mirror of
https://github.com/bevyengine/bevy
synced 2024-12-30 15:03:23 +00:00
d2a07f9f72
# Objective Add a way to use the gizmo API in a retained manner, for increased performance. ## Solution - Move gizmo API from `Gizmos` to `GizmoBuffer`, ~ab~using `Deref` to keep usage the same as before. - Merge non-strip and strip variant of `LineGizmo` into one, storing the data in a `GizmoBuffer` to have the same API for retained `LineGizmo`s. ### Review guide - The meat of the changes are in `lib.rs`, `retained.rs`, `gizmos.rs`, `pipeline_3d.rs` and `pipeline_2d.rs` - The other files contain almost exclusively the churn from moving the gizmo API from `Gizmos` to `GizmoBuffer` ## Testing ### Performance Performance compared to the immediate mode API is from 65 to 80 times better for static lines. ``` 7900 XTX, 3700X 1707.9k lines/ms: gizmos_retained (21.3ms) 3488.5k lines/ms: gizmos_retained_continuous_polyline (31.3ms) 0.5k lines/ms: gizmos_retained_separate (97.7ms) 3054.9k lines/ms: bevy_polyline_retained_nan (16.8ms) 3596.3k lines/ms: bevy_polyline_retained_continuous_polyline (14.2ms) 0.6k lines/ms: bevy_polyline_retained_separate (78.9ms) 26.9k lines/ms: gizmos_immediate (14.9ms) 43.8k lines/ms: gizmos_immediate_continuous_polyline (18.3ms) ``` Looks like performance is good enough, being close to par with `bevy_polyline`. Benchmarks can be found here: This branch: https://github.com/tim-blackbird/line_racing/tree/retained-gizmos Bevy 0.14: https://github.com/DGriffin91/line_racing ## Showcase ```rust fn setup( mut commands: Commands, mut gizmo_assets: ResMut<Assets<GizmoAsset>> ) { let mut gizmo = GizmoAsset::default(); // A sphere made out of one million lines! gizmo .sphere(default(), 1., CRIMSON) .resolution(1_000_000 / 3); commands.spawn(Gizmo { handle: gizmo_assets.add(gizmo), ..default() }); } ``` ## Follow-up work - Port over to the retained rendering world proper - Calculate visibility and cull `Gizmo`s
177 lines
5.8 KiB
Rust
177 lines
5.8 KiB
Rust
//! This example demonstrates how to visualize lights properties through the gizmo API.
|
|
|
|
use std::f32::consts::{FRAC_PI_2, PI};
|
|
|
|
use bevy::{
|
|
color::palettes::css::{DARK_CYAN, GOLD, GRAY, PURPLE},
|
|
prelude::*,
|
|
};
|
|
|
|
fn main() {
|
|
App::new()
|
|
.add_plugins(DefaultPlugins)
|
|
.add_systems(Startup, setup)
|
|
.add_systems(Update, rotate_camera)
|
|
.add_systems(Update, update_config)
|
|
.run();
|
|
}
|
|
|
|
#[derive(Component)]
|
|
struct GizmoColorText;
|
|
|
|
fn gizmo_color_text(config: &LightGizmoConfigGroup) -> String {
|
|
match config.color {
|
|
LightGizmoColor::Manual(color) => format!("Manual {}", Srgba::from(color).to_hex()),
|
|
LightGizmoColor::Varied => "Random from entity".to_owned(),
|
|
LightGizmoColor::MatchLightColor => "Match light color".to_owned(),
|
|
LightGizmoColor::ByLightType => {
|
|
format!(
|
|
"Point {}, Spot {}, Directional {}",
|
|
Srgba::from(config.point_light_color).to_hex(),
|
|
Srgba::from(config.spot_light_color).to_hex(),
|
|
Srgba::from(config.directional_light_color).to_hex()
|
|
)
|
|
}
|
|
}
|
|
}
|
|
|
|
fn setup(
|
|
mut commands: Commands,
|
|
mut meshes: ResMut<Assets<Mesh>>,
|
|
mut materials: ResMut<Assets<StandardMaterial>>,
|
|
mut config_store: ResMut<GizmoConfigStore>,
|
|
) {
|
|
// Circular base.
|
|
commands.spawn((
|
|
Mesh3d(meshes.add(Circle::new(4.0))),
|
|
MeshMaterial3d(materials.add(Color::WHITE)),
|
|
Transform::from_rotation(Quat::from_rotation_x(-FRAC_PI_2)),
|
|
));
|
|
|
|
// Cubes.
|
|
{
|
|
let mesh = meshes.add(Cuboid::new(1.0, 1.0, 1.0));
|
|
let material = materials.add(Color::srgb_u8(124, 144, 255));
|
|
for x in [-2.0, 0.0, 2.0] {
|
|
commands.spawn((
|
|
Mesh3d(mesh.clone()),
|
|
MeshMaterial3d(material.clone()),
|
|
Transform::from_xyz(x, 0.5, 0.0),
|
|
));
|
|
}
|
|
}
|
|
|
|
// Lights.
|
|
{
|
|
commands.spawn((
|
|
PointLight {
|
|
shadows_enabled: true,
|
|
range: 2.0,
|
|
color: DARK_CYAN.into(),
|
|
..default()
|
|
},
|
|
Transform::from_xyz(0.0, 1.5, 0.0),
|
|
));
|
|
commands.spawn((
|
|
SpotLight {
|
|
shadows_enabled: true,
|
|
range: 3.5,
|
|
color: PURPLE.into(),
|
|
outer_angle: PI / 4.0,
|
|
inner_angle: PI / 4.0 * 0.8,
|
|
..default()
|
|
},
|
|
Transform::from_xyz(4.0, 2.0, 0.0).looking_at(Vec3::X * 1.5, Vec3::Y),
|
|
));
|
|
commands.spawn((
|
|
DirectionalLight {
|
|
color: GOLD.into(),
|
|
illuminance: DirectionalLight::default().illuminance * 0.05,
|
|
shadows_enabled: true,
|
|
..default()
|
|
},
|
|
Transform::from_xyz(-4.0, 2.0, 0.0).looking_at(Vec3::NEG_X * 1.5, Vec3::Y),
|
|
));
|
|
}
|
|
|
|
// Camera.
|
|
commands.spawn((
|
|
Camera3d::default(),
|
|
Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y),
|
|
));
|
|
|
|
// Example instructions and gizmo config.
|
|
{
|
|
commands.spawn((
|
|
Text::new(
|
|
"Press 'D' to toggle drawing gizmos on top of everything else in the scene\n\
|
|
Hold 'Left' or 'Right' to change the line width of the gizmos\n\
|
|
Press 'A' to toggle drawing of the light gizmos\n\
|
|
Press 'C' to cycle between the light gizmos coloring modes",
|
|
),
|
|
Node {
|
|
position_type: PositionType::Absolute,
|
|
top: Val::Px(12.0),
|
|
left: Val::Px(12.0),
|
|
..default()
|
|
},
|
|
));
|
|
|
|
let (_, light_config) = config_store.config_mut::<LightGizmoConfigGroup>();
|
|
light_config.draw_all = true;
|
|
light_config.color = LightGizmoColor::MatchLightColor;
|
|
|
|
commands
|
|
.spawn((
|
|
Text::new("Gizmo color mode: "),
|
|
GizmoColorText,
|
|
Node {
|
|
position_type: PositionType::Absolute,
|
|
bottom: Val::Px(12.0),
|
|
left: Val::Px(12.0),
|
|
..default()
|
|
},
|
|
))
|
|
.with_child(TextSpan(gizmo_color_text(light_config)));
|
|
}
|
|
}
|
|
|
|
fn rotate_camera(mut transform: Single<&mut Transform, With<Camera>>, time: Res<Time>) {
|
|
transform.rotate_around(Vec3::ZERO, Quat::from_rotation_y(time.delta_secs() / 2.));
|
|
}
|
|
|
|
fn update_config(
|
|
mut config_store: ResMut<GizmoConfigStore>,
|
|
keyboard: Res<ButtonInput<KeyCode>>,
|
|
time: Res<Time>,
|
|
color_text_query: Single<Entity, With<GizmoColorText>>,
|
|
mut writer: TextUiWriter,
|
|
) {
|
|
if keyboard.just_pressed(KeyCode::KeyD) {
|
|
for (_, config, _) in config_store.iter_mut() {
|
|
config.depth_bias = if config.depth_bias == 0. { -1. } else { 0. };
|
|
}
|
|
}
|
|
|
|
let (config, light_config) = config_store.config_mut::<LightGizmoConfigGroup>();
|
|
if keyboard.pressed(KeyCode::ArrowRight) {
|
|
config.line.width += 5. * time.delta_secs();
|
|
config.line.width = config.line.width.clamp(0., 50.);
|
|
}
|
|
if keyboard.pressed(KeyCode::ArrowLeft) {
|
|
config.line.width -= 5. * time.delta_secs();
|
|
config.line.width = config.line.width.clamp(0., 50.);
|
|
}
|
|
if keyboard.just_pressed(KeyCode::KeyA) {
|
|
config.enabled ^= true;
|
|
}
|
|
if keyboard.just_pressed(KeyCode::KeyC) {
|
|
light_config.color = match light_config.color {
|
|
LightGizmoColor::Manual(_) => LightGizmoColor::Varied,
|
|
LightGizmoColor::Varied => LightGizmoColor::MatchLightColor,
|
|
LightGizmoColor::MatchLightColor => LightGizmoColor::ByLightType,
|
|
LightGizmoColor::ByLightType => LightGizmoColor::Manual(GRAY.into()),
|
|
};
|
|
*writer.text(*color_text_query, 1) = gizmo_color_text(light_config);
|
|
}
|
|
}
|