bevy/examples/2d/sprite_sheet.rs
Peter Hebden c27cc59e0d Remove unnecessary use from examples (#5583)
# Objective

`bevy::render::texture::ImageSettings` was added to prelude in #5566, so these `use` statements are unnecessary and the examples can be made a bit more concise.

## Solution

Remove `use bevy::render::texture::ImageSettings`
2022-08-06 01:19:57 +00:00

52 lines
1.7 KiB
Rust

//! Renders an animated sprite by loading all animation frames from a single image (a sprite sheet)
//! into a texture atlas, and changing the displayed image periodically.
use bevy::prelude::*;
fn main() {
App::new()
.insert_resource(ImageSettings::default_nearest()) // prevents blurry sprites
.add_plugins(DefaultPlugins)
.add_startup_system(setup)
.add_system(animate_sprite)
.run();
}
#[derive(Component, Deref, DerefMut)]
struct AnimationTimer(Timer);
fn animate_sprite(
time: Res<Time>,
texture_atlases: Res<Assets<TextureAtlas>>,
mut query: Query<(
&mut AnimationTimer,
&mut TextureAtlasSprite,
&Handle<TextureAtlas>,
)>,
) {
for (mut timer, mut sprite, texture_atlas_handle) in &mut query {
timer.tick(time.delta());
if timer.just_finished() {
let texture_atlas = texture_atlases.get(texture_atlas_handle).unwrap();
sprite.index = (sprite.index + 1) % texture_atlas.textures.len();
}
}
}
fn setup(
mut commands: Commands,
asset_server: Res<AssetServer>,
mut texture_atlases: ResMut<Assets<TextureAtlas>>,
) {
let texture_handle = asset_server.load("textures/rpg/chars/gabe/gabe-idle-run.png");
let texture_atlas = TextureAtlas::from_grid(texture_handle, Vec2::new(24.0, 24.0), 7, 1);
let texture_atlas_handle = texture_atlases.add(texture_atlas);
commands.spawn_bundle(Camera2dBundle::default());
commands
.spawn_bundle(SpriteSheetBundle {
texture_atlas: texture_atlas_handle,
transform: Transform::from_scale(Vec3::splat(6.0)),
..default()
})
.insert(AnimationTimer(Timer::from_seconds(0.1, true)));
}