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# Objective - Part of #9400. - Add light gizmos for `SpotLight`, `PointLight` and `DirectionalLight`. ## Solution - Add a `ShowLightGizmo` and its related gizmo group and plugin, that shows a gizmo for all lights of an entities when inserted on it. Light display can also be toggled globally through the gizmo config in the same way it can already be done for `Aabb`s. - Add distinct segment setters for height and base one `Cone3dBuilder`. This allow having a properly rounded base without too much edges along the height. The doc comments explain how to ensure height and base connect when setting different values. Gizmo for the three light types without radius with the depth bias set to -1: ![without-radius](https://github.com/bevyengine/bevy/assets/18357657/699d0154-f367-4727-9b09-8b458d96a0e2) With Radius: ![with-radius](https://github.com/bevyengine/bevy/assets/18357657/f3af003e-dbba-427a-a305-c5cc1676e340) Possible future improvements: - Add a billboarded sprite with a distinct sprite for each light type. - Display the intensity of the light somehow (no idea how to represent that apart from some text). --- ## Changelog ### Added - The new `ShowLightGizmo`, part of the `LightGizmoPlugin` and configurable globally with `LightGizmoConfigGroup`, allows drawing gizmo for `PointLight`, `SpotLight` and `DirectionalLight`. The gizmos color behavior can be controlled with the `LightGizmoColor` member of `ShowLightGizmo` and `LightGizmoConfigGroup`. - The cone gizmo builder (`Cone3dBuilder`) now allows setting a differing number of segments for the base and height. --------- Co-authored-by: Gino Valente <49806985+MrGVSV@users.noreply.github.com> |
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.. | ||
2d_gizmos.rs | ||
3d_gizmos.rs | ||
light_gizmos.rs |