bevy/crates/bevy_ui/src/widget/text.rs
marius851000 eb587b2f10
do not spend time drawing text with is_visible = false (#893)
do not draw text with is_visible = false
2020-11-22 11:57:52 -08:00

176 lines
5.8 KiB
Rust

use crate::{CalculatedSize, Node, Style, Val};
use bevy_asset::{Assets, Handle};
use bevy_ecs::{Changed, Entity, Local, Or, Query, QuerySet, Res, ResMut};
use bevy_math::Size;
use bevy_render::{
draw::{Draw, DrawContext, Drawable},
mesh::Mesh,
prelude::Msaa,
renderer::{AssetRenderResourceBindings, RenderResourceBindings},
texture::Texture,
};
use bevy_sprite::{TextureAtlas, QUAD_HANDLE};
use bevy_text::{DefaultTextPipeline, DrawableText, Font, FontAtlasSet, TextError, TextStyle};
use bevy_transform::prelude::GlobalTransform;
#[derive(Debug, Default)]
pub struct QueuedText {
entities: Vec<Entity>,
}
#[derive(Debug, Default, Clone)]
pub struct Text {
pub value: String,
pub font: Handle<Font>,
pub style: TextStyle,
}
/// Defines how min_size, size, and max_size affects the bounds of a text
/// block.
pub fn text_constraint(min_size: Val, size: Val, max_size: Val) -> f32 {
// Needs support for percentages
match (min_size, size, max_size) {
(_, _, Val::Px(max)) => max,
(Val::Px(min), _, _) => min,
(Val::Undefined, Val::Px(size), Val::Undefined) => size,
(Val::Auto, Val::Px(size), Val::Auto) => size,
_ => f32::MAX,
}
}
/// Computes the size of a text block and updates the TextGlyphs with the
/// new computed glyphs from the layout
pub fn text_system(
mut queued_text: Local<QueuedText>,
mut textures: ResMut<Assets<Texture>>,
fonts: Res<Assets<Font>>,
mut texture_atlases: ResMut<Assets<TextureAtlas>>,
mut font_atlas_set_storage: ResMut<Assets<FontAtlasSet>>,
mut text_pipeline: ResMut<DefaultTextPipeline>,
mut text_queries: QuerySet<(
Query<Entity, Or<(Changed<Text>, Changed<Style>)>>,
Query<(&Text, &Style, &mut CalculatedSize)>,
)>,
) {
// Adds all entities where the text or the style has changed to the local queue
for entity in text_queries.q0_mut().iter_mut() {
queued_text.entities.push(entity);
}
if queued_text.entities.is_empty() {
return;
}
// Computes all text in the local queue
let mut new_queue = Vec::new();
let query = text_queries.q1_mut();
for entity in queued_text.entities.drain(..) {
if let Ok((text, style, mut calculated_size)) = query.get_mut(entity) {
match add_text_to_pipeline(
entity,
&*text,
&*style,
&mut *textures,
&*fonts,
&mut *texture_atlases,
&mut *font_atlas_set_storage,
&mut *text_pipeline,
) {
TextPipelineResult::Ok => {
let text_layout_info = text_pipeline.get_glyphs(&entity).expect(
"Failed to get glyphs from the pipeline that have just been computed",
);
calculated_size.size = text_layout_info.size;
}
TextPipelineResult::Reschedule => {
// There was an error processing the text layout, let's add this entity to the queue for further processing
new_queue.push(entity);
}
}
}
}
queued_text.entities = new_queue;
}
enum TextPipelineResult {
Ok,
Reschedule,
}
/// Computes the text layout and stores it in the TextPipeline resource.
#[allow(clippy::too_many_arguments)]
fn add_text_to_pipeline(
entity: Entity,
text: &Text,
style: &Style,
textures: &mut Assets<Texture>,
fonts: &Assets<Font>,
texture_atlases: &mut Assets<TextureAtlas>,
font_atlas_set_storage: &mut Assets<FontAtlasSet>,
text_pipeline: &mut DefaultTextPipeline,
) -> TextPipelineResult {
let node_size = Size::new(
text_constraint(style.min_size.width, style.size.width, style.max_size.width),
text_constraint(
style.min_size.height,
style.size.height,
style.max_size.height,
),
);
match text_pipeline.queue_text(
entity,
text.font.clone(),
&fonts,
&text.value,
text.style.font_size,
text.style.alignment,
node_size,
font_atlas_set_storage,
texture_atlases,
textures,
) {
Err(TextError::NoSuchFont) => TextPipelineResult::Reschedule,
Err(e @ TextError::FailedToAddGlyph(_)) => {
panic!("Fatal error when processing text: {}", e);
}
Ok(()) => TextPipelineResult::Ok,
}
}
#[allow(clippy::too_many_arguments)]
pub fn draw_text_system(
mut context: DrawContext,
msaa: Res<Msaa>,
meshes: Res<Assets<Mesh>>,
mut render_resource_bindings: ResMut<RenderResourceBindings>,
mut asset_render_resource_bindings: ResMut<AssetRenderResourceBindings>,
text_pipeline: Res<DefaultTextPipeline>,
mut query: Query<(Entity, &mut Draw, &Text, &Node, &GlobalTransform)>,
) {
let font_quad = meshes.get(&QUAD_HANDLE).unwrap();
let vertex_buffer_descriptor = font_quad.get_vertex_buffer_descriptor();
for (entity, mut draw, text, node, global_transform) in query.iter_mut() {
if !draw.is_visible {
continue;
}
if let Some(text_glyphs) = text_pipeline.get_glyphs(&entity) {
let position = global_transform.translation - (node.size / 2.0).extend(0.0);
let mut drawable_text = DrawableText {
render_resource_bindings: &mut render_resource_bindings,
asset_render_resource_bindings: &mut asset_render_resource_bindings,
position,
msaa: &msaa,
text_glyphs: &text_glyphs.glyphs,
font_quad_vertex_descriptor: &vertex_buffer_descriptor,
style: &text.style,
};
drawable_text.draw(&mut draw, &mut context).unwrap();
}
}
}