bevy/examples/3d/load_model.rs
2020-07-31 17:10:29 -07:00

40 lines
1.1 KiB
Rust

use bevy::prelude::*;
fn main() {
App::build()
.add_resource(Msaa { samples: 4 })
.add_default_plugins()
.add_startup_system(setup.system())
.run();
}
fn setup(
mut commands: Commands,
asset_server: Res<AssetServer>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
// add entities to the world
commands
// mesh
.spawn(PbrComponents {
// load the mesh
mesh: asset_server.load("assets/models/monkey/Monkey.gltf").unwrap(),
// create a material for the mesh
material: materials.add(Color::rgb(0.5, 0.4, 0.3).into()),
..Default::default()
})
// light
.spawn(LightComponents {
translation: Translation::new(4.0, 5.0, 4.0),
..Default::default()
})
// camera
.spawn(Camera3dComponents {
transform: Transform::new_sync_disabled(Mat4::face_toward(
Vec3::new(-2.0, 2.0, 6.0),
Vec3::new(0.0, 0.0, 0.0),
Vec3::new(0.0, 1.0, 0.0),
)),
..Default::default()
});
}