bevy/crates/bevy_sprite/src/sprite.rs
Mincong Lu 49cff08560
Add PartialEq to Anchor (#10424)
Add PartialEq to Anchor.

# Objective

Make Anchor work with bevy_egui's ComboBox.

## Solution

Make Anchor PartialEq.
2023-11-07 08:36:10 +00:00

61 lines
2.1 KiB
Rust

use bevy_ecs::{component::Component, reflect::ReflectComponent};
use bevy_math::{Rect, Vec2};
use bevy_reflect::{std_traits::ReflectDefault, Reflect};
use bevy_render::color::Color;
#[derive(Component, Debug, Default, Clone, Reflect)]
#[reflect(Component, Default)]
#[repr(C)]
pub struct Sprite {
/// The sprite's color tint
pub color: Color,
/// Flip the sprite along the `X` axis
pub flip_x: bool,
/// Flip the sprite along the `Y` axis
pub flip_y: bool,
/// An optional custom size for the sprite that will be used when rendering, instead of the size
/// of the sprite's image
pub custom_size: Option<Vec2>,
/// An optional rectangle representing the region of the sprite's image to render, instead of
/// rendering the full image. This is an easy one-off alternative to using a texture atlas.
pub rect: Option<Rect>,
/// [`Anchor`] point of the sprite in the world
pub anchor: Anchor,
}
/// How a sprite is positioned relative to its [`Transform`](bevy_transform::components::Transform).
/// It defaults to `Anchor::Center`.
#[derive(Component, Debug, Clone, Copy, PartialEq, Default, Reflect)]
#[doc(alias = "pivot")]
pub enum Anchor {
#[default]
Center,
BottomLeft,
BottomCenter,
BottomRight,
CenterLeft,
CenterRight,
TopLeft,
TopCenter,
TopRight,
/// Custom anchor point. Top left is `(-0.5, 0.5)`, center is `(0.0, 0.0)`. The value will
/// be scaled with the sprite size.
Custom(Vec2),
}
impl Anchor {
pub fn as_vec(&self) -> Vec2 {
match self {
Anchor::Center => Vec2::ZERO,
Anchor::BottomLeft => Vec2::new(-0.5, -0.5),
Anchor::BottomCenter => Vec2::new(0.0, -0.5),
Anchor::BottomRight => Vec2::new(0.5, -0.5),
Anchor::CenterLeft => Vec2::new(-0.5, 0.0),
Anchor::CenterRight => Vec2::new(0.5, 0.0),
Anchor::TopLeft => Vec2::new(-0.5, 0.5),
Anchor::TopCenter => Vec2::new(0.0, 0.5),
Anchor::TopRight => Vec2::new(0.5, 0.5),
Anchor::Custom(point) => *point,
}
}
}