mirror of
https://github.com/bevyengine/bevy
synced 2024-11-23 05:03:47 +00:00
e71c4d2802
# Objective - fix new clippy lints before they get stable and break CI ## Solution - run `clippy --fix` to auto-fix machine-applicable lints - silence `clippy::should_implement_trait` for `fn HandleId::default<T: Asset>` ## Changes - always prefer `format!("{inline}")` over `format!("{}", not_inline)` - prefer `Box::default` (or `Box::<T>::default` if necessary) over `Box::new(T::default())`
50 lines
1.3 KiB
Rust
50 lines
1.3 KiB
Rust
use bevy_ecs::prelude::*;
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use rand::Rng;
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use std::ops::Deref;
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// In this example we add a counter resource and increase it's value in one system,
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// while a different system prints the current count to the console.
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fn main() {
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// Create a world
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let mut world = World::new();
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// Add the counter resource
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world.insert_resource(Counter { value: 0 });
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// Create a schedule and a stage
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let mut schedule = Schedule::default();
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let mut update = SystemStage::parallel();
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// Add systems to increase the counter and to print out the current value
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update.add_system(increase_counter);
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update.add_system(print_counter.after(increase_counter));
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// Declare a unique label for the stage.
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#[derive(StageLabel)]
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struct Update;
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// Add the stage to the schedule.
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schedule.add_stage(Update, update);
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for iteration in 1..=10 {
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println!("Simulating frame {iteration}/10");
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schedule.run(&mut world);
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}
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}
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// Counter resource to be increased and read by systems
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#[derive(Debug, Resource)]
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struct Counter {
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pub value: i32,
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}
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fn increase_counter(mut counter: ResMut<Counter>) {
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if rand::thread_rng().gen_bool(0.5) {
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counter.value += 1;
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println!(" Increased counter value");
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}
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}
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fn print_counter(counter: Res<Counter>) {
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println!(" {:?}", counter.deref());
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}
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