
base_color_texture: Some(images.add(uv_debug_texture())),
|
|
..default()
|
|
});
|
|
|
|
let shapes = [
|
|
meshes.add(Cuboid::default()),
|
|
meshes.add(Tetrahedron::default()),
|
|
meshes.add(Capsule3d::default()),
|
|
meshes.add(Torus::default()),
|
|
meshes.add(Cylinder::default()),
|
|
meshes.add(Cone::default()),
|
|
meshes.add(ConicalFrustum::default()),
|
|
meshes.add(Sphere::default().mesh().ico(5).unwrap()),
|
|
meshes.add(Sphere::default().mesh().uv(32, 18)),
|
|
];
|
|
|
|
let extrusions = [
|
|
meshes.add(Extrusion::new(Rectangle::default(), 1.)),
|
|
meshes.add(Extrusion::new(Capsule2d::default(), 1.)),
|
|
meshes.add(Extrusion::new(Annulus::default(), 1.)),
|
|
meshes.add(Extrusion::new(Circle::default(), 1.)),
|
|
meshes.add(Extrusion::new(Ellipse::default(), 1.)),
|
|
meshes.add(Extrusion::new(RegularPolygon::default(), 1.)),
|
|
meshes.add(Extrusion::new(Triangle2d::default(), 1.)),
|
|
];
|
|
|
|
let num_shapes = shapes.len();
|
|
|
|
for (i, shape) in shapes.into_iter().enumerate() {
|
|
commands.spawn((
|
|
Mesh3d(shape),
|
|
MeshMaterial3d(debug_material.clone()),
|
|
Transform::from_xyz(
|
|
-SHAPES_X_EXTENT / 2. + i as f32 / (num_shapes - 1) as f32 * SHAPES_X_EXTENT,
|
|
2.0,
|
|
Z_EXTENT / 2.,
|
|
)
|
|
.with_rotation(Quat::from_rotation_x(-PI / 4.)),
|
|
Shape,
|
|
));
|
|
}
|
|
|
|
let num_extrusions = extrusions.len();
|
|
|
|
for (i, shape) in extrusions.into_iter().enumerate() {
|
|
commands.spawn((
|
|
Mesh3d(shape),
|
|
MeshMaterial3d(debug_material.clone()),
|
|
Transform::from_xyz(
|
|
-EXTRUSION_X_EXTENT / 2.
|
|
+ i as f32 / (num_extrusions - 1) as f32 * EXTRUSION_X_EXTENT,
|
|
2.0,
|
|
-Z_EXTENT / 2.,
|
|
)
|
|
.with_rotation(Quat::from_rotation_x(-PI / 4.)),
|
|
Shape,
|
|
));
|
|
}
|
|
|
|
commands.spawn((
|
|
PointLight {
|
|
shadows_enabled: true,
|
|
intensity: 10_000_000.,
|
|
range: 100.0,
|
|
shadow_depth_bias: 0.2,
|
|
..default()
|
|
},
|
|
Transform::from_xyz(8.0, 16.0, 8.0),
|
|
));
|
|
|
|
// ground plane
|
|
commands.spawn((
|
|
Mesh3d(meshes.add(Plane3d::default().mesh().size(50.0, 50.0).subdivisions(10))),
|
|
MeshMaterial3d(materials.add(Color::from(SILVER))),
|
|
));
|
|
|
|
commands.spawn((
|
|
Camera3d::default(),
|
|
Transform::from_xyz(0.0, 7., 14.0).looking_at(Vec3::new(0., 1., 0.), Vec3::Y),
|
|
));
|
|
|
|
#[cfg(not(target_arch = "wasm32"))]
|
|
commands.spawn((
|
|
Text::new("Press space to toggle wireframes"),
|
|
Style {
|
|
position_type: PositionType::Absolute,
|
|
top: Val::Px(12.0),
|
|
left: Val::Px(12.0),
|
|
..default()
|
|
},
|
|
));
|
|
}
|
|
|
|
fn rotate(mut query: Query<&mut Transform, With<Shape>>, time: Res<Time>) {
|
|
for mut transform in &mut query {
|
|
transform.rotate_y(time.delta_seconds() / 2.);
|
|
}
|
|
}
|
|
|
|
/// Creates a colorful test pattern
|
|
fn uv_debug_texture() -> Image {
|
|
const TEXTURE_SIZE: usize = 8;
|
|
|
|
let mut palette: [u8; 32] = [
|
|
255, 102, 159, 255, 255, 159, 102, 255, 236, 255, 102, 255, 121, 255, 102, 255, 102, 255,
|
|
198, 255, 102, 198, 255, 255, 121, 102, 255, 255, 236, 102, 255, 255,
|
|
];
|
|
|
|
let mut texture_data = [0; TEXTURE_SIZE * TEXTURE_SIZE * 4];
|
|
for y in 0..TEXTURE_SIZE {
|
|
let offset = TEXTURE_SIZE * y * 4;
|
|
texture_data[offset..(offset + TEXTURE_SIZE * 4)].copy_from_slice(&palette);
|
|
palette.rotate_right(4);
|
|
}
|
|
|
|
Image::new_fill(
|
|
Extent3d {
|
|
width: TEXTURE_SIZE as u32,
|
|
height: TEXTURE_SIZE as u32,
|
|
depth_or_array_layers: 1,
|
|
},
|
|
TextureDimension::D2,
|
|
&texture_data,
|
|
TextureFormat::Rgba8UnormSrgb,
|
|
RenderAssetUsages::RENDER_WORLD,
|
|
)
|
|
}
|
|
|
|
#[cfg(not(target_arch = "wasm32"))]
|
|
fn toggle_wireframe(
|
|
mut wireframe_config: ResMut<WireframeConfig>,
|
|
keyboard: Res<ButtonInput<KeyCode>>,
|
|
) {
|
|
if keyboard.just_pressed(KeyCode::Space) {
|
|
wireframe_config.global = !wireframe_config.global;
|
|
}
|
|
}
|