bevy/pipelined/bevy_text2/Cargo.toml
davier 25b62f9577 Port bevy_ui to pipelined-rendering (#2653)
# Objective

Port bevy_ui to pipelined-rendering (see #2535 )

## Solution

I did some changes during the port:
- [X] separate color from the texture asset (as suggested [here](https://discord.com/channels/691052431525675048/743663924229963868/874353914525413406))
- [X] ~give the vertex shader a per-instance buffer instead of per-vertex buffer~ (incompatible with batching)

Remaining features to implement to reach parity with the old renderer:
- [x] textures
- [X] TextBundle

I'd also like to add these features, but they need some design discussion:
- [x] batching
- [ ] separate opaque and transparent phases
- [ ] multiple windows
- [ ] texture atlases
- [ ] (maybe) clipping
2021-12-10 22:21:23 +00:00

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TOML

[package]
name = "bevy_text2"
version = "0.5.0"
edition = "2021"
description = "Provides text functionality for Bevy Engine"
homepage = "https://bevyengine.org"
repository = "https://github.com/bevyengine/bevy"
license = "MIT OR Apache-2.0"
keywords = ["bevy"]
[features]
subpixel_glyph_atlas = []
[dependencies]
# bevy
bevy_app = { path = "../../crates/bevy_app", version = "0.5.0" }
bevy_asset = { path = "../../crates/bevy_asset", version = "0.5.0" }
bevy_core = { path = "../../crates/bevy_core", version = "0.5.0" }
bevy_ecs = { path = "../../crates/bevy_ecs", version = "0.5.0" }
bevy_math = { path = "../../crates/bevy_math", version = "0.5.0" }
bevy_reflect = { path = "../../crates/bevy_reflect", version = "0.5.0", features = ["bevy"] }
bevy_render2 = { path = "../bevy_render2", version = "0.5.0" }
bevy_sprite2 = { path = "../bevy_sprite2", version = "0.5.0" }
bevy_transform = { path = "../../crates/bevy_transform", version = "0.5.0" }
bevy_window = { path = "../../crates/bevy_window", version = "0.5.0" }
bevy_utils = { path = "../../crates/bevy_utils", version = "0.5.0" }
# other
anyhow = "1.0.4"
ab_glyph = "0.2.6"
glyph_brush_layout = "0.2.1"
thiserror = "1.0"
serde = {version = "1", features = ["derive"]}