bevy/crates
Nicola Papale df7736c572 Alias world_to_viewport for easier migration (#5298)
# Objective

When someone searches in rustdoc for `world_to_screen`, they now will
find `world_to_viewport`. The method was renamed in 0.8, it would be
nice to allow users to find the new name more easily.

---
2022-07-12 18:57:19 +00:00
..
bevy_animation Update codebase to use IntoIterator where possible. (#5269) 2022-07-11 15:28:50 +00:00
bevy_app Remove the dependency cycles (#5171) 2022-07-04 13:04:18 +00:00
bevy_asset docs: Full documentation for bevy_asset (#3536) 2022-07-12 15:44:09 +00:00
bevy_audio Remove the dependency cycles (#5171) 2022-07-04 13:04:18 +00:00
bevy_core Add global init and get accessors for all newtyped TaskPools (#2250) 2022-06-09 02:43:24 +00:00
bevy_core_pipeline Very minor doc formatting changes (#5287) 2022-07-12 13:06:16 +00:00
bevy_derive android - fix issues other than the rendering (#5130) 2022-06-30 19:42:45 +00:00
bevy_diagnostic Cleanups in diagnostics (#3871) 2022-06-20 17:02:25 +00:00
bevy_dylib Bump Bevy to 0.8.0-dev (#4505) 2022-04-17 23:04:52 +00:00
bevy_dynamic_plugin Bump Bevy to 0.8.0-dev (#4505) 2022-04-17 23:04:52 +00:00
bevy_ecs Very minor doc formatting changes (#5287) 2022-07-12 13:06:16 +00:00
bevy_ecs_compile_fail_tests Fix rust 1.62 changes (#5154) 2022-06-30 19:24:28 +00:00
bevy_encase_derive Updated glam to 0.21. (#5142) 2022-07-03 19:55:33 +00:00
bevy_gilrs Improve Gamepad DPad Button Detection (#5220) 2022-07-11 14:11:25 +00:00
bevy_gltf Allow rendering meshes without UV coordinate data. (#5222) 2022-07-08 20:55:08 +00:00
bevy_hierarchy Update codebase to use IntoIterator where possible. (#5269) 2022-07-11 15:28:50 +00:00
bevy_input Improve Gamepad DPad Button Detection (#5220) 2022-07-11 14:11:25 +00:00
bevy_internal enable optional dependencies to stay optional (#5023) 2022-06-20 10:32:43 +00:00
bevy_log Remove the dependency cycles (#5171) 2022-07-04 13:04:18 +00:00
bevy_macro_utils bevy_reflect_derive: Tidying up the code (#4712) 2022-05-12 19:43:23 +00:00
bevy_math Updated glam to 0.21. (#5142) 2022-07-03 19:55:33 +00:00
bevy_mikktspace Updated glam to 0.21. (#5142) 2022-07-03 19:55:33 +00:00
bevy_pbr Very minor doc formatting changes (#5287) 2022-07-12 13:06:16 +00:00
bevy_ptr add more SAFETY comments and lint for missing ones in bevy_ecs (#4835) 2022-07-04 14:44:24 +00:00
bevy_reflect Update codebase to use IntoIterator where possible. (#5269) 2022-07-11 15:28:50 +00:00
bevy_render Alias world_to_viewport for easier migration (#5298) 2022-07-12 18:57:19 +00:00
bevy_scene Update codebase to use IntoIterator where possible. (#5269) 2022-07-11 15:28:50 +00:00
bevy_sprite Very minor doc formatting changes (#5287) 2022-07-12 13:06:16 +00:00
bevy_tasks Very minor doc formatting changes (#5287) 2022-07-12 13:06:16 +00:00
bevy_text Update codebase to use IntoIterator where possible. (#5269) 2022-07-11 15:28:50 +00:00
bevy_time Update time by sending frame instant through a channel (#4744) 2022-07-11 23:19:00 +00:00
bevy_transform Very minor doc formatting changes (#5287) 2022-07-12 13:06:16 +00:00
bevy_ui Very minor doc formatting changes (#5287) 2022-07-12 13:06:16 +00:00
bevy_utils Document That FloatOrd Implements Hash and Eq Too (#5228) 2022-07-11 14:11:27 +00:00
bevy_window Update codebase to use IntoIterator where possible. (#5269) 2022-07-11 15:28:50 +00:00
bevy_winit Change window position types from tuple to vec (#5276) 2022-07-11 14:36:23 +00:00