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# Objective - Fixes #11219 ## Solution - Scaling calculations use texture dimensions instead of layout dimensions. ## Testing - Did you test these changes? If so, how? All UI examples look fine. - How can other people (reviewers) test your changes? Is there anything specific they need to know? Example in #11219 ## Migration Guide ```diff let ui_node = ExtractedUiNode { stack_index, transform, color, rect, image, - atlas_size: Some(atlas_size * scale_factor), + atlas_scaling: Some(Vec2::splat(scale_factor)), clip, flip_x, flip_y, camera_entity, border, border_radius, node_type, }, ``` ```diff let computed_slices = ComputedTextureSlices { slices, - image_size, } ``` |
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