bevy/bevy_legion/benches/benchmarks.rs
2020-03-09 00:47:58 -07:00

195 lines
5.2 KiB
Rust

use criterion::*;
use itertools::*;
use legion::prelude::*;
#[derive(Copy, Clone, Debug, PartialEq)]
struct A(f32);
#[derive(Copy, Clone, Debug, PartialEq)]
struct B(f32);
#[derive(Copy, Clone, Debug, PartialEq)]
struct C(f32);
#[derive(Copy, Clone, Debug, PartialEq)]
struct D(f32);
#[derive(Copy, Clone, Debug, PartialEq)]
struct E(f32);
#[derive(Copy, Clone, Debug, PartialEq)]
struct F(f32);
#[derive(Copy, Clone, Debug, PartialEq)]
struct Tag(f32);
#[derive(Copy, Clone, Debug, PartialEq)]
struct Position(f32);
#[derive(Copy, Clone, Debug, PartialEq)]
struct Rotation(f32);
fn create_entities(
world: &mut World,
variants: &mut [Box<dyn FnMut(Entity, &mut World)>],
num_components: usize,
count: usize,
) {
let len_variants = variants.len();
let components = (0..)
.flat_map(|step| (0..len_variants).map(move |i| (i + i * step) % len_variants))
.chunks(num_components);
for initializers in (&components).into_iter().take(count) {
let entity = world.insert((), Some((A(0.0),)))[0];
for i in initializers {
let init = variants.get_mut(i).unwrap();
init(entity, world);
}
}
}
fn add_background_entities(world: &mut World, count: usize) {
create_entities(
world,
&mut [
Box::new(|e, w| w.add_component(e, A(0.0)).unwrap()),
Box::new(|e, w| w.add_component(e, B(0.0)).unwrap()),
Box::new(|e, w| w.add_component(e, C(0.0)).unwrap()),
Box::new(|e, w| w.add_tag(e, Tag(0.0)).unwrap()),
Box::new(|e, w| w.add_component(e, D(0.0)).unwrap()),
Box::new(|e, w| w.add_tag(e, Tag(1.0)).unwrap()),
Box::new(|e, w| w.add_component(e, E(0.0)).unwrap()),
Box::new(|e, w| w.add_tag(e, Tag(2.0)).unwrap()),
Box::new(|e, w| w.add_component(e, F(0.0)).unwrap()),
Box::new(|e, w| w.add_tag(e, Tag(3.0)).unwrap()),
],
5,
count,
);
}
fn setup(n: usize) -> World {
let universe = Universe::new();
let mut world = universe.create_world();
world.insert((), (0..n).map(|_| (Position(0.), Rotation(0.))));
world
}
fn bench_create_delete(c: &mut Criterion) {
c.bench_function_over_inputs(
"create-delete",
|b, count| {
let mut world = setup(0);
b.iter(|| {
let entities = world
.insert((), (0..*count).map(|_| (Position(0.),)))
.to_vec();
for e in entities {
world.delete(e);
}
})
},
(0..10).map(|i| i * 100),
);
}
fn bench_iter_simple(c: &mut Criterion) {
c.bench_function("iter-simple", |b| {
let mut world = setup(2000);
add_background_entities(&mut world, 10000);
let query = <(Read<Position>, Write<Rotation>)>::query();
b.iter(|| {
for (pos, mut rot) in query.iter_mut(&mut world) {
rot.0 = pos.0;
}
});
});
}
fn bench_iter_complex(c: &mut Criterion) {
c.bench_function("iter-complex", |b| {
let mut world = setup(0);
add_background_entities(&mut world, 10000);
for i in 0..200 {
world.insert(
(Tag(i as f32),),
(0..2000).map(|_| (Position(0.), Rotation(0.))),
);
}
let query = <(Read<Position>, Write<Rotation>)>::query()
.filter(!component::<A>() & tag_value(&Tag(2.0)));
b.iter(|| {
for (pos, mut rot) in query.iter_mut(&mut world) {
rot.0 = pos.0;
}
});
});
}
fn bench_iter_chunks_simple(c: &mut Criterion) {
c.bench_function("iter-chunks-simple", |b| {
let mut world = setup(10000);
add_background_entities(&mut world, 10000);
let query = <(Write<Position>, Read<Rotation>)>::query();
b.iter(|| {
for c in query.iter_chunks_mut(&mut world) {
unsafe {
c.components_mut::<Position>()
.unwrap()
.get_unchecked_mut(0)
.0 = 0.0
};
}
});
});
}
fn bench_iter_chunks_complex(c: &mut Criterion) {
c.bench_function("iter-chunks-complex", |b| {
let mut world = setup(0);
add_background_entities(&mut world, 10000);
for i in 0..200 {
world.insert(
(Tag(i as f32),),
(0..10000).map(|_| (Position(0.), Rotation(0.))),
);
}
let query = <(Write<Position>, Read<Rotation>)>::query()
.filter(!component::<A>() & tag_value(&Tag(2.0)));
b.iter(|| {
for c in query.iter_chunks_mut(&mut world) {
unsafe {
c.components_mut::<Position>()
.unwrap()
.get_unchecked_mut(0)
.0 = 0.0
};
}
});
});
}
criterion_group!(
basic,
bench_create_delete,
bench_iter_simple,
bench_iter_complex,
bench_iter_chunks_simple,
bench_iter_chunks_complex
);
criterion_main!(basic);