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https://github.com/bevyengine/bevy
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25b62f9577
# Objective Port bevy_ui to pipelined-rendering (see #2535 ) ## Solution I did some changes during the port: - [X] separate color from the texture asset (as suggested [here](https://discord.com/channels/691052431525675048/743663924229963868/874353914525413406)) - [X] ~give the vertex shader a per-instance buffer instead of per-vertex buffer~ (incompatible with batching) Remaining features to implement to reach parity with the old renderer: - [x] textures - [X] TextBundle I'd also like to add these features, but they need some design discussion: - [x] batching - [ ] separate opaque and transparent phases - [ ] multiple windows - [ ] texture atlases - [ ] (maybe) clipping
35 lines
No EOL
1.7 KiB
TOML
35 lines
No EOL
1.7 KiB
TOML
[package]
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name = "bevy_ui2"
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version = "0.5.0"
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edition = "2021"
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description = "A custom ECS-driven UI framework built specifically for Bevy Engine"
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homepage = "https://bevyengine.org"
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repository = "https://github.com/bevyengine/bevy"
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license = "MIT OR Apache-2.0"
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keywords = ["bevy"]
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[dependencies]
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# bevy
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bevy_app = { path = "../../crates/bevy_app", version = "0.5.0" }
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bevy_asset = { path = "../../crates/bevy_asset", version = "0.5.0" }
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bevy_core = { path = "../../crates/bevy_core", version = "0.5.0" }
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bevy_core_pipeline = { path = "../bevy_core_pipeline", version = "0.5.0" }
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bevy_derive = { path = "../../crates/bevy_derive", version = "0.5.0" }
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bevy_ecs = { path = "../../crates/bevy_ecs", version = "0.5.0" }
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bevy_input = { path = "../../crates/bevy_input", version = "0.5.0" }
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bevy_log = { path = "../../crates/bevy_log", version = "0.5.0" }
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bevy_math = { path = "../../crates/bevy_math", version = "0.5.0" }
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bevy_reflect = { path = "../../crates/bevy_reflect", version = "0.5.0", features = ["bevy"] }
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bevy_render2 = { path = "../bevy_render2", version = "0.5.0" }
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bevy_sprite2 = { path = "../bevy_sprite2", version = "0.5.0" }
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bevy_text2 = { path = "../bevy_text2", version = "0.5.0" }
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bevy_transform = { path = "../../crates/bevy_transform", version = "0.5.0" }
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bevy_window = { path = "../../crates/bevy_window", version = "0.5.0" }
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bevy_utils = { path = "../../crates/bevy_utils", version = "0.5.0" }
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# other
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stretch = "0.3.2"
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serde = {version = "1", features = ["derive"]}
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smallvec = { version = "1.6", features = ["union", "const_generics"] }
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bytemuck = { version = "1.5", features = ["derive"] }
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crevice = { path = "../../crates/crevice", version = "0.8.0", features = ["glam"] } |