bevy/examples/asset/hot_asset_reloading.rs
Carter Anderson aefe1f0739
Schedule-First: the new and improved add_systems (#8079)
Co-authored-by: Mike <mike.hsu@gmail.com>
2023-03-18 01:45:34 +00:00

40 lines
1.3 KiB
Rust

//! Hot reloading allows you to modify assets files to be immediately reloaded while your game is
//! running. This lets you immediately see the results of your changes without restarting the game.
//! This example illustrates hot reloading mesh changes.
use bevy::prelude::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins.set(AssetPlugin {
// Tell the asset server to watch for asset changes on disk:
watch_for_changes: true,
..default()
}))
.add_systems(Startup, setup)
.run();
}
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
// Load our mesh:
let scene_handle = asset_server.load("models/monkey/Monkey.gltf#Scene0");
// Any changes to the mesh will be reloaded automatically! Try making a change to Monkey.gltf.
// You should see the changes immediately show up in your app.
// mesh
commands.spawn(SceneBundle {
scene: scene_handle,
..default()
});
// light
commands.spawn(PointLightBundle {
transform: Transform::from_xyz(4.0, 5.0, 4.0),
..default()
});
// camera
commands.spawn(Camera3dBundle {
transform: Transform::from_xyz(2.0, 2.0, 6.0).looking_at(Vec3::ZERO, Vec3::Y),
..default()
});
}