mirror of
https://github.com/bevyengine/bevy
synced 2025-01-07 18:58:58 +00:00
a304fd9a99
# Objective - Hierarchy tools are not just used for `Transform`: they are also used for scenes. - In the future there's interest in using them for other features, such as visiibility inheritance. - The fact that these tools are found in `bevy_transform` causes a great deal of user and developer confusion - Fixes #2758. ## Solution - Split `bevy_transform` into two! - Make everything work again. Note that this is a very tightly scoped PR: I *know* there are code quality and docs issues that existed in bevy_transform that I've just moved around. We should fix those in a seperate PR and try to merge this ASAP to reduce the bitrot involved in splitting an entire crate. ## Frustrations The API around `GlobalTransform` is a mess: we have massive code and docs duplication, no link between the two types and no clear way to extend this to other forms of inheritance. In the medium-term, I feel pretty strongly that `GlobalTransform` should be replaced by something like `Inherited<Transform>`, which lives in `bevy_hierarchy`: - avoids code duplication - makes the inheritance pattern extensible - links the types at the type-level - allows us to remove all references to inheritance from `bevy_transform`, making it more useful as a standalone crate and cleaning up its docs ## Additional context - double-blessed by @cart in https://github.com/bevyengine/bevy/issues/4141#issuecomment-1063592414 and https://github.com/bevyengine/bevy/issues/2758#issuecomment-913810963 - preparation for more advanced / cleaner hierarchy tools: go read https://github.com/bevyengine/rfcs/pull/53 ! - originally attempted by @finegeometer in #2789. It was a great idea, just needed more discussion! Co-authored-by: Carter Anderson <mcanders1@gmail.com>
667 lines
23 KiB
Rust
667 lines
23 KiB
Rust
use crate::prelude::{Children, Parent, PreviousParent};
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use bevy_ecs::{
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bundle::Bundle,
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entity::Entity,
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system::{Command, Commands, EntityCommands},
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world::{EntityMut, World},
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};
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use smallvec::SmallVec;
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/// Command that adds a child to an entity
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#[derive(Debug)]
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pub struct AddChild {
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/// Parent entity to add the child to
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pub parent: Entity,
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/// Child entity to add
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pub child: Entity,
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}
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impl Command for AddChild {
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fn write(self, world: &mut World) {
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world
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.entity_mut(self.child)
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// FIXME: don't erase the previous parent (see #1545)
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.insert_bundle((Parent(self.parent), PreviousParent(self.parent)));
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if let Some(mut children) = world.get_mut::<Children>(self.parent) {
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children.0.push(self.child);
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} else {
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world
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.entity_mut(self.parent)
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.insert(Children(smallvec::smallvec![self.child]));
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}
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}
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}
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/// Command that inserts a child at a given index of a parent's children, shifting following children back
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#[derive(Debug)]
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pub struct InsertChildren {
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parent: Entity,
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children: SmallVec<[Entity; 8]>,
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index: usize,
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}
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impl Command for InsertChildren {
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fn write(self, world: &mut World) {
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for child in self.children.iter() {
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world
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.entity_mut(*child)
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// FIXME: don't erase the previous parent (see #1545)
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.insert_bundle((Parent(self.parent), PreviousParent(self.parent)));
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}
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{
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if let Some(mut children) = world.get_mut::<Children>(self.parent) {
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children.0.insert_from_slice(self.index, &self.children);
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} else {
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world
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.entity_mut(self.parent)
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.insert(Children(self.children));
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}
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}
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}
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}
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/// Command that pushes children to the end of the entity's children
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#[derive(Debug)]
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pub struct PushChildren {
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parent: Entity,
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children: SmallVec<[Entity; 8]>,
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}
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impl Command for PushChildren {
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fn write(self, world: &mut World) {
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for child in self.children.iter() {
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world
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.entity_mut(*child)
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// FIXME: don't erase the previous parent (see #1545)
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.insert_bundle((Parent(self.parent), PreviousParent(self.parent)));
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}
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{
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let mut added = false;
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if let Some(mut children) = world.get_mut::<Children>(self.parent) {
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children.0.extend(self.children.iter().cloned());
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added = true;
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}
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// NOTE: ideally this is just an else statement, but currently that _incorrectly_ fails
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// borrow-checking
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if !added {
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world
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.entity_mut(self.parent)
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.insert(Children(self.children));
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}
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}
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}
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}
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/// Command that removes children from an entity, and removes that child's parent and inserts it into the previous parent component
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pub struct RemoveChildren {
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parent: Entity,
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children: SmallVec<[Entity; 8]>,
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}
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fn remove_children(parent: Entity, children: &[Entity], world: &mut World) {
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for child in children.iter() {
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let mut child = world.entity_mut(*child);
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let mut remove_parent = false;
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if let Some(child_parent) = child.get_mut::<Parent>() {
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if child_parent.0 == parent {
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remove_parent = true;
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}
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}
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if remove_parent {
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if let Some(parent) = child.remove::<Parent>() {
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child.insert(PreviousParent(parent.0));
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}
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}
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}
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// Remove the children from the parents.
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if let Some(mut parent_children) = world.get_mut::<Children>(parent) {
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parent_children
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.0
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.retain(|parent_child| !children.contains(parent_child));
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}
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}
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impl Command for RemoveChildren {
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fn write(self, world: &mut World) {
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// Remove any matching Parent components from the children
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remove_children(self.parent, &self.children, world);
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}
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}
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/// Struct for building children onto an entity
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pub struct ChildBuilder<'w, 's, 'a> {
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commands: &'a mut Commands<'w, 's>,
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push_children: PushChildren,
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}
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impl<'w, 's, 'a> ChildBuilder<'w, 's, 'a> {
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/// Spawns an entity with the given bundle and inserts it into the children defined by the [`ChildBuilder`]
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pub fn spawn_bundle(&mut self, bundle: impl Bundle) -> EntityCommands<'w, 's, '_> {
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let e = self.commands.spawn_bundle(bundle);
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self.push_children.children.push(e.id());
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e
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}
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/// Spawns an [`Entity`] with no components and inserts it into the children defined by the [`ChildBuilder`] which adds the [`Parent`] component to it.
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pub fn spawn(&mut self) -> EntityCommands<'w, 's, '_> {
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let e = self.commands.spawn();
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self.push_children.children.push(e.id());
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e
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}
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/// Returns the parent entity of this [`ChildBuilder`]
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pub fn parent_entity(&self) -> Entity {
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self.push_children.parent
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}
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/// Adds a command to this [`ChildBuilder`]
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pub fn add_command<C: Command + 'static>(&mut self, command: C) -> &mut Self {
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self.commands.add(command);
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self
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}
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}
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/// Trait defining how to build children
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pub trait BuildChildren {
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/// Creates a [`ChildBuilder`] with the given children built in the given closure
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fn with_children(&mut self, f: impl FnOnce(&mut ChildBuilder)) -> &mut Self;
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/// Pushes children to the back of the builder's children
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fn push_children(&mut self, children: &[Entity]) -> &mut Self;
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/// Inserts children at the given index
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fn insert_children(&mut self, index: usize, children: &[Entity]) -> &mut Self;
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/// Removes the given children
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fn remove_children(&mut self, children: &[Entity]) -> &mut Self;
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/// Adds a single child
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fn add_child(&mut self, child: Entity) -> &mut Self;
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}
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impl<'w, 's, 'a> BuildChildren for EntityCommands<'w, 's, 'a> {
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fn with_children(&mut self, spawn_children: impl FnOnce(&mut ChildBuilder)) -> &mut Self {
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let parent = self.id();
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let push_children = {
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let mut builder = ChildBuilder {
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commands: self.commands(),
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push_children: PushChildren {
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children: SmallVec::default(),
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parent,
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},
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};
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spawn_children(&mut builder);
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builder.push_children
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};
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self.commands().add(push_children);
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self
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}
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fn push_children(&mut self, children: &[Entity]) -> &mut Self {
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let parent = self.id();
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self.commands().add(PushChildren {
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children: SmallVec::from(children),
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parent,
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});
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self
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}
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fn insert_children(&mut self, index: usize, children: &[Entity]) -> &mut Self {
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let parent = self.id();
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self.commands().add(InsertChildren {
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children: SmallVec::from(children),
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index,
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parent,
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});
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self
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}
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fn remove_children(&mut self, children: &[Entity]) -> &mut Self {
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let parent = self.id();
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self.commands().add(RemoveChildren {
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children: SmallVec::from(children),
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parent,
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});
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self
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}
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fn add_child(&mut self, child: Entity) -> &mut Self {
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let parent = self.id();
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self.commands().add(AddChild { child, parent });
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self
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}
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}
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/// Struct for adding children to an entity directly through the [`World`] for use in exclusive systems
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#[derive(Debug)]
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pub struct WorldChildBuilder<'w> {
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world: &'w mut World,
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current_entity: Option<Entity>,
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parent_entities: Vec<Entity>,
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}
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impl<'w> WorldChildBuilder<'w> {
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/// Spawns an entity with the given bundle and inserts it into the children defined by the [`WorldChildBuilder`]
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pub fn spawn_bundle(&mut self, bundle: impl Bundle + Send + Sync + 'static) -> EntityMut<'_> {
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let parent_entity = self.parent_entity();
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let entity = self
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.world
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.spawn()
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.insert_bundle(bundle)
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.insert_bundle((Parent(parent_entity), PreviousParent(parent_entity)))
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.id();
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self.current_entity = Some(entity);
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if let Some(mut parent) = self.world.get_entity_mut(parent_entity) {
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if let Some(mut children) = parent.get_mut::<Children>() {
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children.0.push(entity);
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} else {
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parent.insert(Children(smallvec::smallvec![entity]));
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}
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}
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self.world.entity_mut(entity)
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}
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/// Spawns an [`Entity`] with no components and inserts it into the children defined by the [`WorldChildBuilder`] which adds the [`Parent`] component to it.
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pub fn spawn(&mut self) -> EntityMut<'_> {
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let parent_entity = self.parent_entity();
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let entity = self
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.world
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.spawn()
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.insert_bundle((Parent(parent_entity), PreviousParent(parent_entity)))
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.id();
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self.current_entity = Some(entity);
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if let Some(mut parent) = self.world.get_entity_mut(parent_entity) {
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if let Some(mut children) = parent.get_mut::<Children>() {
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children.0.push(entity);
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} else {
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parent.insert(Children(smallvec::smallvec![entity]));
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}
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}
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self.world.entity_mut(entity)
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}
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/// Returns the parent entity of this [`WorldChildBuilder`]
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pub fn parent_entity(&self) -> Entity {
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self.parent_entities
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.last()
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.cloned()
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.expect("There should always be a parent at this point.")
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}
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}
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/// Trait that defines adding children to an entity directly through the [`World`]
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pub trait BuildWorldChildren {
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/// Creates a [`WorldChildBuilder`] with the given children built in the given closure
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fn with_children(&mut self, spawn_children: impl FnOnce(&mut WorldChildBuilder)) -> &mut Self;
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/// Pushes children to the back of the builder's children
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fn push_children(&mut self, children: &[Entity]) -> &mut Self;
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/// Inserts children at the given index
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fn insert_children(&mut self, index: usize, children: &[Entity]) -> &mut Self;
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/// Removes the given children
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fn remove_children(&mut self, children: &[Entity]) -> &mut Self;
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}
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impl<'w> BuildWorldChildren for EntityMut<'w> {
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fn with_children(&mut self, spawn_children: impl FnOnce(&mut WorldChildBuilder)) -> &mut Self {
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{
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let entity = self.id();
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let mut builder = WorldChildBuilder {
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current_entity: None,
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parent_entities: vec![entity],
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// SAFE: self.update_location() is called below. It is impossible to make EntityMut
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// function calls on `self` within the scope defined here
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world: unsafe { self.world_mut() },
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};
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spawn_children(&mut builder);
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}
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self.update_location();
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self
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}
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fn push_children(&mut self, children: &[Entity]) -> &mut Self {
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let parent = self.id();
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{
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// SAFE: parent entity is not modified and its location is updated manually
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let world = unsafe { self.world_mut() };
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for child in children.iter() {
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world
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.entity_mut(*child)
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// FIXME: don't erase the previous parent (see #1545)
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.insert_bundle((Parent(parent), PreviousParent(parent)));
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}
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// Inserting a bundle in the children entities may change the parent entity's location if they were of the same archetype
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self.update_location();
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}
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if let Some(mut children_component) = self.get_mut::<Children>() {
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children_component.0.extend(children.iter().cloned());
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} else {
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self.insert(Children::with(children));
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}
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self
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}
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fn insert_children(&mut self, index: usize, children: &[Entity]) -> &mut Self {
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let parent = self.id();
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{
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// SAFE: parent entity is not modified and its location is updated manually
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let world = unsafe { self.world_mut() };
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for child in children.iter() {
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world
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.entity_mut(*child)
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// FIXME: don't erase the previous parent (see #1545)
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.insert_bundle((Parent(parent), PreviousParent(parent)));
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}
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// Inserting a bundle in the children entities may change the parent entity's location if they were of the same archetype
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self.update_location();
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}
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if let Some(mut children_component) = self.get_mut::<Children>() {
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children_component.0.insert_from_slice(index, children);
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} else {
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self.insert(Children::with(children));
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}
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self
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}
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fn remove_children(&mut self, children: &[Entity]) -> &mut Self {
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let parent = self.id();
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// SAFE: This doesn't change the parent's location
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let world = unsafe { self.world_mut() };
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for child in children.iter() {
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let mut child = world.entity_mut(*child);
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let mut remove_parent = false;
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if let Some(child_parent) = child.get_mut::<Parent>() {
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if child_parent.0 == parent {
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remove_parent = true;
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}
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}
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if remove_parent {
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if let Some(parent) = child.remove::<Parent>() {
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child.insert(PreviousParent(parent.0));
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}
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}
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}
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// Remove the children from the parents.
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if let Some(mut parent_children) = world.get_mut::<Children>(parent) {
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parent_children
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.0
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.retain(|parent_child| !children.contains(parent_child));
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}
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self
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}
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}
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impl<'w> BuildWorldChildren for WorldChildBuilder<'w> {
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fn with_children(
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&mut self,
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spawn_children: impl FnOnce(&mut WorldChildBuilder<'w>),
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) -> &mut Self {
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let current_entity = self
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.current_entity
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.expect("Cannot add children without a parent. Try creating an entity first.");
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self.parent_entities.push(current_entity);
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self.current_entity = None;
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spawn_children(self);
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self.current_entity = self.parent_entities.pop();
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self
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}
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fn push_children(&mut self, children: &[Entity]) -> &mut Self {
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let parent = self
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.current_entity
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.expect("Cannot add children without a parent. Try creating an entity first.");
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for child in children.iter() {
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self.world
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.entity_mut(*child)
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// FIXME: don't erase the previous parent (see #1545)
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.insert_bundle((Parent(parent), PreviousParent(parent)));
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}
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if let Some(mut children_component) = self.world.get_mut::<Children>(parent) {
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children_component.0.extend(children.iter().cloned());
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} else {
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self.world
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.entity_mut(parent)
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.insert(Children::with(children));
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}
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self
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}
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fn insert_children(&mut self, index: usize, children: &[Entity]) -> &mut Self {
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let parent = self
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.current_entity
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.expect("Cannot add children without a parent. Try creating an entity first.");
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for child in children.iter() {
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self.world
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.entity_mut(*child)
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// FIXME: don't erase the previous parent (see #1545)
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.insert_bundle((Parent(parent), PreviousParent(parent)));
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}
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if let Some(mut children_component) = self.world.get_mut::<Children>(parent) {
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children_component.0.insert_from_slice(index, children);
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} else {
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self.world
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.entity_mut(parent)
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.insert(Children::with(children));
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}
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self
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}
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fn remove_children(&mut self, children: &[Entity]) -> &mut Self {
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let parent = self
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.current_entity
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.expect("Cannot remove children without a parent. Try creating an entity first.");
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remove_children(parent, children, self.world);
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self
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}
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}
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#[cfg(test)]
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mod tests {
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use super::{BuildChildren, BuildWorldChildren};
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use crate::prelude::{Children, Parent, PreviousParent};
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use bevy_ecs::{
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component::Component,
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entity::Entity,
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system::{CommandQueue, Commands},
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world::World,
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};
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use smallvec::{smallvec, SmallVec};
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#[derive(Component)]
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struct C(u32);
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#[test]
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fn build_children() {
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let mut world = World::default();
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let mut queue = CommandQueue::default();
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let mut commands = Commands::new(&mut queue, &world);
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let mut children = Vec::new();
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let parent = commands.spawn().insert(C(1)).id();
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commands.entity(parent).with_children(|parent| {
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children.push(parent.spawn().insert(C(2)).id());
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children.push(parent.spawn().insert(C(3)).id());
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children.push(parent.spawn().insert(C(4)).id());
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});
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queue.apply(&mut world);
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assert_eq!(
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world.get::<Children>(parent).unwrap().0.as_slice(),
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children.as_slice(),
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|
);
|
|
assert_eq!(*world.get::<Parent>(children[0]).unwrap(), Parent(parent));
|
|
assert_eq!(*world.get::<Parent>(children[1]).unwrap(), Parent(parent));
|
|
|
|
assert_eq!(
|
|
*world.get::<PreviousParent>(children[0]).unwrap(),
|
|
PreviousParent(parent)
|
|
);
|
|
assert_eq!(
|
|
*world.get::<PreviousParent>(children[1]).unwrap(),
|
|
PreviousParent(parent)
|
|
);
|
|
}
|
|
|
|
#[test]
|
|
fn push_and_insert_and_remove_children_commands() {
|
|
let mut world = World::default();
|
|
|
|
let entities = world
|
|
.spawn_batch(vec![(C(1),), (C(2),), (C(3),), (C(4),), (C(5),)])
|
|
.collect::<Vec<Entity>>();
|
|
|
|
let mut queue = CommandQueue::default();
|
|
{
|
|
let mut commands = Commands::new(&mut queue, &world);
|
|
commands.entity(entities[0]).push_children(&entities[1..3]);
|
|
}
|
|
queue.apply(&mut world);
|
|
|
|
let parent = entities[0];
|
|
let child1 = entities[1];
|
|
let child2 = entities[2];
|
|
let child3 = entities[3];
|
|
let child4 = entities[4];
|
|
|
|
let expected_children: SmallVec<[Entity; 8]> = smallvec![child1, child2];
|
|
assert_eq!(
|
|
world.get::<Children>(parent).unwrap().0.clone(),
|
|
expected_children
|
|
);
|
|
assert_eq!(*world.get::<Parent>(child1).unwrap(), Parent(parent));
|
|
assert_eq!(*world.get::<Parent>(child2).unwrap(), Parent(parent));
|
|
|
|
assert_eq!(
|
|
*world.get::<PreviousParent>(child1).unwrap(),
|
|
PreviousParent(parent)
|
|
);
|
|
assert_eq!(
|
|
*world.get::<PreviousParent>(child2).unwrap(),
|
|
PreviousParent(parent)
|
|
);
|
|
|
|
{
|
|
let mut commands = Commands::new(&mut queue, &world);
|
|
commands.entity(parent).insert_children(1, &entities[3..]);
|
|
}
|
|
queue.apply(&mut world);
|
|
|
|
let expected_children: SmallVec<[Entity; 8]> = smallvec![child1, child3, child4, child2];
|
|
assert_eq!(
|
|
world.get::<Children>(parent).unwrap().0.clone(),
|
|
expected_children
|
|
);
|
|
assert_eq!(*world.get::<Parent>(child3).unwrap(), Parent(parent));
|
|
assert_eq!(*world.get::<Parent>(child4).unwrap(), Parent(parent));
|
|
assert_eq!(
|
|
*world.get::<PreviousParent>(child3).unwrap(),
|
|
PreviousParent(parent)
|
|
);
|
|
assert_eq!(
|
|
*world.get::<PreviousParent>(child4).unwrap(),
|
|
PreviousParent(parent)
|
|
);
|
|
|
|
let remove_children = [child1, child4];
|
|
{
|
|
let mut commands = Commands::new(&mut queue, &world);
|
|
commands.entity(parent).remove_children(&remove_children);
|
|
}
|
|
queue.apply(&mut world);
|
|
|
|
let expected_children: SmallVec<[Entity; 8]> = smallvec![child3, child2];
|
|
assert_eq!(
|
|
world.get::<Children>(parent).unwrap().0.clone(),
|
|
expected_children
|
|
);
|
|
assert!(world.get::<Parent>(child1).is_none());
|
|
assert!(world.get::<Parent>(child4).is_none());
|
|
assert_eq!(
|
|
*world.get::<PreviousParent>(child1).unwrap(),
|
|
PreviousParent(parent)
|
|
);
|
|
assert_eq!(
|
|
*world.get::<PreviousParent>(child4).unwrap(),
|
|
PreviousParent(parent)
|
|
);
|
|
}
|
|
|
|
#[test]
|
|
fn push_and_insert_and_remove_children_world() {
|
|
let mut world = World::default();
|
|
|
|
let entities = world
|
|
.spawn_batch(vec![(C(1),), (C(2),), (C(3),), (C(4),), (C(5),)])
|
|
.collect::<Vec<Entity>>();
|
|
|
|
world.entity_mut(entities[0]).push_children(&entities[1..3]);
|
|
|
|
let parent = entities[0];
|
|
let child1 = entities[1];
|
|
let child2 = entities[2];
|
|
let child3 = entities[3];
|
|
let child4 = entities[4];
|
|
|
|
let expected_children: SmallVec<[Entity; 8]> = smallvec![child1, child2];
|
|
assert_eq!(
|
|
world.get::<Children>(parent).unwrap().0.clone(),
|
|
expected_children
|
|
);
|
|
assert_eq!(*world.get::<Parent>(child1).unwrap(), Parent(parent));
|
|
assert_eq!(*world.get::<Parent>(child2).unwrap(), Parent(parent));
|
|
|
|
assert_eq!(
|
|
*world.get::<PreviousParent>(child1).unwrap(),
|
|
PreviousParent(parent)
|
|
);
|
|
assert_eq!(
|
|
*world.get::<PreviousParent>(child2).unwrap(),
|
|
PreviousParent(parent)
|
|
);
|
|
|
|
world.entity_mut(parent).insert_children(1, &entities[3..]);
|
|
let expected_children: SmallVec<[Entity; 8]> = smallvec![child1, child3, child4, child2];
|
|
assert_eq!(
|
|
world.get::<Children>(parent).unwrap().0.clone(),
|
|
expected_children
|
|
);
|
|
assert_eq!(*world.get::<Parent>(child3).unwrap(), Parent(parent));
|
|
assert_eq!(*world.get::<Parent>(child4).unwrap(), Parent(parent));
|
|
assert_eq!(
|
|
*world.get::<PreviousParent>(child3).unwrap(),
|
|
PreviousParent(parent)
|
|
);
|
|
assert_eq!(
|
|
*world.get::<PreviousParent>(child4).unwrap(),
|
|
PreviousParent(parent)
|
|
);
|
|
|
|
let remove_children = [child1, child4];
|
|
world.entity_mut(parent).remove_children(&remove_children);
|
|
let expected_children: SmallVec<[Entity; 8]> = smallvec![child3, child2];
|
|
assert_eq!(
|
|
world.get::<Children>(parent).unwrap().0.clone(),
|
|
expected_children
|
|
);
|
|
assert!(world.get::<Parent>(child1).is_none());
|
|
assert!(world.get::<Parent>(child4).is_none());
|
|
assert_eq!(
|
|
*world.get::<PreviousParent>(child1).unwrap(),
|
|
PreviousParent(parent)
|
|
);
|
|
assert_eq!(
|
|
*world.get::<PreviousParent>(child4).unwrap(),
|
|
PreviousParent(parent)
|
|
);
|
|
}
|
|
|
|
#[test]
|
|
fn regression_push_children_same_archetype() {
|
|
let mut world = World::new();
|
|
let child = world.spawn().id();
|
|
world.spawn().push_children(&[child]);
|
|
}
|
|
}
|