..
bevy_a11y
Bump Version after Release ( #9106 )
2023-07-10 21:19:27 +00:00
bevy_animation
Expose animation_clip
paths ( #9392 )
2023-08-11 21:03:36 +00:00
bevy_app
Add track_caller
to App::add_plugins
( #9174 )
2023-07-23 01:02:20 +00:00
bevy_asset
Improve Mesh
documentation ( #9061 )
2023-07-31 18:55:42 +00:00
bevy_audio
audio sinks don't need their custom drop anymore ( #9336 )
2023-08-11 21:16:12 +00:00
bevy_core
fix clippy::default_constructed_unit_structs
and trybuild errors ( #9144 )
2023-07-13 22:23:04 +00:00
bevy_core_pipeline
Extend the default render range of 2D camera ( #9310 )
2023-07-31 19:28:20 +00:00
bevy_derive
Bump Version after Release ( #9106 )
2023-07-10 21:19:27 +00:00
bevy_diagnostic
Bump Version after Release ( #9106 )
2023-07-10 21:19:27 +00:00
bevy_dylib
Bump Version after Release ( #9106 )
2023-07-10 21:19:27 +00:00
bevy_dynamic_plugin
Bump Version after Release ( #9106 )
2023-07-10 21:19:27 +00:00
bevy_ecs
Adding Copy, Clone, Debug
to derived traits of ExecutorKind
( #9385 )
2023-08-11 21:45:32 +00:00
bevy_ecs_compile_fail_tests
Resolve clippy issues for rust 1.70.0 ( #8738 )
2023-06-01 21:05:05 +00:00
bevy_encase_derive
Bump Version after Release ( #9106 )
2023-07-10 21:19:27 +00:00
bevy_gilrs
Bump Version after Release ( #9106 )
2023-07-10 21:19:27 +00:00
bevy_gizmos
Clarify immediate mode in Gizmos
documentation ( #9183 )
2023-07-31 19:14:52 +00:00
bevy_gltf
Improve Mesh
documentation ( #9061 )
2023-07-31 18:55:42 +00:00
bevy_hierarchy
Prevent setting parent as itself ( #8980 )
2023-08-07 23:00:48 +00:00
bevy_input
Bump Version after Release ( #9106 )
2023-07-10 21:19:27 +00:00
bevy_internal
fix clippy::default_constructed_unit_structs
and trybuild errors ( #9144 )
2023-07-13 22:23:04 +00:00
bevy_log
Bump Version after Release ( #9106 )
2023-07-10 21:19:27 +00:00
bevy_macro_utils
Add some more helpful errors to BevyManifest when it doesn't find Cargo.toml ( #9207 )
2023-07-19 12:05:04 +00:00
bevy_macros_compile_fail_tests
bevy_derive: Add #[deref]
attribute ( #8552 )
2023-05-16 18:29:09 +00:00
bevy_math
Add glam swizzles traits to prelude ( #9387 )
2023-08-10 17:05:01 +00:00
bevy_mikktspace
Bump Version after Release ( #9106 )
2023-07-10 21:19:27 +00:00
bevy_pbr
Work around naga/wgpu WGSL instance_index -> GLSL gl_InstanceID bug on WebGL2 ( #9383 )
2023-08-09 18:38:45 +00:00
bevy_ptr
Put #[repr(transparent)]
attr to bevy_ptr types ( #9068 )
2023-07-14 18:55:15 +00:00
bevy_reflect
bevy_reflect: Opt-out attribute for TypePath
( #9140 )
2023-08-10 00:37:56 +00:00
bevy_reflect_compile_fail_tests
fix clippy::default_constructed_unit_structs
and trybuild errors ( #9144 )
2023-07-13 22:23:04 +00:00
bevy_render
Move window.rs to window/mod.rs in bevy_render ( #9394 )
2023-08-11 21:33:27 +00:00
bevy_scene
Bump Version after Release ( #9106 )
2023-07-10 21:19:27 +00:00
bevy_sprite
Make Anchor Copy ( #9327 )
2023-08-11 21:04:53 +00:00
bevy_tasks
elaborate on TaskPool and bevy tasks ( #8750 )
2023-08-11 21:07:28 +00:00
bevy_text
Improve font size related docs ( #9320 )
2023-08-03 07:48:11 +00:00
bevy_time
Bump Version after Release ( #9106 )
2023-07-10 21:19:27 +00:00
bevy_transform
Simplify parallel iteration methods ( #8854 )
2023-07-23 11:09:24 +00:00
bevy_ui
Change the default for the measure_func
field of ContentSize
to None. ( #9346 )
2023-08-07 23:06:40 +00:00
bevy_utils
Bump Version after Release ( #9106 )
2023-07-10 21:19:27 +00:00
bevy_window
improve documentation relating to WindowPlugin
and Window
( #9173 )
2023-07-30 15:46:16 +00:00
bevy_winit
Change WinitPlugin
defaults to limit game update rate when window is not visible ( #7611 )
2023-08-02 23:41:23 +00:00