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# Objective - Make running animation fluid skipping 'idle' frame. ## Solution - Loop through the specified indices instead of through the whole sprite sheet. The example is correct, is just the feeling that the animation loop is not seamless. Based on the solution suggested by @mockersf in #5429. |
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.. | ||
2d_shapes.rs | ||
mesh2d.rs | ||
mesh2d_manual.rs | ||
mesh2d_vertex_color_texture.rs | ||
move_sprite.rs | ||
pixel_perfect.rs | ||
rotation.rs | ||
sprite.rs | ||
sprite_flipping.rs | ||
sprite_sheet.rs | ||
text2d.rs | ||
texture_atlas.rs | ||
transparency_2d.rs |