mirror of
https://github.com/bevyengine/bevy
synced 2024-12-21 02:23:08 +00:00
eb587b2f10
do not draw text with is_visible = false
176 lines
5.8 KiB
Rust
176 lines
5.8 KiB
Rust
use crate::{CalculatedSize, Node, Style, Val};
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use bevy_asset::{Assets, Handle};
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use bevy_ecs::{Changed, Entity, Local, Or, Query, QuerySet, Res, ResMut};
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use bevy_math::Size;
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use bevy_render::{
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draw::{Draw, DrawContext, Drawable},
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mesh::Mesh,
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prelude::Msaa,
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renderer::{AssetRenderResourceBindings, RenderResourceBindings},
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texture::Texture,
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};
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use bevy_sprite::{TextureAtlas, QUAD_HANDLE};
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use bevy_text::{DefaultTextPipeline, DrawableText, Font, FontAtlasSet, TextError, TextStyle};
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use bevy_transform::prelude::GlobalTransform;
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#[derive(Debug, Default)]
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pub struct QueuedText {
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entities: Vec<Entity>,
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}
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#[derive(Debug, Default, Clone)]
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pub struct Text {
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pub value: String,
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pub font: Handle<Font>,
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pub style: TextStyle,
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}
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/// Defines how min_size, size, and max_size affects the bounds of a text
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/// block.
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pub fn text_constraint(min_size: Val, size: Val, max_size: Val) -> f32 {
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// Needs support for percentages
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match (min_size, size, max_size) {
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(_, _, Val::Px(max)) => max,
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(Val::Px(min), _, _) => min,
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(Val::Undefined, Val::Px(size), Val::Undefined) => size,
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(Val::Auto, Val::Px(size), Val::Auto) => size,
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_ => f32::MAX,
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}
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}
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/// Computes the size of a text block and updates the TextGlyphs with the
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/// new computed glyphs from the layout
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pub fn text_system(
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mut queued_text: Local<QueuedText>,
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mut textures: ResMut<Assets<Texture>>,
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fonts: Res<Assets<Font>>,
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mut texture_atlases: ResMut<Assets<TextureAtlas>>,
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mut font_atlas_set_storage: ResMut<Assets<FontAtlasSet>>,
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mut text_pipeline: ResMut<DefaultTextPipeline>,
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mut text_queries: QuerySet<(
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Query<Entity, Or<(Changed<Text>, Changed<Style>)>>,
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Query<(&Text, &Style, &mut CalculatedSize)>,
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)>,
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) {
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// Adds all entities where the text or the style has changed to the local queue
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for entity in text_queries.q0_mut().iter_mut() {
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queued_text.entities.push(entity);
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}
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if queued_text.entities.is_empty() {
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return;
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}
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// Computes all text in the local queue
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let mut new_queue = Vec::new();
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let query = text_queries.q1_mut();
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for entity in queued_text.entities.drain(..) {
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if let Ok((text, style, mut calculated_size)) = query.get_mut(entity) {
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match add_text_to_pipeline(
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entity,
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&*text,
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&*style,
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&mut *textures,
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&*fonts,
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&mut *texture_atlases,
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&mut *font_atlas_set_storage,
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&mut *text_pipeline,
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) {
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TextPipelineResult::Ok => {
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let text_layout_info = text_pipeline.get_glyphs(&entity).expect(
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"Failed to get glyphs from the pipeline that have just been computed",
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);
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calculated_size.size = text_layout_info.size;
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}
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TextPipelineResult::Reschedule => {
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// There was an error processing the text layout, let's add this entity to the queue for further processing
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new_queue.push(entity);
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}
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}
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}
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}
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queued_text.entities = new_queue;
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}
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enum TextPipelineResult {
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Ok,
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Reschedule,
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}
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/// Computes the text layout and stores it in the TextPipeline resource.
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#[allow(clippy::too_many_arguments)]
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fn add_text_to_pipeline(
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entity: Entity,
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text: &Text,
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style: &Style,
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textures: &mut Assets<Texture>,
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fonts: &Assets<Font>,
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texture_atlases: &mut Assets<TextureAtlas>,
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font_atlas_set_storage: &mut Assets<FontAtlasSet>,
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text_pipeline: &mut DefaultTextPipeline,
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) -> TextPipelineResult {
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let node_size = Size::new(
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text_constraint(style.min_size.width, style.size.width, style.max_size.width),
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text_constraint(
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style.min_size.height,
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style.size.height,
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style.max_size.height,
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),
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);
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match text_pipeline.queue_text(
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entity,
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text.font.clone(),
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&fonts,
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&text.value,
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text.style.font_size,
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text.style.alignment,
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node_size,
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font_atlas_set_storage,
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texture_atlases,
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textures,
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) {
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Err(TextError::NoSuchFont) => TextPipelineResult::Reschedule,
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Err(e @ TextError::FailedToAddGlyph(_)) => {
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panic!("Fatal error when processing text: {}", e);
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}
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Ok(()) => TextPipelineResult::Ok,
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}
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}
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#[allow(clippy::too_many_arguments)]
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pub fn draw_text_system(
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mut context: DrawContext,
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msaa: Res<Msaa>,
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meshes: Res<Assets<Mesh>>,
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mut render_resource_bindings: ResMut<RenderResourceBindings>,
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mut asset_render_resource_bindings: ResMut<AssetRenderResourceBindings>,
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text_pipeline: Res<DefaultTextPipeline>,
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mut query: Query<(Entity, &mut Draw, &Text, &Node, &GlobalTransform)>,
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) {
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let font_quad = meshes.get(&QUAD_HANDLE).unwrap();
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let vertex_buffer_descriptor = font_quad.get_vertex_buffer_descriptor();
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for (entity, mut draw, text, node, global_transform) in query.iter_mut() {
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if !draw.is_visible {
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continue;
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}
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if let Some(text_glyphs) = text_pipeline.get_glyphs(&entity) {
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let position = global_transform.translation - (node.size / 2.0).extend(0.0);
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let mut drawable_text = DrawableText {
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render_resource_bindings: &mut render_resource_bindings,
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asset_render_resource_bindings: &mut asset_render_resource_bindings,
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position,
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msaa: &msaa,
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text_glyphs: &text_glyphs.glyphs,
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font_quad_vertex_descriptor: &vertex_buffer_descriptor,
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style: &text.style,
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};
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drawable_text.draw(&mut draw, &mut context).unwrap();
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}
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}
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}
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