mirror of
https://github.com/bevyengine/bevy
synced 2024-11-10 07:04:33 +00:00
ffecb05a0a
This makes the [New Bevy Renderer](#2535) the default (and only) renderer. The new renderer isn't _quite_ ready for the final release yet, but I want as many people as possible to start testing it so we can identify bugs and address feedback prior to release. The examples are all ported over and operational with a few exceptions: * I removed a good portion of the examples in the `shader` folder. We still have some work to do in order to make these examples possible / ergonomic / worthwhile: #3120 and "high level shader material plugins" are the big ones. This is a temporary measure. * Temporarily removed the multiple_windows example: doing this properly in the new renderer will require the upcoming "render targets" changes. Same goes for the render_to_texture example. * Removed z_sort_debug: entity visibility sort info is no longer available in app logic. we could do this on the "render app" side, but i dont consider it a priority.
45 lines
747 B
Bash
45 lines
747 B
Bash
# if crate A depends on crate B, B must come before A in this list
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crates=(
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bevy_utils
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bevy_macro_utils
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bevy_derive
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bevy_math
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bevy_tasks
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bevy_ecs/macros
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bevy_ecs
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bevy_app
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bevy_log
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bevy_dynamic_plugin
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bevy_reflect/bevy_reflect_derive
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bevy_reflect
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bevy_asset
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bevy_audio
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bevy_core
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bevy_diagnostic
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bevy_transform
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bevy_window
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bevy_render
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bevy_core_pipeline
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bevy_input
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bevy_gilrs
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bevy_pbr
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bevy_gltf
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bevy_scene
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bevy_sprite
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bevy_text
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bevy_ui
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bevy_winit
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bevy_internal
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bevy_dylib
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)
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cd crates
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for crate in "${crates[@]}"
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do
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echo "Publishing ${crate}"
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(cd "$crate"; cargo publish --no-verify)
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sleep 20
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done
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cd ..
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cargo publish
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