bevy/crates/bevy_gizmos
ira e2ed42fd75
Fix gizmo lines deforming or disappearing when partially behind the camera (#9470)
If a line has one point behind the camera(near plane) then it would
deform or, if the `depth_bias` setting was set to a negative value,
disappear.

## Solution

The issue is that performing a perspective divide does not work
correctly for points behind the near plane and a perspective divide is
used inside the shader to define the line width in screen space.
The solution is to perform near plane clipping manually inside the
shader before the perspective divide is done.
2023-08-17 20:09:19 +00:00
..
src Fix gizmo lines deforming or disappearing when partially behind the camera (#9470) 2023-08-17 20:09:19 +00:00
Cargo.toml Bump Version after Release (#9106) 2023-07-10 21:19:27 +00:00