mirror of
https://github.com/bevyengine/bevy
synced 2024-11-22 12:43:34 +00:00
c2c19e5ae4
**Ready for review. Examples migration progress: 100%.** # Objective - Implement https://github.com/bevyengine/bevy/discussions/15014 ## Solution This implements [cart's proposal](https://github.com/bevyengine/bevy/discussions/15014#discussioncomment-10574459) faithfully except for one change. I separated `TextSpan` from `TextSpan2d` because `TextSpan` needs to require the `GhostNode` component, which is a `bevy_ui` component only usable by UI. Extra changes: - Added `EntityCommands::commands_mut` that returns a mutable reference. This is a blocker for extension methods that return something other than `self`. Note that `sickle_ui`'s `UiBuilder::commands` returns a mutable reference for this reason. ## Testing - [x] Text examples all work. --- ## Showcase TODO: showcase-worthy ## Migration Guide TODO: very breaking ### Accessing text spans by index Text sections are now text sections on different entities in a hierarchy, Use the new `TextReader` and `TextWriter` system parameters to access spans by index. Before: ```rust fn refresh_text(mut query: Query<&mut Text, With<TimeText>>, time: Res<Time>) { let text = query.single_mut(); text.sections[1].value = format_time(time.elapsed()); } ``` After: ```rust fn refresh_text( query: Query<Entity, With<TimeText>>, mut writer: UiTextWriter, time: Res<Time> ) { let entity = query.single(); *writer.text(entity, 1) = format_time(time.elapsed()); } ``` ### Iterating text spans Text spans are now entities in a hierarchy, so the new `UiTextReader` and `UiTextWriter` system parameters provide ways to iterate that hierarchy. The `UiTextReader::iter` method will give you a normal iterator over spans, and `UiTextWriter::for_each` lets you visit each of the spans. --------- Co-authored-by: ickshonpe <david.curthoys@googlemail.com> Co-authored-by: Carter Anderson <mcanders1@gmail.com>
183 lines
6.1 KiB
Rust
183 lines
6.1 KiB
Rust
//! Illustrates bloom post-processing in 2d.
|
|
|
|
use bevy::{
|
|
core_pipeline::{
|
|
bloom::{Bloom, BloomCompositeMode},
|
|
tonemapping::Tonemapping,
|
|
},
|
|
prelude::*,
|
|
};
|
|
|
|
fn main() {
|
|
App::new()
|
|
.add_plugins(DefaultPlugins)
|
|
.add_systems(Startup, setup)
|
|
.add_systems(Update, update_bloom_settings)
|
|
.run();
|
|
}
|
|
|
|
fn setup(
|
|
mut commands: Commands,
|
|
mut meshes: ResMut<Assets<Mesh>>,
|
|
mut materials: ResMut<Assets<ColorMaterial>>,
|
|
asset_server: Res<AssetServer>,
|
|
) {
|
|
commands.spawn((
|
|
Camera2d,
|
|
Camera {
|
|
hdr: true, // 1. HDR is required for bloom
|
|
..default()
|
|
},
|
|
Tonemapping::TonyMcMapface, // 2. Using a tonemapper that desaturates to white is recommended
|
|
Bloom::default(), // 3. Enable bloom for the camera
|
|
));
|
|
|
|
// Sprite
|
|
commands.spawn(Sprite {
|
|
image: asset_server.load("branding/bevy_bird_dark.png"),
|
|
color: Color::srgb(5.0, 5.0, 5.0), // 4. Put something bright in a dark environment to see the effect
|
|
custom_size: Some(Vec2::splat(160.0)),
|
|
..default()
|
|
});
|
|
|
|
// Circle mesh
|
|
commands.spawn((
|
|
Mesh2d(meshes.add(Circle::new(100.))),
|
|
// 4. Put something bright in a dark environment to see the effect
|
|
MeshMaterial2d(materials.add(Color::srgb(7.5, 0.0, 7.5))),
|
|
Transform::from_translation(Vec3::new(-200., 0., 0.)),
|
|
));
|
|
|
|
// Hexagon mesh
|
|
commands.spawn((
|
|
Mesh2d(meshes.add(RegularPolygon::new(100., 6))),
|
|
// 4. Put something bright in a dark environment to see the effect
|
|
MeshMaterial2d(materials.add(Color::srgb(6.25, 9.4, 9.1))),
|
|
Transform::from_translation(Vec3::new(200., 0., 0.)),
|
|
));
|
|
|
|
// UI
|
|
commands.spawn((
|
|
Text::default(),
|
|
Style {
|
|
position_type: PositionType::Absolute,
|
|
bottom: Val::Px(12.0),
|
|
left: Val::Px(12.0),
|
|
..default()
|
|
},
|
|
));
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
fn update_bloom_settings(
|
|
mut camera: Query<(Entity, Option<&mut Bloom>), With<Camera>>,
|
|
mut text: Query<&mut Text>,
|
|
mut commands: Commands,
|
|
keycode: Res<ButtonInput<KeyCode>>,
|
|
time: Res<Time>,
|
|
) {
|
|
let bloom = camera.single_mut();
|
|
let mut text = text.single_mut();
|
|
|
|
match bloom {
|
|
(entity, Some(mut bloom)) => {
|
|
**text = "Bloom (Toggle: Space)\n".to_string();
|
|
text.push_str(&format!("(Q/A) Intensity: {}\n", bloom.intensity));
|
|
text.push_str(&format!(
|
|
"(W/S) Low-frequency boost: {}\n",
|
|
bloom.low_frequency_boost
|
|
));
|
|
text.push_str(&format!(
|
|
"(E/D) Low-frequency boost curvature: {}\n",
|
|
bloom.low_frequency_boost_curvature
|
|
));
|
|
text.push_str(&format!(
|
|
"(R/F) High-pass frequency: {}\n",
|
|
bloom.high_pass_frequency
|
|
));
|
|
text.push_str(&format!(
|
|
"(T/G) Mode: {}\n",
|
|
match bloom.composite_mode {
|
|
BloomCompositeMode::EnergyConserving => "Energy-conserving",
|
|
BloomCompositeMode::Additive => "Additive",
|
|
}
|
|
));
|
|
text.push_str(&format!("(Y/H) Threshold: {}\n", bloom.prefilter.threshold));
|
|
text.push_str(&format!(
|
|
"(U/J) Threshold softness: {}\n",
|
|
bloom.prefilter.threshold_softness
|
|
));
|
|
|
|
if keycode.just_pressed(KeyCode::Space) {
|
|
commands.entity(entity).remove::<Bloom>();
|
|
}
|
|
|
|
let dt = time.delta_seconds();
|
|
|
|
if keycode.pressed(KeyCode::KeyA) {
|
|
bloom.intensity -= dt / 10.0;
|
|
}
|
|
if keycode.pressed(KeyCode::KeyQ) {
|
|
bloom.intensity += dt / 10.0;
|
|
}
|
|
bloom.intensity = bloom.intensity.clamp(0.0, 1.0);
|
|
|
|
if keycode.pressed(KeyCode::KeyS) {
|
|
bloom.low_frequency_boost -= dt / 10.0;
|
|
}
|
|
if keycode.pressed(KeyCode::KeyW) {
|
|
bloom.low_frequency_boost += dt / 10.0;
|
|
}
|
|
bloom.low_frequency_boost = bloom.low_frequency_boost.clamp(0.0, 1.0);
|
|
|
|
if keycode.pressed(KeyCode::KeyD) {
|
|
bloom.low_frequency_boost_curvature -= dt / 10.0;
|
|
}
|
|
if keycode.pressed(KeyCode::KeyE) {
|
|
bloom.low_frequency_boost_curvature += dt / 10.0;
|
|
}
|
|
bloom.low_frequency_boost_curvature =
|
|
bloom.low_frequency_boost_curvature.clamp(0.0, 1.0);
|
|
|
|
if keycode.pressed(KeyCode::KeyF) {
|
|
bloom.high_pass_frequency -= dt / 10.0;
|
|
}
|
|
if keycode.pressed(KeyCode::KeyR) {
|
|
bloom.high_pass_frequency += dt / 10.0;
|
|
}
|
|
bloom.high_pass_frequency = bloom.high_pass_frequency.clamp(0.0, 1.0);
|
|
|
|
if keycode.pressed(KeyCode::KeyG) {
|
|
bloom.composite_mode = BloomCompositeMode::Additive;
|
|
}
|
|
if keycode.pressed(KeyCode::KeyT) {
|
|
bloom.composite_mode = BloomCompositeMode::EnergyConserving;
|
|
}
|
|
|
|
if keycode.pressed(KeyCode::KeyH) {
|
|
bloom.prefilter.threshold -= dt;
|
|
}
|
|
if keycode.pressed(KeyCode::KeyY) {
|
|
bloom.prefilter.threshold += dt;
|
|
}
|
|
bloom.prefilter.threshold = bloom.prefilter.threshold.max(0.0);
|
|
|
|
if keycode.pressed(KeyCode::KeyJ) {
|
|
bloom.prefilter.threshold_softness -= dt / 10.0;
|
|
}
|
|
if keycode.pressed(KeyCode::KeyU) {
|
|
bloom.prefilter.threshold_softness += dt / 10.0;
|
|
}
|
|
bloom.prefilter.threshold_softness = bloom.prefilter.threshold_softness.clamp(0.0, 1.0);
|
|
}
|
|
|
|
(entity, None) => {
|
|
**text = "Bloom: Off (Toggle: Space)".to_string();
|
|
|
|
if keycode.just_pressed(KeyCode::Space) {
|
|
commands.entity(entity).insert(Bloom::default());
|
|
}
|
|
}
|
|
}
|
|
}
|