bevy/examples/app/headless.rs
Carter Anderson 11b41206eb Add upstream bevy_ecs and prepare for custom-shaders merge (#2815)
This updates the `pipelined-rendering` branch to use the latest `bevy_ecs` from `main`. This accomplishes a couple of goals:

1. prepares for upcoming `custom-shaders` branch changes, which were what drove many of the recent bevy_ecs changes on `main`
2. prepares for the soon-to-happen merge of `pipelined-rendering` into `main`. By including bevy_ecs changes now, we make that merge simpler / easier to review. 

I split this up into 3 commits:

1. **add upstream bevy_ecs**: please don't bother reviewing this content. it has already received thorough review on `main` and is a literal copy/paste of the relevant folders (the old folders were deleted so the directories are literally exactly the same as `main`).
2. **support manual buffer application in stages**: this is used to enable the Extract step. we've already reviewed this once on the `pipelined-rendering` branch, but its worth looking at one more time in the new context of (1).
3. **support manual archetype updates in QueryState**: same situation as (2).
2021-09-14 06:14:19 +00:00

43 lines
1.1 KiB
Rust

use bevy::{app::ScheduleRunnerSettings, prelude::*, utils::Duration};
// This example only enables a minimal set of plugins required for bevy to run.
// You can also completely remove rendering / windowing Plugin code from bevy
// by making your import look like this in your Cargo.toml
//
// [dependencies]
// bevy = { version = "*", default-features = false }
// # replace "*" with the most recent version of bevy
fn main() {
// this app runs once
App::new()
.insert_resource(ScheduleRunnerSettings::run_once())
.add_plugins(MinimalPlugins)
.add_system(hello_world_system)
.run();
// this app loops forever at 60 fps
App::new()
.insert_resource(ScheduleRunnerSettings::run_loop(Duration::from_secs_f64(
1.0 / 60.0,
)))
.add_plugins(MinimalPlugins)
.add_system(counter)
.run();
}
fn hello_world_system() {
println!("hello world");
}
fn counter(mut state: Local<CounterState>) {
if state.count % 60 == 0 {
println!("{}", state.count);
}
state.count += 1;
}
#[derive(Default)]
struct CounterState {
count: u32,
}