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Created soundtrack example, fade-in and fade-out features, added new assets, and updated credits. # Objective - Fixes #12651 ## Solution - Created a resource to hold the track list. - The audio assets are then loaded by the asset server and added to the track list. - Once the game is in a specific state, an `AudioBundle` is spawned and plays the appropriate track. - The audio volume starts at zero and is then incremented gradually until it reaches full volume. - Once the game state changes, the current track fades out, and a new one fades in at the same time, offering a relatively seamless transition. - Once a track is completely faded out, it is despawned from the app. - Game state changes are simulated through a `Timer` for simplicity. - Track change system is only run if there is a change in the `GameState` resource. - All tracks are used according to their respective licenses. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> |
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android-res/mipmap-mdpi | ||
animation_graphs | ||
branding | ||
data | ||
docs | ||
environment_maps | ||
fonts | ||
irradiance_volumes | ||
lightmaps | ||
models | ||
pixel | ||
scenes | ||
shaders | ||
sounds | ||
textures |