bevy/docs
JMS55 4f20faaa43
Meshlet rendering (initial feature) (#10164)
# Objective
- Implements a more efficient, GPU-driven
(https://github.com/bevyengine/bevy/issues/1342) rendering pipeline
based on meshlets.
- Meshes are split into small clusters of triangles called meshlets,
each of which acts as a mini index buffer into the larger mesh data.
Meshlets can be compressed, streamed, culled, and batched much more
efficiently than monolithic meshes.


![image](https://github.com/bevyengine/bevy/assets/47158642/cb2aaad0-7a9a-4e14-93b0-15d4e895b26a)

![image](https://github.com/bevyengine/bevy/assets/47158642/7534035b-1eb7-4278-9b99-5322e4401715)

# Misc
* Future work: https://github.com/bevyengine/bevy/issues/11518
* Nanite reference:
https://advances.realtimerendering.com/s2021/Karis_Nanite_SIGGRAPH_Advances_2021_final.pdf
Two pass occlusion culling explained very well:
https://medium.com/@mil_kru/two-pass-occlusion-culling-4100edcad501

---------

Co-authored-by: Ricky Taylor <rickytaylor26@gmail.com>
Co-authored-by: vero <email@atlasdostal.com>
Co-authored-by: François <mockersf@gmail.com>
Co-authored-by: atlas dostal <rodol@rivalrebels.com>
2024-03-25 19:08:27 +00:00
..
cargo_features.md Meshlet rendering (initial feature) (#10164) 2024-03-25 19:08:27 +00:00
debugging.md Useful changes with relicensing benefits (#2497) 2021-07-17 21:59:31 +00:00
linters.md Allow clippy::type_complexity in more places. (#9796) 2023-10-02 21:55:16 +00:00
linux_dependencies.md add libxkbcommon-x11-0 to the default linux dependencies (#11060) 2023-12-21 23:14:05 +00:00
profiling.md fix link to tracy (#11521) 2024-01-27 19:23:37 +00:00
release_checklist.md Add a release step, add links to the github release note (#12041) 2024-02-23 18:36:07 +00:00
the_bevy_organization.md Run markdownlint (#11386) 2024-01-17 14:27:28 +00:00