mirror of
https://github.com/bevyengine/bevy
synced 2024-11-22 20:53:53 +00:00
38d567d2c5
# Objective `AsBindGroup` can't be used as a trait object because of the constraint `Sized` and because of the associated function. This is a problem for [`bevy_atmosphere`](https://github.com/JonahPlusPlus/bevy_atmosphere) because it needs to use a trait that depends on `AsBindGroup` as a trait object, for switching out different shaders at runtime. The current solution it employs is reimplementing the trait and derive macro into that trait, instead of constraining to `AsBindGroup`. ## Solution Remove the `Sized` constraint from `AsBindGroup` and add the constraint `where Self: Sized` to the associated function `bind_group_layout`. Also change `PreparedBindGroup<T: AsBindGroup>` to `PreparedBindGroup<T>` and use it as `PreparedBindGroup<Self::Data>` instead of `PreparedBindGroup<Self>`. This weakens the constraints, but increases the flexibility of `AsBindGroup`. I'm not entirely sure why the `Sized` constraint was there, because it worked fine without it (maybe @cart wasn't aware of use cases for `AsBindGroup` as a trait object or this was just leftover from legacy code?). --- ## Changelog - `AsBindGroup` can be used as a trait object.
419 lines
13 KiB
Rust
419 lines
13 KiB
Rust
//! Load a cubemap texture onto a cube like a skybox and cycle through different compressed texture formats
|
|
|
|
use std::f32::consts::PI;
|
|
|
|
use bevy::{
|
|
asset::LoadState,
|
|
input::mouse::MouseMotion,
|
|
pbr::{MaterialPipeline, MaterialPipelineKey},
|
|
prelude::*,
|
|
reflect::TypeUuid,
|
|
render::{
|
|
mesh::MeshVertexBufferLayout,
|
|
render_asset::RenderAssets,
|
|
render_resource::{
|
|
AsBindGroup, AsBindGroupError, BindGroupDescriptor, BindGroupEntry, BindGroupLayout,
|
|
BindGroupLayoutDescriptor, BindGroupLayoutEntry, BindingResource, BindingType,
|
|
OwnedBindingResource, PreparedBindGroup, RenderPipelineDescriptor, SamplerBindingType,
|
|
ShaderRef, ShaderStages, SpecializedMeshPipelineError, TextureSampleType,
|
|
TextureViewDescriptor, TextureViewDimension,
|
|
},
|
|
renderer::RenderDevice,
|
|
texture::{CompressedImageFormats, FallbackImage},
|
|
},
|
|
};
|
|
|
|
const CUBEMAPS: &[(&str, CompressedImageFormats)] = &[
|
|
(
|
|
"textures/Ryfjallet_cubemap.png",
|
|
CompressedImageFormats::NONE,
|
|
),
|
|
(
|
|
"textures/Ryfjallet_cubemap_astc4x4.ktx2",
|
|
CompressedImageFormats::ASTC_LDR,
|
|
),
|
|
(
|
|
"textures/Ryfjallet_cubemap_bc7.ktx2",
|
|
CompressedImageFormats::BC,
|
|
),
|
|
(
|
|
"textures/Ryfjallet_cubemap_etc2.ktx2",
|
|
CompressedImageFormats::ETC2,
|
|
),
|
|
];
|
|
|
|
fn main() {
|
|
App::new()
|
|
.add_plugins(DefaultPlugins)
|
|
.add_plugin(MaterialPlugin::<CubemapMaterial>::default())
|
|
.add_startup_system(setup)
|
|
.add_system(cycle_cubemap_asset)
|
|
.add_system(asset_loaded.after(cycle_cubemap_asset))
|
|
.add_system(camera_controller)
|
|
.add_system(animate_light_direction)
|
|
.run();
|
|
}
|
|
|
|
#[derive(Resource)]
|
|
struct Cubemap {
|
|
is_loaded: bool,
|
|
index: usize,
|
|
image_handle: Handle<Image>,
|
|
}
|
|
|
|
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|
// directional 'sun' light
|
|
commands.spawn(DirectionalLightBundle {
|
|
directional_light: DirectionalLight {
|
|
illuminance: 32000.0,
|
|
..default()
|
|
},
|
|
transform: Transform::from_xyz(0.0, 2.0, 0.0)
|
|
.with_rotation(Quat::from_rotation_x(-PI / 4.)),
|
|
..default()
|
|
});
|
|
|
|
let skybox_handle = asset_server.load(CUBEMAPS[0].0);
|
|
// camera
|
|
commands.spawn((
|
|
Camera3dBundle {
|
|
transform: Transform::from_xyz(0.0, 0.0, 8.0).looking_at(Vec3::ZERO, Vec3::Y),
|
|
..default()
|
|
},
|
|
CameraController::default(),
|
|
));
|
|
|
|
// ambient light
|
|
// NOTE: The ambient light is used to scale how bright the environment map is so with a bright
|
|
// environment map, use an appropriate colour and brightness to match
|
|
commands.insert_resource(AmbientLight {
|
|
color: Color::rgb_u8(210, 220, 240),
|
|
brightness: 1.0,
|
|
});
|
|
|
|
commands.insert_resource(Cubemap {
|
|
is_loaded: false,
|
|
index: 0,
|
|
image_handle: skybox_handle,
|
|
});
|
|
}
|
|
|
|
const CUBEMAP_SWAP_DELAY: f32 = 3.0;
|
|
|
|
fn cycle_cubemap_asset(
|
|
time: Res<Time>,
|
|
mut next_swap: Local<f32>,
|
|
mut cubemap: ResMut<Cubemap>,
|
|
asset_server: Res<AssetServer>,
|
|
render_device: Res<RenderDevice>,
|
|
) {
|
|
let now = time.elapsed_seconds();
|
|
if *next_swap == 0.0 {
|
|
*next_swap = now + CUBEMAP_SWAP_DELAY;
|
|
return;
|
|
} else if now < *next_swap {
|
|
return;
|
|
}
|
|
*next_swap += CUBEMAP_SWAP_DELAY;
|
|
|
|
let supported_compressed_formats =
|
|
CompressedImageFormats::from_features(render_device.features());
|
|
|
|
let mut new_index = cubemap.index;
|
|
for _ in 0..CUBEMAPS.len() {
|
|
new_index = (new_index + 1) % CUBEMAPS.len();
|
|
if supported_compressed_formats.contains(CUBEMAPS[new_index].1) {
|
|
break;
|
|
}
|
|
info!("Skipping unsupported format: {:?}", CUBEMAPS[new_index]);
|
|
}
|
|
|
|
// Skip swapping to the same texture. Useful for when ktx2, zstd, or compressed texture support
|
|
// is missing
|
|
if new_index == cubemap.index {
|
|
return;
|
|
}
|
|
|
|
cubemap.index = new_index;
|
|
cubemap.image_handle = asset_server.load(CUBEMAPS[cubemap.index].0);
|
|
cubemap.is_loaded = false;
|
|
}
|
|
|
|
fn asset_loaded(
|
|
mut commands: Commands,
|
|
asset_server: Res<AssetServer>,
|
|
mut images: ResMut<Assets<Image>>,
|
|
mut meshes: ResMut<Assets<Mesh>>,
|
|
mut cubemap_materials: ResMut<Assets<CubemapMaterial>>,
|
|
mut cubemap: ResMut<Cubemap>,
|
|
cubes: Query<&Handle<CubemapMaterial>>,
|
|
) {
|
|
if !cubemap.is_loaded
|
|
&& asset_server.get_load_state(cubemap.image_handle.clone_weak()) == LoadState::Loaded
|
|
{
|
|
info!("Swapping to {}...", CUBEMAPS[cubemap.index].0);
|
|
let mut image = images.get_mut(&cubemap.image_handle).unwrap();
|
|
// NOTE: PNGs do not have any metadata that could indicate they contain a cubemap texture,
|
|
// so they appear as one texture. The following code reconfigures the texture as necessary.
|
|
if image.texture_descriptor.array_layer_count() == 1 {
|
|
image.reinterpret_stacked_2d_as_array(
|
|
image.texture_descriptor.size.height / image.texture_descriptor.size.width,
|
|
);
|
|
image.texture_view_descriptor = Some(TextureViewDescriptor {
|
|
dimension: Some(TextureViewDimension::Cube),
|
|
..default()
|
|
});
|
|
}
|
|
|
|
// spawn cube
|
|
let mut updated = false;
|
|
for handle in cubes.iter() {
|
|
if let Some(material) = cubemap_materials.get_mut(handle) {
|
|
updated = true;
|
|
material.base_color_texture = Some(cubemap.image_handle.clone_weak());
|
|
}
|
|
}
|
|
if !updated {
|
|
commands.spawn(MaterialMeshBundle::<CubemapMaterial> {
|
|
mesh: meshes.add(Mesh::from(shape::Cube { size: 10000.0 })),
|
|
material: cubemap_materials.add(CubemapMaterial {
|
|
base_color_texture: Some(cubemap.image_handle.clone_weak()),
|
|
}),
|
|
..default()
|
|
});
|
|
}
|
|
|
|
cubemap.is_loaded = true;
|
|
}
|
|
}
|
|
|
|
fn animate_light_direction(
|
|
time: Res<Time>,
|
|
mut query: Query<&mut Transform, With<DirectionalLight>>,
|
|
) {
|
|
for mut transform in &mut query {
|
|
transform.rotate_y(time.delta_seconds() * 0.5);
|
|
}
|
|
}
|
|
|
|
#[derive(Debug, Clone, TypeUuid)]
|
|
#[uuid = "9509a0f8-3c05-48ee-a13e-a93226c7f488"]
|
|
struct CubemapMaterial {
|
|
base_color_texture: Option<Handle<Image>>,
|
|
}
|
|
|
|
impl Material for CubemapMaterial {
|
|
fn fragment_shader() -> ShaderRef {
|
|
"shaders/cubemap_unlit.wgsl".into()
|
|
}
|
|
|
|
fn specialize(
|
|
_pipeline: &MaterialPipeline<Self>,
|
|
descriptor: &mut RenderPipelineDescriptor,
|
|
_layout: &MeshVertexBufferLayout,
|
|
_key: MaterialPipelineKey<Self>,
|
|
) -> Result<(), SpecializedMeshPipelineError> {
|
|
descriptor.primitive.cull_mode = None;
|
|
Ok(())
|
|
}
|
|
}
|
|
|
|
impl AsBindGroup for CubemapMaterial {
|
|
type Data = ();
|
|
|
|
fn as_bind_group(
|
|
&self,
|
|
layout: &BindGroupLayout,
|
|
render_device: &RenderDevice,
|
|
images: &RenderAssets<Image>,
|
|
_fallback_image: &FallbackImage,
|
|
) -> Result<PreparedBindGroup<Self::Data>, AsBindGroupError> {
|
|
let base_color_texture = self
|
|
.base_color_texture
|
|
.as_ref()
|
|
.ok_or(AsBindGroupError::RetryNextUpdate)?;
|
|
let image = images
|
|
.get(base_color_texture)
|
|
.ok_or(AsBindGroupError::RetryNextUpdate)?;
|
|
let bind_group = render_device.create_bind_group(&BindGroupDescriptor {
|
|
entries: &[
|
|
BindGroupEntry {
|
|
binding: 0,
|
|
resource: BindingResource::TextureView(&image.texture_view),
|
|
},
|
|
BindGroupEntry {
|
|
binding: 1,
|
|
resource: BindingResource::Sampler(&image.sampler),
|
|
},
|
|
],
|
|
label: Some("cubemap_texture_material_bind_group"),
|
|
layout,
|
|
});
|
|
|
|
Ok(PreparedBindGroup {
|
|
bind_group,
|
|
bindings: vec![
|
|
OwnedBindingResource::TextureView(image.texture_view.clone()),
|
|
OwnedBindingResource::Sampler(image.sampler.clone()),
|
|
],
|
|
data: (),
|
|
})
|
|
}
|
|
|
|
fn bind_group_layout(render_device: &RenderDevice) -> BindGroupLayout {
|
|
render_device.create_bind_group_layout(&BindGroupLayoutDescriptor {
|
|
entries: &[
|
|
// Cubemap Base Color Texture
|
|
BindGroupLayoutEntry {
|
|
binding: 0,
|
|
visibility: ShaderStages::FRAGMENT,
|
|
ty: BindingType::Texture {
|
|
multisampled: false,
|
|
sample_type: TextureSampleType::Float { filterable: true },
|
|
view_dimension: TextureViewDimension::Cube,
|
|
},
|
|
count: None,
|
|
},
|
|
// Cubemap Base Color Texture Sampler
|
|
BindGroupLayoutEntry {
|
|
binding: 1,
|
|
visibility: ShaderStages::FRAGMENT,
|
|
ty: BindingType::Sampler(SamplerBindingType::Filtering),
|
|
count: None,
|
|
},
|
|
],
|
|
label: None,
|
|
})
|
|
}
|
|
}
|
|
|
|
#[derive(Component)]
|
|
pub struct CameraController {
|
|
pub enabled: bool,
|
|
pub initialized: bool,
|
|
pub sensitivity: f32,
|
|
pub key_forward: KeyCode,
|
|
pub key_back: KeyCode,
|
|
pub key_left: KeyCode,
|
|
pub key_right: KeyCode,
|
|
pub key_up: KeyCode,
|
|
pub key_down: KeyCode,
|
|
pub key_run: KeyCode,
|
|
pub mouse_key_enable_mouse: MouseButton,
|
|
pub keyboard_key_enable_mouse: KeyCode,
|
|
pub walk_speed: f32,
|
|
pub run_speed: f32,
|
|
pub friction: f32,
|
|
pub pitch: f32,
|
|
pub yaw: f32,
|
|
pub velocity: Vec3,
|
|
}
|
|
|
|
impl Default for CameraController {
|
|
fn default() -> Self {
|
|
Self {
|
|
enabled: true,
|
|
initialized: false,
|
|
sensitivity: 0.5,
|
|
key_forward: KeyCode::W,
|
|
key_back: KeyCode::S,
|
|
key_left: KeyCode::A,
|
|
key_right: KeyCode::D,
|
|
key_up: KeyCode::E,
|
|
key_down: KeyCode::Q,
|
|
key_run: KeyCode::LShift,
|
|
mouse_key_enable_mouse: MouseButton::Left,
|
|
keyboard_key_enable_mouse: KeyCode::M,
|
|
walk_speed: 2.0,
|
|
run_speed: 6.0,
|
|
friction: 0.5,
|
|
pitch: 0.0,
|
|
yaw: 0.0,
|
|
velocity: Vec3::ZERO,
|
|
}
|
|
}
|
|
}
|
|
|
|
pub fn camera_controller(
|
|
time: Res<Time>,
|
|
mut mouse_events: EventReader<MouseMotion>,
|
|
mouse_button_input: Res<Input<MouseButton>>,
|
|
key_input: Res<Input<KeyCode>>,
|
|
mut move_toggled: Local<bool>,
|
|
mut query: Query<(&mut Transform, &mut CameraController), With<Camera>>,
|
|
) {
|
|
let dt = time.delta_seconds();
|
|
|
|
if let Ok((mut transform, mut options)) = query.get_single_mut() {
|
|
if !options.initialized {
|
|
let (yaw, pitch, _roll) = transform.rotation.to_euler(EulerRot::YXZ);
|
|
options.yaw = yaw;
|
|
options.pitch = pitch;
|
|
options.initialized = true;
|
|
}
|
|
if !options.enabled {
|
|
return;
|
|
}
|
|
|
|
// Handle key input
|
|
let mut axis_input = Vec3::ZERO;
|
|
if key_input.pressed(options.key_forward) {
|
|
axis_input.z += 1.0;
|
|
}
|
|
if key_input.pressed(options.key_back) {
|
|
axis_input.z -= 1.0;
|
|
}
|
|
if key_input.pressed(options.key_right) {
|
|
axis_input.x += 1.0;
|
|
}
|
|
if key_input.pressed(options.key_left) {
|
|
axis_input.x -= 1.0;
|
|
}
|
|
if key_input.pressed(options.key_up) {
|
|
axis_input.y += 1.0;
|
|
}
|
|
if key_input.pressed(options.key_down) {
|
|
axis_input.y -= 1.0;
|
|
}
|
|
if key_input.just_pressed(options.keyboard_key_enable_mouse) {
|
|
*move_toggled = !*move_toggled;
|
|
}
|
|
|
|
// Apply movement update
|
|
if axis_input != Vec3::ZERO {
|
|
let max_speed = if key_input.pressed(options.key_run) {
|
|
options.run_speed
|
|
} else {
|
|
options.walk_speed
|
|
};
|
|
options.velocity = axis_input.normalize() * max_speed;
|
|
} else {
|
|
let friction = options.friction.clamp(0.0, 1.0);
|
|
options.velocity *= 1.0 - friction;
|
|
if options.velocity.length_squared() < 1e-6 {
|
|
options.velocity = Vec3::ZERO;
|
|
}
|
|
}
|
|
let forward = transform.forward();
|
|
let right = transform.right();
|
|
transform.translation += options.velocity.x * dt * right
|
|
+ options.velocity.y * dt * Vec3::Y
|
|
+ options.velocity.z * dt * forward;
|
|
|
|
// Handle mouse input
|
|
let mut mouse_delta = Vec2::ZERO;
|
|
if mouse_button_input.pressed(options.mouse_key_enable_mouse) || *move_toggled {
|
|
for mouse_event in mouse_events.iter() {
|
|
mouse_delta += mouse_event.delta;
|
|
}
|
|
}
|
|
|
|
if mouse_delta != Vec2::ZERO {
|
|
// Apply look update
|
|
options.pitch = (options.pitch - mouse_delta.y * 0.5 * options.sensitivity * dt)
|
|
.clamp(-PI / 2., PI / 2.);
|
|
options.yaw -= mouse_delta.x * options.sensitivity * dt;
|
|
transform.rotation = Quat::from_euler(EulerRot::ZYX, 0.0, options.yaw, options.pitch);
|
|
}
|
|
}
|
|
}
|