bevy/crates/bevy_window/src/raw_handle.rs
Elabajaba 35ac1b152e
Update to wgpu 0.19 and raw-window-handle 0.6 (#11280)
# Objective

Keep core dependencies up to date.

## Solution

Update the dependencies.

wgpu 0.19 only supports raw-window-handle (rwh) 0.6, so bumping that was
included in this.

The rwh 0.6 version bump is just the simplest way of doing it. There
might be a way we can take advantage of wgpu's new safe surface creation
api, but I'm not familiar enough with bevy's window management to
untangle it and my attempt ended up being a mess of lifetimes and rustc
complaining about missing trait impls (that were implemented). Thanks to
@MiniaczQ for the (much simpler) rwh 0.6 version bump code.

Unblocks https://github.com/bevyengine/bevy/pull/9172 and
https://github.com/bevyengine/bevy/pull/10812

~~This might be blocked on cpal and oboe updating their ndk versions to
0.8, as they both currently target ndk 0.7 which uses rwh 0.5.2~~ Tested
on android, and everything seems to work correctly (audio properly stops
when minimized, and plays when re-focusing the app).

---

## Changelog

- `wgpu` has been updated to 0.19! The long awaited arcanization has
been merged (for more info, see
https://gfx-rs.github.io/2023/11/24/arcanization.html), and Vulkan
should now be working again on Intel GPUs.
- Targeting WebGPU now requires that you add the new `webgpu` feature
(setting the `RUSTFLAGS` environment variable to
`--cfg=web_sys_unstable_apis` is still required). This feature currently
overrides the `webgl2` feature if you have both enabled (the `webgl2`
feature is enabled by default), so it is not recommended to add it as a
default feature to libraries without putting it behind a flag that
allows library users to opt out of it! In the future we plan on
supporting wasm binaries that can target both webgl2 and webgpu now that
wgpu added support for doing so (see
https://github.com/bevyengine/bevy/issues/11505).
- `raw-window-handle` has been updated to version 0.6.

## Migration Guide

- `bevy_render::instance_index::get_instance_index()` has been removed
as the webgl2 workaround is no longer required as it was fixed upstream
in wgpu. The `BASE_INSTANCE_WORKAROUND` shaderdef has also been removed.
- WebGPU now requires the new `webgpu` feature to be enabled. The
`webgpu` feature currently overrides the `webgl2` feature so you no
longer need to disable all default features and re-add them all when
targeting `webgpu`, but binaries built with both the `webgpu` and
`webgl2` features will only target the webgpu backend, and will only
work on browsers that support WebGPU.
- Places where you conditionally compiled things for webgl2 need to be
updated because of this change, eg:
- `#[cfg(any(not(feature = "webgl"), not(target_arch = "wasm32")))]`
becomes `#[cfg(any(not(feature = "webgl") ,not(target_arch = "wasm32"),
feature = "webgpu"))]`
- `#[cfg(all(feature = "webgl", target_arch = "wasm32"))]` becomes
`#[cfg(all(feature = "webgl", target_arch = "wasm32", not(feature =
"webgpu")))]`
- `if cfg!(all(feature = "webgl", target_arch = "wasm32"))` becomes `if
cfg!(all(feature = "webgl", target_arch = "wasm32", not(feature =
"webgpu")))`
- `create_texture_with_data` now also takes a `TextureDataOrder`. You
can probably just set this to `TextureDataOrder::default()`
- `TextureFormat`'s `block_size` has been renamed to `block_copy_size`
- See the `wgpu` changelog for anything I might've missed:
https://github.com/gfx-rs/wgpu/blob/trunk/CHANGELOG.md

---------

Co-authored-by: François <mockersf@gmail.com>
2024-01-26 18:14:21 +00:00

72 lines
3.9 KiB
Rust

use bevy_ecs::prelude::Component;
use raw_window_handle::{
DisplayHandle, HandleError, HasDisplayHandle, HasWindowHandle, RawDisplayHandle,
RawWindowHandle, WindowHandle,
};
/// A wrapper over [`RawWindowHandle`] and [`RawDisplayHandle`] that allows us to safely pass it across threads.
///
/// Depending on the platform, the underlying pointer-containing handle cannot be used on all threads,
/// and so we cannot simply make it (or any type that has a safe operation to get a [`RawWindowHandle`] or [`RawDisplayHandle`])
/// thread-safe.
#[derive(Debug, Clone, Component)]
pub struct RawHandleWrapper {
/// Raw handle to a window.
pub window_handle: RawWindowHandle,
/// Raw handle to the display server.
pub display_handle: RawDisplayHandle,
}
impl RawHandleWrapper {
/// Returns a [`HasWindowHandle`] + [`HasDisplayHandle`] impl, which exposes [`WindowHandle`] and [`DisplayHandle`].
///
/// # Safety
///
/// Some platforms have constraints on where/how this handle can be used. For example, some platforms don't support doing window
/// operations off of the main thread. The caller must ensure the [`RawHandleWrapper`] is only used in valid contexts.
pub unsafe fn get_handle(&self) -> ThreadLockedRawWindowHandleWrapper {
ThreadLockedRawWindowHandleWrapper(self.clone())
}
}
// SAFETY: [`RawHandleWrapper`] is just a normal "raw pointer", which doesn't impl Send/Sync. However the pointer is only
// exposed via an unsafe method that forces the user to make a call for a given platform. (ex: some platforms don't
// support doing window operations off of the main thread).
// A recommendation for this pattern (and more context) is available here:
// https://github.com/rust-windowing/raw-window-handle/issues/59
unsafe impl Send for RawHandleWrapper {}
// SAFETY: This is safe for the same reasons as the Send impl above.
unsafe impl Sync for RawHandleWrapper {}
/// A [`RawHandleWrapper`] that cannot be sent across threads.
///
/// This safely exposes [`RawWindowHandle`] and [`RawDisplayHandle`], but care must be taken to ensure that the construction itself is correct.
///
/// This can only be constructed via the [`RawHandleWrapper::get_handle()`] method;
/// be sure to read the safety docs there about platform-specific limitations.
/// In many cases, this should only be constructed on the main thread.
pub struct ThreadLockedRawWindowHandleWrapper(RawHandleWrapper);
impl HasWindowHandle for ThreadLockedRawWindowHandleWrapper {
fn window_handle(&self) -> Result<WindowHandle, HandleError> {
// SAFETY: the caller has validated that this is a valid context to get [`RawHandleWrapper`]
// as otherwise an instance of this type could not have been constructed
// NOTE: we cannot simply impl HasRawWindowHandle for RawHandleWrapper,
// as the `raw_window_handle` method is safe. We cannot guarantee that all calls
// of this method are correct (as it may be off the main thread on an incompatible platform),
// and so exposing a safe method to get a [`RawWindowHandle`] directly would be UB.
Ok(unsafe { WindowHandle::borrow_raw(self.0.window_handle) })
}
}
impl HasDisplayHandle for ThreadLockedRawWindowHandleWrapper {
fn display_handle(&self) -> Result<DisplayHandle, HandleError> {
// SAFETY: the caller has validated that this is a valid context to get [`RawDisplayHandle`]
// as otherwise an instance of this type could not have been constructed
// NOTE: we cannot simply impl HasRawDisplayHandle for RawHandleWrapper,
// as the `raw_display_handle` method is safe. We cannot guarantee that all calls
// of this method are correct (as it may be off the main thread on an incompatible platform),
// and so exposing a safe method to get a [`RawDisplayHandle`] directly would be UB.
Ok(unsafe { DisplayHandle::borrow_raw(self.0.display_handle) })
}
}