bevy/examples/2d/2d_gizmos.rs
Kjolnyr ddefc246b2
Added arc_2d function for gizmos (#8448)
# Objective

Added the possibility to draw arcs in 2d via gizmos

## Solution

- Added `arc_2d` function to `Gizmos`
- Added `arc_inner` function
- Added `Arc2dBuilder<'a, 's>`
- Updated `2d_gizmos.rs` example to draw an arc

---------

Co-authored-by: kjolnyr <kjolnyr@protonmail.ch>
Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: ira <JustTheCoolDude@gmail.com>
2023-04-21 15:34:07 +00:00

47 lines
1.4 KiB
Rust

//! This example demonstrates Bevy's immediate mode drawing API intended for visual debugging.
use std::f32::consts::PI;
use bevy::prelude::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Startup, setup)
.add_systems(Update, system)
.run();
}
fn setup(mut commands: Commands) {
commands.spawn(Camera2dBundle::default());
}
fn system(mut gizmos: Gizmos, time: Res<Time>) {
let sin = time.elapsed_seconds().sin() * 50.;
gizmos.line_2d(Vec2::Y * -sin, Vec2::splat(-80.), Color::RED);
gizmos.ray_2d(Vec2::Y * sin, Vec2::splat(80.), Color::GREEN);
// Triangle
gizmos.linestrip_gradient_2d([
(Vec2::Y * 300., Color::BLUE),
(Vec2::new(-255., -155.), Color::RED),
(Vec2::new(255., -155.), Color::GREEN),
(Vec2::Y * 300., Color::BLUE),
]);
gizmos.rect_2d(
Vec2::ZERO,
time.elapsed_seconds() / 3.,
Vec2::splat(300.),
Color::BLACK,
);
// The circles have 32 line-segments by default.
gizmos.circle_2d(Vec2::ZERO, 120., Color::BLACK);
// You may want to increase this for larger circles.
gizmos.circle_2d(Vec2::ZERO, 300., Color::NAVY).segments(64);
// Arcs default amount of segments is linerarly interpolated between
// 1 and 32, using the arc length as scalar.
gizmos.arc_2d(Vec2::ZERO, sin / 10., PI / 2., 350., Color::ORANGE_RED);
}