mirror of
https://github.com/bevyengine/bevy
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de004da8d5
# Objective The migration process for `bevy_color` (#12013) will be fairly involved: there will be hundreds of affected files, and a large number of APIs. ## Solution To allow us to proceed granularly, we're going to keep both `bevy_color::Color` (new) and `bevy_render::Color` (old) around until the migration is complete. However, simply doing this directly is confusing! They're both called `Color`, making it very hard to tell when a portion of the code has been ported. As discussed in #12056, by renaming the old `Color` type, we can make it easier to gradually migrate over, one API at a time. ## Migration Guide THIS MIGRATION GUIDE INTENTIONALLY LEFT BLANK. This change should not be shipped to end users: delete this section in the final migration guide! --------- Co-authored-by: Alice Cecile <alice.i.cecil@gmail.com>
194 lines
5.9 KiB
Rust
194 lines
5.9 KiB
Rust
//! A scene showcasing screen space ambient occlusion.
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use bevy::{
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core_pipeline::experimental::taa::{TemporalAntiAliasBundle, TemporalAntiAliasPlugin},
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pbr::{
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ScreenSpaceAmbientOcclusionBundle, ScreenSpaceAmbientOcclusionQualityLevel,
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ScreenSpaceAmbientOcclusionSettings,
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},
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prelude::*,
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render::camera::TemporalJitter,
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};
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use std::f32::consts::PI;
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fn main() {
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App::new()
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.insert_resource(AmbientLight {
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brightness: 1000.,
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..default()
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})
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.add_plugins((DefaultPlugins, TemporalAntiAliasPlugin))
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.add_systems(Startup, setup)
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.add_systems(Update, update)
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.run();
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}
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fn setup(
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mut commands: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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asset_server: Res<AssetServer>,
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) {
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commands
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.spawn(Camera3dBundle {
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camera: Camera {
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hdr: true,
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..default()
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},
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transform: Transform::from_xyz(-2.0, 2.0, -2.0).looking_at(Vec3::ZERO, Vec3::Y),
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..default()
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})
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.insert(ScreenSpaceAmbientOcclusionBundle::default())
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.insert(TemporalAntiAliasBundle::default());
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let material = materials.add(StandardMaterial {
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base_color: LegacyColor::rgb(0.5, 0.5, 0.5),
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perceptual_roughness: 1.0,
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reflectance: 0.0,
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..default()
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});
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commands.spawn(PbrBundle {
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mesh: meshes.add(Cuboid::default()),
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material: material.clone(),
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transform: Transform::from_xyz(0.0, 0.0, 1.0),
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..default()
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});
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commands.spawn(PbrBundle {
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mesh: meshes.add(Cuboid::default()),
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material: material.clone(),
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transform: Transform::from_xyz(0.0, -1.0, 0.0),
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..default()
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});
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commands.spawn(PbrBundle {
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mesh: meshes.add(Cuboid::default()),
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material,
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transform: Transform::from_xyz(1.0, 0.0, 0.0),
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..default()
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});
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commands.spawn((
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PbrBundle {
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mesh: meshes.add(Sphere::new(0.4).mesh().uv(72, 36)),
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material: materials.add(StandardMaterial {
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base_color: LegacyColor::rgb(0.4, 0.4, 0.4),
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perceptual_roughness: 1.0,
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reflectance: 0.0,
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..default()
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}),
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..default()
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},
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SphereMarker,
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));
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commands.spawn(DirectionalLightBundle {
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directional_light: DirectionalLight {
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shadows_enabled: true,
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..default()
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},
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transform: Transform::from_rotation(Quat::from_euler(
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EulerRot::ZYX,
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0.0,
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PI * -0.15,
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PI * -0.15,
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)),
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..default()
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});
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commands.spawn(
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TextBundle::from_section(
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"",
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TextStyle {
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font: asset_server.load("fonts/FiraMono-Medium.ttf"),
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font_size: 26.0,
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..default()
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},
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)
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.with_style(Style {
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position_type: PositionType::Absolute,
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bottom: Val::Px(10.0),
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left: Val::Px(10.0),
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..default()
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}),
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);
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}
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fn update(
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camera: Query<
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(
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Entity,
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Option<&ScreenSpaceAmbientOcclusionSettings>,
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Option<&TemporalJitter>,
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),
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With<Camera>,
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>,
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mut text: Query<&mut Text>,
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mut sphere: Query<&mut Transform, With<SphereMarker>>,
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mut commands: Commands,
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keycode: Res<ButtonInput<KeyCode>>,
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time: Res<Time>,
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) {
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let mut sphere = sphere.single_mut();
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sphere.translation.y = (time.elapsed_seconds() / 1.7).sin() * 0.7;
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let (camera_entity, ssao_settings, temporal_jitter) = camera.single();
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let mut commands = commands.entity(camera_entity);
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if keycode.just_pressed(KeyCode::Digit1) {
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commands.remove::<ScreenSpaceAmbientOcclusionSettings>();
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}
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if keycode.just_pressed(KeyCode::Digit2) {
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commands.insert(ScreenSpaceAmbientOcclusionSettings {
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quality_level: ScreenSpaceAmbientOcclusionQualityLevel::Low,
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});
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}
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if keycode.just_pressed(KeyCode::Digit3) {
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commands.insert(ScreenSpaceAmbientOcclusionSettings {
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quality_level: ScreenSpaceAmbientOcclusionQualityLevel::Medium,
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});
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}
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if keycode.just_pressed(KeyCode::Digit4) {
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commands.insert(ScreenSpaceAmbientOcclusionSettings {
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quality_level: ScreenSpaceAmbientOcclusionQualityLevel::High,
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});
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}
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if keycode.just_pressed(KeyCode::Digit5) {
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commands.insert(ScreenSpaceAmbientOcclusionSettings {
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quality_level: ScreenSpaceAmbientOcclusionQualityLevel::Ultra,
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});
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}
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if keycode.just_pressed(KeyCode::Space) {
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if temporal_jitter.is_some() {
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commands.remove::<TemporalJitter>();
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} else {
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commands.insert(TemporalJitter::default());
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}
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}
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let mut text = text.single_mut();
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let text = &mut text.sections[0].value;
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text.clear();
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let (o, l, m, h, u) = match ssao_settings.map(|s| s.quality_level) {
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None => ("*", "", "", "", ""),
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Some(ScreenSpaceAmbientOcclusionQualityLevel::Low) => ("", "*", "", "", ""),
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Some(ScreenSpaceAmbientOcclusionQualityLevel::Medium) => ("", "", "*", "", ""),
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Some(ScreenSpaceAmbientOcclusionQualityLevel::High) => ("", "", "", "*", ""),
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Some(ScreenSpaceAmbientOcclusionQualityLevel::Ultra) => ("", "", "", "", "*"),
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_ => unreachable!(),
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};
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text.push_str("SSAO Quality:\n");
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text.push_str(&format!("(1) {o}Off{o}\n"));
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text.push_str(&format!("(2) {l}Low{l}\n"));
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text.push_str(&format!("(3) {m}Medium{m}\n"));
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text.push_str(&format!("(4) {h}High{h}\n"));
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text.push_str(&format!("(5) {u}Ultra{u}\n\n"));
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text.push_str("Temporal Antialiasing:\n");
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text.push_str(match temporal_jitter {
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Some(_) => "(Space) Enabled",
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None => "(Space) Disabled",
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});
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}
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#[derive(Component)]
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struct SphereMarker;
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