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# Objective Fixes #15525 The deferred and mesh pipelines tonemapping LUT bindings were accidentally out of sync, breaking deferred rendering. As noted in the issue it's still broken on wasm due to hitting a texture limit. ## Solution Add constants for these instead of hardcoding them. ## Testing Test with `cargo run --example deferred_rendering` and see it works, run the same on main and see it crash. |
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README.md |