mirror of
https://github.com/bevyengine/bevy
synced 2024-11-26 22:50:19 +00:00
aefe1f0739
Co-authored-by: Mike <mike.hsu@gmail.com>
86 lines
2.7 KiB
Rust
86 lines
2.7 KiB
Rust
//! This example shows various ways to configure texture materials in 3D.
|
|
|
|
use std::f32::consts::PI;
|
|
|
|
use bevy::prelude::*;
|
|
|
|
fn main() {
|
|
App::new()
|
|
.add_plugins(DefaultPlugins)
|
|
.add_systems(Startup, setup)
|
|
.run();
|
|
}
|
|
|
|
/// sets up a scene with textured entities
|
|
fn setup(
|
|
mut commands: Commands,
|
|
asset_server: Res<AssetServer>,
|
|
mut meshes: ResMut<Assets<Mesh>>,
|
|
mut materials: ResMut<Assets<StandardMaterial>>,
|
|
) {
|
|
// load a texture and retrieve its aspect ratio
|
|
let texture_handle = asset_server.load("branding/bevy_logo_dark_big.png");
|
|
let aspect = 0.25;
|
|
|
|
// create a new quad mesh. this is what we will apply the texture to
|
|
let quad_width = 8.0;
|
|
let quad_handle = meshes.add(Mesh::from(shape::Quad::new(Vec2::new(
|
|
quad_width,
|
|
quad_width * aspect,
|
|
))));
|
|
|
|
// this material renders the texture normally
|
|
let material_handle = materials.add(StandardMaterial {
|
|
base_color_texture: Some(texture_handle.clone()),
|
|
alpha_mode: AlphaMode::Blend,
|
|
unlit: true,
|
|
..default()
|
|
});
|
|
|
|
// this material modulates the texture to make it red (and slightly transparent)
|
|
let red_material_handle = materials.add(StandardMaterial {
|
|
base_color: Color::rgba(1.0, 0.0, 0.0, 0.5),
|
|
base_color_texture: Some(texture_handle.clone()),
|
|
alpha_mode: AlphaMode::Blend,
|
|
unlit: true,
|
|
..default()
|
|
});
|
|
|
|
// and lets make this one blue! (and also slightly transparent)
|
|
let blue_material_handle = materials.add(StandardMaterial {
|
|
base_color: Color::rgba(0.0, 0.0, 1.0, 0.5),
|
|
base_color_texture: Some(texture_handle),
|
|
alpha_mode: AlphaMode::Blend,
|
|
unlit: true,
|
|
..default()
|
|
});
|
|
|
|
// textured quad - normal
|
|
commands.spawn(PbrBundle {
|
|
mesh: quad_handle.clone(),
|
|
material: material_handle,
|
|
transform: Transform::from_xyz(0.0, 0.0, 1.5)
|
|
.with_rotation(Quat::from_rotation_x(-PI / 5.0)),
|
|
..default()
|
|
});
|
|
// textured quad - modulated
|
|
commands.spawn(PbrBundle {
|
|
mesh: quad_handle.clone(),
|
|
material: red_material_handle,
|
|
transform: Transform::from_rotation(Quat::from_rotation_x(-PI / 5.0)),
|
|
..default()
|
|
});
|
|
// textured quad - modulated
|
|
commands.spawn(PbrBundle {
|
|
mesh: quad_handle,
|
|
material: blue_material_handle,
|
|
transform: Transform::from_xyz(0.0, 0.0, -1.5)
|
|
.with_rotation(Quat::from_rotation_x(-PI / 5.0)),
|
|
..default()
|
|
});
|
|
// camera
|
|
commands.spawn(Camera3dBundle {
|
|
transform: Transform::from_xyz(3.0, 5.0, 8.0).looking_at(Vec3::ZERO, Vec3::Y),
|
|
..default()
|
|
});
|
|
}
|