bevy/examples/3d/parenting.rs

63 lines
1.9 KiB
Rust

use bevy::prelude::*;
struct Rotator;
fn main() {
App::build()
.add_default_plugins()
.add_startup_system(setup.system())
.add_system(rotator_system.system())
.run();
}
/// rotates the parent, which will result in the child also rotating
fn rotator_system(time: Res<Time>, _rotator: ComMut<Rotator>, mut rotation: ComMut<Rotation>) {
rotation.0 = rotation.0 * Quat::from_rotation_x(3.0 * time.delta_seconds);
}
/// set up a simple scene with a "parent" cube and a "child" cube
fn setup(
command_buffer: &mut CommandBuffer,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
let cube_handle = meshes.add(Mesh::from(shape::Cube { size: 1.0 }));
let cube_material_handle = materials.add(StandardMaterial {
albedo: Color::rgb(0.5, 0.4, 0.3),
..Default::default()
});
command_buffer
.build()
// parent cube
.add_entity(MeshEntity {
mesh: cube_handle,
material: cube_material_handle,
translation: Translation::new(0.0, 0.0, 1.0),
..Default::default()
})
.add(Rotator)
.add_children(|builder| {
// child cube
builder.add_entity(MeshEntity {
mesh: cube_handle,
material: cube_material_handle,
translation: Translation::new(0.0, 0.0, 3.0),
..Default::default()
})
})
// light
.add_entity(LightEntity {
translation: Translation::new(4.0, -4.0, 5.0),
..Default::default()
})
// camera
.add_entity(PerspectiveCameraEntity {
transform: Transform::new_sync_disabled(Mat4::look_at_rh(
Vec3::new(5.0, 10.0, 10.0),
Vec3::new(0.0, 0.0, 0.0),
Vec3::new(0.0, 0.0, 1.0),
)),
..Default::default()
});
}