bevy/assets/shaders
Marius Cobzarenco b0768a583d Fix custom material glsl example using incorrect CameraViewProj (#3962)
# Objective

The `custom_material.vert` shader used by the `shader_material_glsl` example is missing a `mat4 View` in `CameraViewProj` (added in [#3885](https://github.com/bevyengine/bevy/pull/3885))

## Solution

Update the definition of `CameraViewProj`
2022-02-16 22:57:15 +00:00
..
animate_shader.wgsl add some more pipelined-rendering shader examples (#3041) 2022-01-05 19:43:11 +00:00
custom_material.frag add some more pipelined-rendering shader examples (#3041) 2022-01-05 19:43:11 +00:00
custom_material.vert Fix custom material glsl example using incorrect CameraViewProj (#3962) 2022-02-16 22:57:15 +00:00
custom_material.wgsl Update wgpu to 0.12 and naga to 0.8 (#3375) 2021-12-19 03:03:06 +00:00
game_of_life.wgsl add some more pipelined-rendering shader examples (#3041) 2022-01-05 19:43:11 +00:00
instancing.wgsl add some more pipelined-rendering shader examples (#3041) 2022-01-05 19:43:11 +00:00
shader_defs.wgsl Shader Imports. Decouple Mesh logic from PBR (#3137) 2021-11-18 03:45:02 +00:00