bevy/crates/bevy_render/src/render_resource/texture.rs
Michael Dorst e56685370b Fix doc_markdown lints in bevy_render (#3479)
#3457 adds the `doc_markdown` clippy lint, which checks doc comments to make sure code identifiers are escaped with backticks. This causes a lot of lint errors, so this is one of a number of PR's that will fix those lint errors one crate at a time.

This PR fixes lints in the `bevy_render` crate.
2022-01-09 11:09:46 +00:00

169 lines
4.7 KiB
Rust

use bevy_utils::Uuid;
use std::{ops::Deref, sync::Arc};
/// A [`Texture`] identifier.
#[derive(Copy, Clone, Hash, Eq, PartialEq, Debug)]
pub struct TextureId(Uuid);
/// A GPU-accessible texture.
///
/// May be converted from and dereferences to a wgpu [`Texture`](wgpu::Texture).
/// Can be created via [`RenderDevice::create_texture`](crate::renderer::RenderDevice::create_texture).
#[derive(Clone, Debug)]
pub struct Texture {
id: TextureId,
value: Arc<wgpu::Texture>,
}
impl Texture {
/// Returns the [`TextureId`].
#[inline]
pub fn id(&self) -> TextureId {
self.id
}
/// Creates a view of this texture.
pub fn create_view(&self, desc: &wgpu::TextureViewDescriptor) -> TextureView {
TextureView::from(self.value.create_view(desc))
}
}
impl From<wgpu::Texture> for Texture {
fn from(value: wgpu::Texture) -> Self {
Texture {
id: TextureId(Uuid::new_v4()),
value: Arc::new(value),
}
}
}
impl Deref for Texture {
type Target = wgpu::Texture;
#[inline]
fn deref(&self) -> &Self::Target {
&self.value
}
}
/// A [`TextureView`] identifier.
#[derive(Copy, Clone, Hash, Eq, PartialEq, Debug)]
pub struct TextureViewId(Uuid);
/// This type combines wgpu's [`TextureView`](wgpu::TextureView) and
/// [`SurfaceTexture`](wgpu::SurfaceTexture) into the same interface.
#[derive(Clone, Debug)]
pub enum TextureViewValue {
/// The value is an actual wgpu [`TextureView`](wgpu::TextureView).
TextureView(Arc<wgpu::TextureView>),
/// The value is a wgpu [`SurfaceTexture`](wgpu::SurfaceTexture), but dereferences to
/// a [`TextureView`](wgpu::TextureView).
SurfaceTexture {
// NOTE: The order of these fields is important because the view must be dropped before the
// frame is dropped
view: Arc<wgpu::TextureView>,
texture: Arc<wgpu::SurfaceTexture>,
},
}
/// Describes a [`Texture`] with its associated metadata required by a pipeline or [`BindGroup`](super::BindGroup).
///
/// May be converted from a [`TextureView`](wgpu::TextureView) or [`SurfaceTexture`](wgpu::SurfaceTexture)
/// or dereferences to a wgpu [`TextureView`](wgpu::TextureView).
#[derive(Clone, Debug)]
pub struct TextureView {
id: TextureViewId,
value: TextureViewValue,
}
impl TextureView {
/// Returns the [`TextureViewId`].
#[inline]
pub fn id(&self) -> TextureViewId {
self.id
}
/// Returns the [`SurfaceTexture`](wgpu::SurfaceTexture) of the texture view if it is of that type.
#[inline]
pub fn take_surface_texture(self) -> Option<wgpu::SurfaceTexture> {
match self.value {
TextureViewValue::TextureView(_) => None,
TextureViewValue::SurfaceTexture { texture, .. } => Arc::try_unwrap(texture).ok(),
}
}
}
impl From<wgpu::TextureView> for TextureView {
fn from(value: wgpu::TextureView) -> Self {
TextureView {
id: TextureViewId(Uuid::new_v4()),
value: TextureViewValue::TextureView(Arc::new(value)),
}
}
}
impl From<wgpu::SurfaceTexture> for TextureView {
fn from(value: wgpu::SurfaceTexture) -> Self {
let texture = Arc::new(value);
let view = Arc::new(texture.texture.create_view(&Default::default()));
TextureView {
id: TextureViewId(Uuid::new_v4()),
value: TextureViewValue::SurfaceTexture { texture, view },
}
}
}
impl Deref for TextureView {
type Target = wgpu::TextureView;
#[inline]
fn deref(&self) -> &Self::Target {
match &self.value {
TextureViewValue::TextureView(value) => value,
TextureViewValue::SurfaceTexture { view, .. } => view,
}
}
}
/// A [`Sampler`] identifier.
#[derive(Copy, Clone, Hash, Eq, PartialEq, Debug)]
pub struct SamplerId(Uuid);
/// A Sampler defines how a pipeline will sample from a [`TextureView`].
/// They define image filters (including anisotropy) and address (wrapping) modes, among other things.
///
/// May be converted from and dereferences to a wgpu [`Sampler`](wgpu::Sampler).
/// Can be created via [`RenderDevice::create_sampler`](crate::renderer::RenderDevice::create_sampler).
#[derive(Clone, Debug)]
pub struct Sampler {
id: SamplerId,
value: Arc<wgpu::Sampler>,
}
impl Sampler {
/// Returns the [`SamplerId`].
#[inline]
pub fn id(&self) -> SamplerId {
self.id
}
}
impl From<wgpu::Sampler> for Sampler {
fn from(value: wgpu::Sampler) -> Self {
Sampler {
id: SamplerId(Uuid::new_v4()),
value: Arc::new(value),
}
}
}
impl Deref for Sampler {
type Target = wgpu::Sampler;
#[inline]
fn deref(&self) -> &Self::Target {
&self.value
}
}