mirror of
https://github.com/bevyengine/bevy
synced 2024-11-22 12:43:34 +00:00
0c2e26ddde
This reverts commit 6dc1d07cbc
.
83 lines
2.4 KiB
Rust
83 lines
2.4 KiB
Rust
use bevy::{prelude::*, text::FontAtlasSet};
|
|
|
|
fn main() {
|
|
App::build()
|
|
.init_resource::<State>()
|
|
.add_default_plugins()
|
|
.add_startup_system(setup.system())
|
|
.add_system(text_update_system.system())
|
|
.add_system(atlas_render_system.system())
|
|
.run();
|
|
}
|
|
|
|
struct State {
|
|
added: bool,
|
|
handle: Handle<Font>,
|
|
timer: Timer,
|
|
}
|
|
|
|
impl Default for State {
|
|
fn default() -> Self {
|
|
Self {
|
|
added: false,
|
|
handle: Handle::default(),
|
|
timer: Timer::from_seconds(0.05),
|
|
}
|
|
}
|
|
}
|
|
|
|
fn atlas_render_system(
|
|
mut commands: Commands,
|
|
mut state: ResMut<State>,
|
|
mut materials: ResMut<Assets<ColorMaterial>>,
|
|
font_atlas_sets: Res<Assets<FontAtlasSet>>,
|
|
texture_atlases: Res<Assets<TextureAtlas>>,
|
|
) {
|
|
if state.added {
|
|
return;
|
|
}
|
|
if let Some(set) = font_atlas_sets.get(&state.handle.as_handle::<FontAtlasSet>()) {
|
|
for (_size, font_atlas) in set.iter() {
|
|
state.added = true;
|
|
let texture_atlas = texture_atlases.get(&font_atlas.texture_atlas).unwrap();
|
|
commands.spawn(SpriteComponents {
|
|
material: materials.add(texture_atlas.texture.into()),
|
|
translation: Vec3::new(-300.0, 0., 0.0).into(),
|
|
..Default::default()
|
|
});
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
fn text_update_system(mut state: ResMut<State>, time: Res<Time>, mut query: Query<&mut Text>) {
|
|
for mut text in &mut query.iter() {
|
|
state.timer.tick(time.delta_seconds);
|
|
if state.timer.finished {
|
|
text.value = format!("{}", rand::random::<u8>() as char);
|
|
state.timer.reset();
|
|
}
|
|
}
|
|
}
|
|
|
|
fn setup(mut commands: Commands, asset_server: Res<AssetServer>, mut state: ResMut<State>) {
|
|
let font_handle = asset_server.load("assets/fonts/FiraSans-Bold.ttf").unwrap();
|
|
state.handle = font_handle;
|
|
commands
|
|
// 2d camera
|
|
.spawn(Camera2dComponents::default())
|
|
// texture
|
|
.spawn(TextComponents {
|
|
node: Node::new(Anchors::TOP_LEFT, Margins::new(0.0, 250.0, 0.0, 60.0)),
|
|
text: Text {
|
|
value: "a".to_string(),
|
|
font: font_handle,
|
|
style: TextStyle {
|
|
font_size: 60.0,
|
|
color: Color::WHITE,
|
|
..Default::default()
|
|
},
|
|
},
|
|
..Default::default()
|
|
});
|
|
}
|