mirror of
https://github.com/bevyengine/bevy
synced 2024-11-10 07:04:33 +00:00
183 lines
4.5 KiB
Rust
183 lines
4.5 KiB
Rust
use bevy::prelude::*;
|
|
|
|
fn main() {
|
|
AppBuilder::new().add_defaults().setup_world(setup).run();
|
|
}
|
|
|
|
fn setup(world: &mut World) {
|
|
let cube = Mesh::load(MeshType::Cube);
|
|
let cube_handle = {
|
|
let mut mesh_storage = world.resources.get_mut::<AssetStorage<Mesh>>().unwrap();
|
|
mesh_storage.add(cube)
|
|
};
|
|
|
|
// cube
|
|
world.insert(
|
|
(),
|
|
vec![(
|
|
cube_handle,
|
|
LocalToWorld::identity(),
|
|
Material::new(Albedo::Color(math::vec4(0.5, 0.3, 0.3, 1.0))),
|
|
)],
|
|
);
|
|
|
|
// light
|
|
world.insert(
|
|
(),
|
|
vec![(
|
|
Light {
|
|
color: wgpu::Color {
|
|
r: 0.8,
|
|
g: 0.8,
|
|
b: 0.5,
|
|
a: 1.0,
|
|
},
|
|
fov: f32::to_radians(60.0),
|
|
depth: 0.1..50.0,
|
|
target_view: None,
|
|
},
|
|
LocalToWorld::identity(),
|
|
Translation::new(4.0, -4.0, 5.0),
|
|
Rotation::from_euler_angles(0.0, 0.0, 0.0),
|
|
)],
|
|
);
|
|
|
|
// 3d camera
|
|
world.insert(
|
|
(),
|
|
vec![
|
|
// camera
|
|
(
|
|
Camera::new(CameraType::Projection {
|
|
fov: std::f32::consts::PI / 4.0,
|
|
near: 1.0,
|
|
far: 1000.0,
|
|
aspect_ratio: 1.0,
|
|
}),
|
|
ActiveCamera,
|
|
LocalToWorld(Mat4::look_at_rh(
|
|
Vec3::new(3.0, -5.0, 3.0),
|
|
Vec3::new(0.0, 0.0, 0.0),
|
|
Vec3::new(0.0, 0.0, 1.0),
|
|
)),
|
|
),
|
|
],
|
|
);
|
|
|
|
// 2d camera
|
|
world.insert(
|
|
(),
|
|
vec![(
|
|
Camera::new(CameraType::Orthographic {
|
|
left: 0.0,
|
|
right: 0.0,
|
|
bottom: 0.0,
|
|
top: 0.0,
|
|
near: 0.0,
|
|
far: 1.0,
|
|
}),
|
|
ActiveCamera2d,
|
|
)],
|
|
);
|
|
|
|
// bottom left anchor with vertical fill
|
|
world.insert(
|
|
(),
|
|
vec![(Node::new(
|
|
math::vec2(0.0, 0.0),
|
|
Anchors::new(0.0, 0.0, 0.0, 1.0),
|
|
Margins::new(10.0, 200.0, 10.0, 10.0),
|
|
math::vec4(0.1, 0.1, 0.1, 1.0),
|
|
),)],
|
|
);
|
|
|
|
// top right anchor with vertical fill
|
|
world.insert(
|
|
(),
|
|
vec![(Node::new(
|
|
math::vec2(0.0, 0.0),
|
|
Anchors::new(1.0, 1.0, 0.0, 1.0),
|
|
Margins::new(10.0, 100.0, 50.0, 100.0),
|
|
math::vec4(0.1, 0.1, 0.1, 1.0),
|
|
),)],
|
|
);
|
|
|
|
// render order test: reddest in the back, whitest in the front
|
|
world.insert(
|
|
(),
|
|
vec![(Node::new(
|
|
math::vec2(75.0, 75.0),
|
|
Anchors::new(0.5, 0.5, 0.5, 0.5),
|
|
Margins::new(0.0, 100.0, 0.0, 100.0),
|
|
math::vec4(1.0, 0.1, 0.1, 1.0),
|
|
),)],
|
|
);
|
|
|
|
world.insert(
|
|
(),
|
|
vec![(Node::new(
|
|
math::vec2(50.0, 50.0),
|
|
Anchors::new(0.5, 0.5, 0.5, 0.5),
|
|
Margins::new(0.0, 100.0, 0.0, 100.0),
|
|
math::vec4(1.0, 0.3, 0.3, 1.0),
|
|
),)],
|
|
);
|
|
|
|
world.insert(
|
|
(),
|
|
vec![(Node::new(
|
|
math::vec2(100.0, 100.0),
|
|
Anchors::new(0.5, 0.5, 0.5, 0.5),
|
|
Margins::new(0.0, 100.0, 0.0, 100.0),
|
|
math::vec4(1.0, 0.5, 0.5, 1.0),
|
|
),)],
|
|
);
|
|
|
|
world.insert(
|
|
(),
|
|
vec![(Node::new(
|
|
math::vec2(150.0, 150.0),
|
|
Anchors::new(0.5, 0.5, 0.5, 0.5),
|
|
Margins::new(0.0, 100.0, 0.0, 100.0),
|
|
math::vec4(1.0, 0.7, 0.7, 1.0),
|
|
),)],
|
|
);
|
|
|
|
// parenting
|
|
let parent = *world
|
|
.insert(
|
|
(),
|
|
vec![(Node::new(
|
|
math::vec2(300.0, 300.0),
|
|
Anchors::new(0.0, 0.0, 0.0, 0.0),
|
|
Margins::new(0.0, 200.0, 0.0, 200.0),
|
|
math::vec4(0.1, 0.1, 1.0, 1.0),
|
|
),)],
|
|
)
|
|
.first()
|
|
.unwrap();
|
|
|
|
world.insert(
|
|
(),
|
|
vec![(
|
|
Node::new(
|
|
math::vec2(0.0, 0.0),
|
|
Anchors::new(0.0, 1.0, 0.0, 1.0),
|
|
Margins::new(20.0, 20.0, 20.0, 20.0),
|
|
math::vec4(0.6, 0.6, 1.0, 1.0),
|
|
),
|
|
Parent(parent),
|
|
)],
|
|
);
|
|
|
|
// alpha test
|
|
world.insert(
|
|
(),
|
|
vec![(Node::new(
|
|
math::vec2(200.0, 200.0),
|
|
Anchors::new(0.5, 0.5, 0.5, 0.5),
|
|
Margins::new(0.0, 100.0, 0.0, 100.0),
|
|
math::vec4(1.0, 0.9, 0.9, 0.4),
|
|
),)],
|
|
);
|
|
}
|