mirror of
https://github.com/bevyengine/bevy
synced 2024-11-26 06:30:19 +00:00
15b19b930c
# Objective The `WgpuSettings` resource is only used during plugin build. Move it into the `RenderPlugin` struct. Changing these settings requires re-initializing the render context, which is currently not supported. If it is supported in the future it should probably be more explicit than changing a field on a resource, maybe something similar to the `CreateWindow` event. ## Migration Guide ```rust // Before (0.9) App::new() .insert_resource(WgpuSettings { .. }) .add_plugins(DefaultPlugins) // After (0.10) App::new() .add_plugins(DefaultPlugins.set(RenderPlugin { wgpu_settings: WgpuSettings { .. }, })) ``` Co-authored-by: devil-ira <justthecooldude@gmail.com>
58 lines
1.7 KiB
Rust
58 lines
1.7 KiB
Rust
//! Showcases wireframe rendering.
|
|
|
|
use bevy::{
|
|
pbr::wireframe::{Wireframe, WireframeConfig, WireframePlugin},
|
|
prelude::*,
|
|
render::{render_resource::WgpuFeatures, settings::WgpuSettings, RenderPlugin},
|
|
};
|
|
|
|
fn main() {
|
|
App::new()
|
|
.add_plugins(DefaultPlugins.set(RenderPlugin {
|
|
wgpu_settings: WgpuSettings {
|
|
features: WgpuFeatures::POLYGON_MODE_LINE,
|
|
..default()
|
|
},
|
|
}))
|
|
.add_plugin(WireframePlugin)
|
|
.add_startup_system(setup)
|
|
.run();
|
|
}
|
|
|
|
/// set up a simple 3D scene
|
|
fn setup(
|
|
mut commands: Commands,
|
|
mut wireframe_config: ResMut<WireframeConfig>,
|
|
mut meshes: ResMut<Assets<Mesh>>,
|
|
mut materials: ResMut<Assets<StandardMaterial>>,
|
|
) {
|
|
// To draw the wireframe on all entities, set this to 'true'
|
|
wireframe_config.global = false;
|
|
// plane
|
|
commands.spawn(PbrBundle {
|
|
mesh: meshes.add(Mesh::from(shape::Plane { size: 5.0 })),
|
|
material: materials.add(Color::rgb(0.3, 0.5, 0.3).into()),
|
|
..default()
|
|
});
|
|
// cube
|
|
commands.spawn((
|
|
PbrBundle {
|
|
mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
|
|
material: materials.add(Color::rgb(0.8, 0.7, 0.6).into()),
|
|
transform: Transform::from_xyz(0.0, 0.5, 0.0),
|
|
..default()
|
|
},
|
|
// This enables wireframe drawing on this entity
|
|
Wireframe,
|
|
));
|
|
// light
|
|
commands.spawn(PointLightBundle {
|
|
transform: Transform::from_xyz(4.0, 8.0, 4.0),
|
|
..default()
|
|
});
|
|
// camera
|
|
commands.spawn(Camera3dBundle {
|
|
transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
|
|
..default()
|
|
});
|
|
}
|