bevy/crates/bevy_ui/src/render/render_pass.rs
Carter Anderson e5905379de Use new let-else syntax where possible (#6463)
# Objective

Let-else syntax is now stable!

## Solution

Use it where possible!
2022-11-04 21:32:09 +00:00

198 lines
5.7 KiB
Rust

use super::{UiBatch, UiImageBindGroups, UiMeta};
use crate::{prelude::UiCameraConfig, DefaultCameraView};
use bevy_ecs::{
prelude::*,
system::{lifetimeless::*, SystemParamItem},
};
use bevy_render::{
render_graph::*,
render_phase::*,
render_resource::{CachedRenderPipelineId, LoadOp, Operations, RenderPassDescriptor},
renderer::*,
view::*,
};
use bevy_utils::FloatOrd;
pub struct UiPassNode {
ui_view_query: QueryState<
(
&'static RenderPhase<TransparentUi>,
&'static ViewTarget,
Option<&'static UiCameraConfig>,
),
With<ExtractedView>,
>,
default_camera_view_query: QueryState<&'static DefaultCameraView>,
}
impl UiPassNode {
pub const IN_VIEW: &'static str = "view";
pub fn new(world: &mut World) -> Self {
Self {
ui_view_query: world.query_filtered(),
default_camera_view_query: world.query(),
}
}
}
impl Node for UiPassNode {
fn input(&self) -> Vec<SlotInfo> {
vec![SlotInfo::new(UiPassNode::IN_VIEW, SlotType::Entity)]
}
fn update(&mut self, world: &mut World) {
self.ui_view_query.update_archetypes(world);
self.default_camera_view_query.update_archetypes(world);
}
fn run(
&self,
graph: &mut RenderGraphContext,
render_context: &mut RenderContext,
world: &World,
) -> Result<(), NodeRunError> {
let input_view_entity = graph.get_input_entity(Self::IN_VIEW)?;
let Ok((transparent_phase, target, camera_ui)) =
self.ui_view_query.get_manual(world, input_view_entity)
else {
return Ok(());
};
if transparent_phase.items.is_empty() {
return Ok(());
}
// Don't render UI for cameras where it is explicitly disabled
if matches!(camera_ui, Some(&UiCameraConfig { show_ui: false })) {
return Ok(());
}
// use the "default" view entity if it is defined
let view_entity = if let Ok(default_view) = self
.default_camera_view_query
.get_manual(world, input_view_entity)
{
default_view.0
} else {
input_view_entity
};
let pass_descriptor = RenderPassDescriptor {
label: Some("ui_pass"),
color_attachments: &[Some(target.get_unsampled_color_attachment(Operations {
load: LoadOp::Load,
store: true,
}))],
depth_stencil_attachment: None,
};
let draw_functions = world.resource::<DrawFunctions<TransparentUi>>();
let render_pass = render_context
.command_encoder
.begin_render_pass(&pass_descriptor);
let mut draw_functions = draw_functions.write();
let mut tracked_pass = TrackedRenderPass::new(render_pass);
for item in &transparent_phase.items {
let draw_function = draw_functions.get_mut(item.draw_function).unwrap();
draw_function.draw(world, &mut tracked_pass, view_entity, item);
}
Ok(())
}
}
pub struct TransparentUi {
pub sort_key: FloatOrd,
pub entity: Entity,
pub pipeline: CachedRenderPipelineId,
pub draw_function: DrawFunctionId,
}
impl PhaseItem for TransparentUi {
type SortKey = FloatOrd;
#[inline]
fn sort_key(&self) -> Self::SortKey {
self.sort_key
}
#[inline]
fn draw_function(&self) -> DrawFunctionId {
self.draw_function
}
}
impl EntityPhaseItem for TransparentUi {
#[inline]
fn entity(&self) -> Entity {
self.entity
}
}
impl CachedRenderPipelinePhaseItem for TransparentUi {
#[inline]
fn cached_pipeline(&self) -> CachedRenderPipelineId {
self.pipeline
}
}
pub type DrawUi = (
SetItemPipeline,
SetUiViewBindGroup<0>,
SetUiTextureBindGroup<1>,
DrawUiNode,
);
pub struct SetUiViewBindGroup<const I: usize>;
impl<const I: usize> EntityRenderCommand for SetUiViewBindGroup<I> {
type Param = (SRes<UiMeta>, SQuery<Read<ViewUniformOffset>>);
fn render<'w>(
view: Entity,
_item: Entity,
(ui_meta, view_query): SystemParamItem<'w, '_, Self::Param>,
pass: &mut TrackedRenderPass<'w>,
) -> RenderCommandResult {
let view_uniform = view_query.get(view).unwrap();
pass.set_bind_group(
I,
ui_meta.into_inner().view_bind_group.as_ref().unwrap(),
&[view_uniform.offset],
);
RenderCommandResult::Success
}
}
pub struct SetUiTextureBindGroup<const I: usize>;
impl<const I: usize> EntityRenderCommand for SetUiTextureBindGroup<I> {
type Param = (SRes<UiImageBindGroups>, SQuery<Read<UiBatch>>);
fn render<'w>(
_view: Entity,
item: Entity,
(image_bind_groups, query_batch): SystemParamItem<'w, '_, Self::Param>,
pass: &mut TrackedRenderPass<'w>,
) -> RenderCommandResult {
let batch = query_batch.get(item).unwrap();
let image_bind_groups = image_bind_groups.into_inner();
pass.set_bind_group(I, image_bind_groups.values.get(&batch.image).unwrap(), &[]);
RenderCommandResult::Success
}
}
pub struct DrawUiNode;
impl EntityRenderCommand for DrawUiNode {
type Param = (SRes<UiMeta>, SQuery<Read<UiBatch>>);
fn render<'w>(
_view: Entity,
item: Entity,
(ui_meta, query_batch): SystemParamItem<'w, '_, Self::Param>,
pass: &mut TrackedRenderPass<'w>,
) -> RenderCommandResult {
let batch = query_batch.get(item).unwrap();
pass.set_vertex_buffer(0, ui_meta.into_inner().vertices.buffer().unwrap().slice(..));
pass.draw(batch.range.clone(), 0..1);
RenderCommandResult::Success
}
}