bevy/tools/publish.sh
Carter Anderson ffecb05a0a Replace old renderer with new renderer (#3312)
This makes the [New Bevy Renderer](#2535) the default (and only) renderer. The new renderer isn't _quite_ ready for the final release yet, but I want as many people as possible to start testing it so we can identify bugs and address feedback prior to release.

The examples are all ported over and operational with a few exceptions:

* I removed a good portion of the examples in the `shader` folder. We still have some work to do in order to make these examples possible / ergonomic / worthwhile: #3120 and "high level shader material plugins" are the big ones. This is a temporary measure.
* Temporarily removed the multiple_windows example: doing this properly in the new renderer will require the upcoming "render targets" changes. Same goes for the render_to_texture example.
* Removed z_sort_debug: entity visibility sort info is no longer available in app logic. we could do this on the "render app" side, but i dont consider it a priority.
2021-12-14 03:58:23 +00:00

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# if crate A depends on crate B, B must come before A in this list
crates=(
bevy_utils
bevy_macro_utils
bevy_derive
bevy_math
bevy_tasks
bevy_ecs/macros
bevy_ecs
bevy_app
bevy_log
bevy_dynamic_plugin
bevy_reflect/bevy_reflect_derive
bevy_reflect
bevy_asset
bevy_audio
bevy_core
bevy_diagnostic
bevy_transform
bevy_window
bevy_render
bevy_core_pipeline
bevy_input
bevy_gilrs
bevy_pbr
bevy_gltf
bevy_scene
bevy_sprite
bevy_text
bevy_ui
bevy_winit
bevy_internal
bevy_dylib
)
cd crates
for crate in "${crates[@]}"
do
echo "Publishing ${crate}"
(cd "$crate"; cargo publish --no-verify)
sleep 20
done
cd ..
cargo publish