mirror of
https://github.com/bevyengine/bevy
synced 2024-11-15 09:27:41 +00:00
1df8238e8d
# Objective The `NestedLoader` API as it stands right now is somewhat lacking: - It consists of several types `NestedLoader`, `UntypedNestedLoader`, `DirectNestedLoader`, and `UntypedDirectNestedLoader`, where a typestate pattern on `NestedLoader` would be make it more obvious what it does, and allow centralising the documentation - The term "untyped" in the asset loader code is overloaded. It can mean either: - we have literally no idea what the type of this asset will be when we load it (I dub this "unknown type") - we know what type of asset it will be, but we don't know it statically - we only have a TypeId (I dub this "dynamic type" / "erased") - There is no way to get an `UntypedHandle` (erased) given a `TypeId` ## Solution Changes `NestedLoader` into a type-state pattern, adding two type params: - `T` determines the typing - `StaticTyped`, the default, where you pass in `A` statically into `fn load<A>() -> ..` - `DynamicTyped`, where you give a `TypeId`, giving you a `UntypedHandle` - `UnknownTyped`, where you have literally no idea what type of asset you're loading, giving you a `Handle<LoadedUntypedAsset>` - `M` determines the "mode" (bikeshedding TBD, I couldn't come up with a better name) - `Deferred`, the default, won't load the asset when you call `load`, but it does give you a `Handle` to it (this is nice since it can be a sync fn) - `Immediate` will load the asset as soon as you call it, and give you access to it, but you must be in an async context to call it Changes some naming of internals in `AssetServer` to fit the new definitions of "dynamic type" and "unknown type". Note that I didn't do a full pass over this code to keep the diff small. That can probably be done in a new PR - I think the definiton I laid out of unknown type vs. erased makes it pretty clear where each one applies. <details> <summary>Old issue</summary> The only real problem I have with this PR is the requirement to pass in `type_name` (from `core::any::type_name`) into Erased. Users might not have that type name, only the ID, and it just seems sort of weird to *have* to give an asset type name. However, the reason we need it is because of this: ```rs pub(crate) fn get_or_create_path_handle_erased( &mut self, path: AssetPath<'static>, type_id: TypeId, type_name: &str, loading_mode: HandleLoadingMode, meta_transform: Option<MetaTransform>, ) -> (UntypedHandle, bool) { let result = self.get_or_create_path_handle_internal( path, Some(type_id), loading_mode, meta_transform, ); // it is ok to unwrap because TypeId was specified above unwrap_with_context(result, type_name).unwrap() } pub(crate) fn unwrap_with_context<T>( result: Result<T, GetOrCreateHandleInternalError>, type_name: &str, ) -> Option<T> { match result { Ok(value) => Some(value), Err(GetOrCreateHandleInternalError::HandleMissingButTypeIdNotSpecified) => None, Err(GetOrCreateHandleInternalError::MissingHandleProviderError(_)) => { panic!("Cannot allocate an Asset Handle of type '{type_name}' because the asset type has not been initialized. \ Make sure you have called app.init_asset::<{type_name}>()") } } } ``` This `unwrap_with_context` is literally the only reason we need the `type_name`. Potentially, this can be turned into an `impl Into<Option<&str>>`, and output a different error message if the type name is missing. Since if we are loading an asset where we only know the type ID, by definition we can't output that error message, since we don't have the type name. I'm open to suggestions on this. </details> ## Testing Not sure how to test this, since I kept most of the actual NestedLoader logic the same. The only new API is loading an `UntypedHandle` when in the `DynamicTyped, Immediate` state. ## Migration Guide Code which uses `bevy_asset`'s `LoadContext::loader` / `NestedLoader` will see some naming changes: - `untyped` is replaced by `with_unknown_type` - `with_asset_type` is replaced by `with_static_type` - `with_asset_type_id` is replaced by `with_dynamic_type` - `direct` is replaced by `immediate` (the opposite of "immediate" is "deferred") |
||
---|---|---|
.. | ||
assets | ||
asset_processing.rs | ||
e.txt |