bevy/crates/bevy_core/src/name.rs
GT e79f91fc45
Rename bevy_core::name::DebugName to bevy_core::name::NameOrEntity (#14211)
# Objective

- Fixes #14039

## Solution

- Rename.

## Testing

- CI

---

## Migration Guide

- Rename usages of `bevy_core::name::DebugName` to
`bevy_core::name::NameOrEntity`
2024-07-15 15:21:41 +00:00

238 lines
6.1 KiB
Rust

use bevy_ecs::query::QueryData;
#[cfg(feature = "bevy_reflect")]
use bevy_ecs::reflect::ReflectComponent;
use bevy_ecs::{component::Component, entity::Entity};
#[cfg(feature = "bevy_reflect")]
use bevy_reflect::std_traits::ReflectDefault;
#[cfg(feature = "bevy_reflect")]
use bevy_reflect::Reflect;
use bevy_utils::AHasher;
use std::{
borrow::Cow,
hash::{Hash, Hasher},
ops::Deref,
};
#[cfg(all(feature = "serialize", feature = "bevy_reflect"))]
use bevy_reflect::{ReflectDeserialize, ReflectSerialize};
/// Component used to identify an entity. Stores a hash for faster comparisons.
///
/// The hash is eagerly re-computed upon each update to the name.
///
/// [`Name`] should not be treated as a globally unique identifier for entities,
/// as multiple entities can have the same name. [`Entity`] should be
/// used instead as the default unique identifier.
#[derive(Component, Clone)]
#[cfg_attr(
feature = "bevy_reflect",
derive(Reflect),
reflect(Component, Default, Debug)
)]
#[cfg_attr(
all(feature = "serialize", feature = "bevy_reflect"),
reflect(Deserialize, Serialize)
)]
pub struct Name {
hash: u64, // Won't be serialized (see: `bevy_core::serde` module)
name: Cow<'static, str>,
}
impl Default for Name {
fn default() -> Self {
Name::new("")
}
}
impl Name {
/// Creates a new [`Name`] from any string-like type.
///
/// The internal hash will be computed immediately.
pub fn new(name: impl Into<Cow<'static, str>>) -> Self {
let name = name.into();
let mut name = Name { name, hash: 0 };
name.update_hash();
name
}
/// Sets the entity's name.
///
/// The internal hash will be re-computed.
#[inline(always)]
pub fn set(&mut self, name: impl Into<Cow<'static, str>>) {
*self = Name::new(name);
}
/// Updates the name of the entity in place.
///
/// This will allocate a new string if the name was previously
/// created from a borrow.
#[inline(always)]
pub fn mutate<F: FnOnce(&mut String)>(&mut self, f: F) {
f(self.name.to_mut());
self.update_hash();
}
/// Gets the name of the entity as a `&str`.
#[inline(always)]
pub fn as_str(&self) -> &str {
&self.name
}
fn update_hash(&mut self) {
let mut hasher = AHasher::default();
self.name.hash(&mut hasher);
self.hash = hasher.finish();
}
}
impl std::fmt::Display for Name {
#[inline(always)]
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
std::fmt::Display::fmt(&self.name, f)
}
}
impl std::fmt::Debug for Name {
#[inline(always)]
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
std::fmt::Debug::fmt(&self.name, f)
}
}
/// Convenient query for giving a human friendly name to an entity.
///
/// ```
/// # use bevy_core::prelude::*;
/// # use bevy_ecs::prelude::*;
/// # #[derive(Component)] pub struct Score(f32);
/// fn increment_score(mut scores: Query<(NameOrEntity, &mut Score)>) {
/// for (name, mut score) in &mut scores {
/// score.0 += 1.0;
/// if score.0.is_nan() {
/// bevy_utils::tracing::error!("Score for {name} is invalid");
/// }
/// }
/// }
/// # bevy_ecs::system::assert_is_system(increment_score);
/// ```
///
/// # Implementation
///
/// The `Display` impl for `NameOrEntity` returns the `Name` where there is one
/// or {index}v{generation} for entities without one.
#[derive(QueryData)]
#[query_data(derive(Debug))]
pub struct NameOrEntity {
/// A [`Name`] that the entity might have that is displayed if available.
pub name: Option<&'static Name>,
/// The unique identifier of the entity as a fallback.
pub entity: Entity,
}
impl<'a> std::fmt::Display for NameOrEntityItem<'a> {
#[inline(always)]
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
match self.name {
Some(name) => std::fmt::Display::fmt(name, f),
None => std::fmt::Display::fmt(&self.entity, f),
}
}
}
/* Conversions from strings */
impl From<&str> for Name {
#[inline(always)]
fn from(name: &str) -> Self {
Name::new(name.to_owned())
}
}
impl From<String> for Name {
#[inline(always)]
fn from(name: String) -> Self {
Name::new(name)
}
}
/* Conversions to strings */
impl AsRef<str> for Name {
#[inline(always)]
fn as_ref(&self) -> &str {
&self.name
}
}
impl From<&Name> for String {
#[inline(always)]
fn from(val: &Name) -> String {
val.as_str().to_owned()
}
}
impl From<Name> for String {
#[inline(always)]
fn from(val: Name) -> String {
val.name.into_owned()
}
}
impl Hash for Name {
fn hash<H: Hasher>(&self, state: &mut H) {
self.name.hash(state);
}
}
impl PartialEq for Name {
fn eq(&self, other: &Self) -> bool {
if self.hash != other.hash {
// Makes the common case of two strings not been equal very fast
return false;
}
self.name.eq(&other.name)
}
}
impl Eq for Name {}
impl PartialOrd for Name {
fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
Some(self.cmp(other))
}
}
impl Ord for Name {
fn cmp(&self, other: &Self) -> std::cmp::Ordering {
self.name.cmp(&other.name)
}
}
impl Deref for Name {
type Target = str;
fn deref(&self) -> &Self::Target {
self.name.as_ref()
}
}
#[cfg(test)]
mod tests {
use super::*;
use bevy_ecs::world::World;
#[test]
fn test_display_of_debug_name() {
let mut world = World::new();
let e1 = world.spawn_empty().id();
let name = Name::new("MyName");
let e2 = world.spawn(name.clone()).id();
let mut query = world.query::<NameOrEntity>();
let d1 = query.get(&world, e1).unwrap();
let d2 = query.get(&world, e2).unwrap();
// NameOrEntity Display for entities without a Name should be {index}v{generation}
assert_eq!(d1.to_string(), "0v1");
// NameOrEntity Display for entities with a Name should be the Name
assert_eq!(d2.to_string(), "MyName");
}
}